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Use Cases and Course Review - Lecture 8 - Human-Computer Interaction (1023841ANR)

Beat Signer
December 15, 2023

Use Cases and Course Review - Lecture 8 - Human-Computer Interaction (1023841ANR)

This lecture forms part of the course Human-Computer Interaction given at the Vrije Universiteit Brussel.

Beat Signer

December 15, 2023
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  1. 2 December 2005 Human-Computer Interaction Use Cases and Course Review

    Prof. Beat Signer Department of Computer Science Vrije Universiteit Brussel beatsigner.com
  2. Beat Signer - Department of Computer Science - [email protected] 2

    December 15, 2023 HCI Research Contributions Revisited ▪ Empirical contributions ▪ Artefact contributions (systems research) ▪ Methodological contributions ▪ Theoretical contributions ▪ Dataset contributions ▪ Literature survey contributions ▪ Opinion contributions
  3. Beat Signer - Department of Computer Science - [email protected] 4

    December 15, 2023 Prof. Dr. Beat Signer Cross-Media Technology, Interac- tive Paper, Data Physicalisation Dr. Audrey Sanctorum User-defined XDI and IoT Inter- action, Human-AI Interaction CISA Human-Machine & Human-Information Interaction Information Systems & Management Information Visualisation & Navigation WEB & INFORMATION SYSTEMS ENGINEERING Maxim Van de Wynckel Hybrid Positioning, Implicit Human-Computer Interaction Yoshi Malaise Technology-enhanced Learning, Content-driven Presentations CROSS-MEDIA INFORMATION SPACES AND ARCHITECTURES (CISA)
  4. Beat Signer - Department of Computer Science - [email protected] 5

    December 15, 2023 WEB & INFORMATION SYSTEMS ENGINEERING CISA Human-Machine & Human-Information Interaction Information Systems & Management Information Visualisation & Navigation CROSS-MEDIA INFORMATION SPACES AND ARCHITECTURES (CISA) Ekene Attoh IoT Middleware, Context-aware Computing, Implicit HCI Isaac Valadez Knowledge Physicalisation and Augmentation, Tangible UIs Xuyao Zhang Extensible Platform for Dynamic Data Physicalisation Ingela Rossing Dynamic Data Physicalisation Framework and Guidelines
  5. Beat Signer - Department of Computer Science - [email protected] 6

    December 15, 2023 WEB & INFORMATION SYSTEMS ENGINEERING CISA Human-Machine & Human-Information Interaction Information Systems & Management Information Visualisation & Navigation CROSS-MEDIA INFORMATION SPACES AND ARCHITECTURES (CISA) Arun Sojan Physicalisation for Digital Twins Piet Van Der Paelt Julia-based Framework for Simulation and Optimisation Evan Cole Technology-enhanced Learning, Study Lenses
  6. Beat Signer - Department of Computer Science - [email protected] 7

    December 15, 2023 Interactive Paper Global Information Systems Group ETH Zurich
  7. Beat Signer - Department of Computer Science - [email protected] 8

    December 15, 2023 Visual and Interaction Design ▪ Visualisation of interactive areas and functionality ▪ design patterns ▪ Interaction design ▪ online versus offline input processing ▪ lack of modal dialogues ▪ multimodal interaction ▪ Findings might be appli- cable to traditional GUIs ▪ e.g. cross-application widget interaction Global Information Systems Group, ETH Zurich
  8. Beat Signer - Department of Computer Science - [email protected] 9

    December 15, 2023 iGesture Framework ▪ iGesture Workbench ▪ create/test gesture sets and algorithms ▪ Different modalities ▪ digital pen, tablet PC, mouse, Wii remote, … ▪ multimodal gestures ▪ Open source ▪ http://www.igesture.org
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    December 15, 2023 01001000100 0101001100010010100010010 0100100010010001000100001001000 100010001100001001000110010101010110 1100010010100010010010010100010101011001 101001100001100 101010100 0010100 100 110101010101 00100 01010101000 1001 1111111111 111 0000000010 0 11111111 0101001011 010101010 111010101 001010010110 Fluid Cross-Media Information Spaces
  10. Beat Signer - Department of Computer Science - [email protected] 11

    December 15, 2023 RSL Hypermedia Metamodel Global Information Systems Group, ETH Zurich
  11. Beat Signer - Department of Computer Science - [email protected] 12

    December 15, 2023 What is Wrong with Slideware? ▪ Simulation of physical slides ▪ limited space due to the slide concept ▪ linear navigation from slide to slide ▪ difficult to reuse content and embed rich media types ▪ MindXpres addresses these issues ▪ unlimited canvas with zoomable user interface ▪ non-linear navigation and associative linking ▪ content-based approach with automatic visualisation
  12. Beat Signer - Department of Computer Science - [email protected] 13

    December 15, 2023 Presentation Solutions ▪ PaperPoint ▪ interactive PowerPoint paper handouts ▪ non-linear navigation and annotations ▪ MindXpres ▪ extensible presentation platform ▪ content-driven approach ▪ non-linear navigation via zoomable user interface ▪ associative linking ▪ rich media plug-ins
  13. Beat Signer - Department of Computer Science - [email protected] 14

