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Case Study of CodeCombat

JCalleC
September 10, 2015

Case Study of CodeCombat

An analysis of the Gamification design in CodeCombat

JCalleC

September 10, 2015
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  1. Problem Not enough people know how to program “…For every

    programmer out there, ninety-nine other people have dismissed programming…*” *Mission Statement. Retrieved 2015, from Github.com: https://github.com/codecombat/codecombat/wiki/Mission-statement
  2. Goal Encourage programming literacy “…Make it really easy to code

    cool things with real code…” *Mission Statement. Retrieved 2015, from Github.com: https://github.com/codecombat/codecombat/wiki/Mission-statement
  3. Desired Behavior • Structure • Lessons Length • To engage

    with, at least, one programming lesson per day
  4. Motivational Analysis SDT Autonomy Competence Relatedness *Ryan, R. M., &

    Deci, E. L. (2002). Overview of Self Determination Theory: An Organismic Dialectical Perspective. University of Rochester Press.
  5. Usability Considerations Efficient Effective Safe Utility Easy Learn Easy Remember

    *Preece, J., Sharp, H., & Rogers, Y. (2015). Interaction Design Beyond Human-Computer Interaction.
  6. Audience Primary School Students and Up Male and Female Tech-Savvy

    Enjoy Videogames World of Warcraft *Entertainment Software Association. (2015). Essential facts about the Computer Videogame Industry. Entertainment Software Association.
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