jgs
Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 5
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 50.0, 50.0);
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(50.0,50.0, 50.0);
glNormal3f( 0.0, 0.0, 1.0);
glVertex3f(50.0, 0.0, 50.0);
glNormal3f( 0.0, 0.0, 1.0);
glVertex3f(50.0, 0.0, 50.0);
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 50.0);
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 50.0, 50.0);
glNormal3f(0.0, 0.0, 1.0);
glTexCoord2f(0.0, 1.0);
glTexCoord2f(1.0, 1.0);
glTexCoord2f(1.0, 0.0);
glTexCoord2f(0.0, 0.0);
glEnd();
glDisable(GL_TEXTURE_2D);
// SWAP
glutSwapBuffers();
}