    December 15, 2023 Interactive Source Code Plug-in Paul Mestereaga
  14. Beat Signer - Department of Computer Science - [email protected] 16

    December 15, 2023 Personal Information Management (PIM) ▪ Keeping, organising and re-finding information ▪ digital and physical ▪ Study of human- information interaction ▪ files, piles, mixtures, … ▪ OC2 PIM model ▪ based on RSL hypermedia metamodel ▪ Cross-Media PIM system ▪ explicit as well as implicit associations between entities
  15. Beat Signer - Department of Computer Science - [email protected] 17

    December 15, 2023 PimVis Document View Audrey Sanctorum
  16. Beat Signer - Department of Computer Science - [email protected] 19

    December 15, 2023 Tangible Holograms (TangHo) Timothy J. Curtin
  17. Beat Signer - Department of Computer Science - [email protected] 20

    December 15, 2023 Collaborative TangHo Interaction
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    December 15, 2023 TangHo Prototype ▪ Lego Mindstorms-based 6DOF arm prototype ▪ motors can be locked or set to float mode - useful for bidirectional I/O ▪ replaceable end effectors for different types of non-visual feedback ▪ Challenges ▪ inverse kinematics (final system is body mounted) - use robotics toolbox (MATLAB) ▪ limited HoloLens hand tracking ▪ 3D printing of final arm Timothy J. Curtin
  19. Beat Signer - Department of Computer Science - [email protected] 23

    December 15, 2023 Real-Time Cross-Media Data Exploration
  20. Beat Signer - Department of Computer Science - [email protected] 24

    December 15, 2023 Dynamic Data Physicalisation ▪ Understanding the design space ▪ how do users map data to physicalisations ▪ Data physicalisation design guidelines ▪ what are the just-perceptual differences that a physical variable can convey? ▪ Dynamic data physicalisation framework ▪ data physicalisation grammar ▪ data processing with device-independent output ▪ software drivers for different physicalisations (e.g.TangHo) ▪ New application domains Jacques Bertin, 1967
  21. Beat Signer - Department of Computer Science - [email protected] 25

    December 15, 2023 Dynamic Data Physicalisation Framework ...
  22. Beat Signer - Department of Computer Science - [email protected] 26

    December 15, 2023 SpeeG2: Multimodal Text Input User Speech recognition (Microsoft SAPI 5.4) Skeletal tracking (Microsoft Kinect) 5 4 2 3 SpeeG2 GUI 6 1 Sven De Kock
  23. Beat Signer - Department of Computer Science - [email protected] 27

    December 15, 2023 Video: SpeeG2 Performance (21 WPM)
  24. Beat Signer - Department of Computer Science - [email protected] 28

    December 15, 2023 Course Summary 1. Introduction ▪ HCI and Interaction Design ▪ history of human-computer interaction - analogue computers, oNLine System (NLS) and desktop computers ▪ “evolution” of interfaces ▪ interface types - command-based, WIMP, pen, touch, speech, gesture, VR, AR, multimodal, … 2. HCI and Interaction Design ▪ what to design - who (user), how (task) and where (context) ▪ usability goals - effectiveness, efficiency, safety, utility, learnability, memorability ▪ user experience (UX) goals
  25. Beat Signer - Department of Computer Science - [email protected] 29

    December 15, 2023 Course Summary … HCI and Interaction Design … ▪ Double Diamond Design Process ▪ user-centred design principles ▪ Interaction Design Lifecycle Model - establishing requirements, designing alternatives, prototyping and evaluating 3. Requirements Analysis and Prototyping ▪ types of requirements - functional, data, environmental, user characteristics, usability, user experience ▪ requirements gathering techniques - interviews, focus groups, surveys, direct and indirect observation, … ▪ task description - scenarios and use cases ▪ prototyping - horizontal vs.vertical, throwaway vs.evolutionary
  26. Beat Signer - Department of Computer Science - [email protected] 30

    December 15, 2023 Course Summary … 4. Human Perception and Cognition ▪ human senses and modalities ▪ model of visual perception processing ▪ anatomy of the human eye - lens, pupil, retina (rods and cones), … ▪ brightness perception and illusions ▪ visual field and peripheral vision ▪ perception - biased by past, present and future - designing for biased perception ▪ Gestalt principles - law of proximity, law of similarity, law of continuity, law of closure, … ▪ long-term memory and immediate memory
  27. Beat Signer - Department of Computer Science - [email protected] 31

    December 15, 2023 Course Summary … 5. Design Guidelines and Models ▪ Shneiderman’s eight golden rules of interfaces design ▪ Nielsen’s ten usability heuristics for UI design ▪ visibility, simplicity and mapping ▪ guidelines for using colours ▪ inattentional/change blindness ▪ affordances ▪ Fitts’s law
  28. Beat Signer - Department of Computer Science - [email protected] 32

