the code level design: what each class is doing, its relationships, and scope. § Software architecture It is responsible for the skeleton and the high-level organization of a software. It identifies the main structural modules (or components) in a system and the relationships between them.
for documenting software architectures are simple, informal block diagrams § They show entities and relationships § They lack semantics, do not show the types of relationships between entities nor the visible properties of entities in the architecture.
that can act as a template for the system that is being designed? How will the system be distributed across hardware cores or processors? What architectural patterns or styles might be used? What will be the fundamental approach used to structure the system? How will the structural components in the system be decomposed into sub-components? What strategy will be used to control the operation of the components in the system? What architectural organization is best for delivering the non-functional requirements of the system? How should the architecture of the system be documented? ?
system data into three logical components: 1. Model manages the system data and operations. 2. View defines and manages how the data is presented to the user. 3. Controller manages user interaction (e.g., key presses, mouse clicks, etc.) and passes these interactions to the View and the Model. When Used • Used when there are multiple ways to view and interact with data. • Also, used when the future requirements for interaction and presentation of data are unknown. Advantages • Allows the data to change independently of its representation and vice versa. • Supports presentation of the same data in different ways with changes made in one representation shown in all of them. Disadvantages • Additional code and complexity when the data model and interactions are simple.
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