    December 15, 2023 Course Summary … 6. Evaluation Methods ▪ why, what, where and when? ▪ DECIDE evaluation framework - goals, questions, methods, practical issues, ethical issues, evaluate/present ▪ usability testing ▪ experimental design - between subjects, within-subjects and pair-wise design ▪ UEQ+ user experience questionnaire ▪ inspection - heuristic evaluation and walkthroughs ▪ analytics - Google analytics, A/B testing, … ▪ predictive models - GOMS model, keystroke level model and Fitts’s law
  29. Beat Signer - Department of Computer Science - [email protected] 33

    December 15, 2023 Course Summary … 7. HCI Research Methods ▪ seven types of HCI research contributions - empirical contributions, artefact contributions (systems research), methodological contributions, theoretical contributions, dataset contributions, literature survey contributions, opinion contributions ▪ descriptive, relational and experimental research - statistical significance (e.g. t tests) - correlation does not imply a causal relationship ▪ surveys, diaries and interviews ▪ grounded theory (inductive research) ▪ ethnography ▪ automatic data collection - measuring the human and online data ▪ human computation
  30. Beat Signer - Department of Computer Science - [email protected] 34

    December 15, 2023 Course Summary … 8. Use Cases and Course Review ▪ use cases for different HCI research contributions
  31. Beat Signer - Department of Computer Science - [email protected] 35

    December 15, 2023 Exam ▪ Written closed book exam ▪ covers content of lectures and exercises ▪ Date ▪ January 9, 13:00–16:00 ▪ Overall grade = written exam (50%) + assignment (50%) ▪ for the assignment students have some flexibility in distributing the grades (±2 points) - send us an email by January 7, 2024 with all group members in CC if you want to distribute some points ▪ note that the grade for the written exam as well as for the assign- ment have to be 8/20 or higher in order to pass the exam! ▪ Submission of the assignment via Canvas ▪ deadline: December 23, 24:00 (Brussels timezone)
  32. Beat Signer - Department of Computer Science - [email protected] 36

    December 15, 2023 Exam … ▪ The exam will cover all the content presented in the lectures as well as any additional information from the exercise sessions ▪ includes the videos shown in some of the lectures ▪ Make sure that you understand the basic concepts first ▪ however, we might ask questions at any level of detail to evaluate your knowledge ▪ Applying the theoretical knowledge to concrete use cases ▪ e.g. given a description of a specific problem in a given domain - decide about requirements gathering techniques - define different types of requirements
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    December 15, 2023 Exam … ▪ Applying the theoretical knowledge to concrete use cases … ▪ e.g. given a description/pictures of a specific UI - identify potential issues based on heuristics, Gestalt principles, Fitts’s law and other guidelines ▪ Describing (and potentially applying) certain concepts ▪ Interaction Design Lifecyle Model ▪ Double Diamond Design Process ▪ steps of the DECIDE evaluation framework ▪ usability goals ▪ …
  34. Beat Signer - Department of Computer Science - [email protected] 38

    December 15, 2023 Other Related Courses ▪ Specialisation: Data Management and Analytics (DAMA) ▪ Information Visualisation (MA) ▪ representation of data (encoding of value/relation) ▪ presentation of data (visualisation techniques) ▪ interaction ▪ dashboards and case studies ▪ Next Generation User Interfaces (MA) ▪ multimodal interaction - theoretical concepts, fusion and fission, ... ▪ interactive tabletops and surfaces ▪ pen-based interaction ▪ gesture-based interaction ▪ tangible interaction and mixed reality
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    December 15, 2023 Other Related Courses ... ▪ Advanced Topics in Big Data (MA) ▪ seminar about recent developments in Big Data ▪ scalable data management and big data analytics ▪ graph processing and distributed query processing ▪ human-data interaction and human-in-the loop data processing ▪ information visualisation and data physicalisation ▪ Bachelor's and a Master's thesis
  36. Beat Signer - Department of Computer Science - [email protected] 40

    December 15, 2023 References ▪ B. Signer, Fundamental Concepts for Interactive Paper and Cross-Media Information Spaces, Second Edition, ISBN 978-3-8370-2713-6, August 2017 ▪ J.O. Wobbrock and J.A. Kientz, Research Contributions in Human-Computer Interaction, Interactions 23(3), April 2016 ▪ https://doi.org/10.1145/2907069 ▪ B. Signer, Towards Cross-Media Information Spaces and Architectures, Proceedings of RCIS 2019, Brussels, Belgium, May 2019 ▪ https://beatsigner.com/publications/signer_RCIS2019.pdf
  37. Beat Signer - Department of Computer Science - [email protected] 41

    December 15, 2023 References ... ▪ B. Signer and T.J. Curtin, Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects, Technical Report WISE Lab, WISE-2017-01, March 2017 ▪ https://beatsigner.com/publications/signer_arXiv2017.pdf ▪ B. Signer, P. Ebrahimi, T.J. Curtin and Ahmed K.A. Abdullah, Towards a Framework for Dynamic Data Physicalisation, International Workshop Toward a Design Language for Data Physicalisation, Berlin, Germany, October 2018 ▪ https://beatsigner.com/publications/signer_DataPhys2018.pdf
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    December 15, 2023 References ... ▪ L. Hoste and B. Signer, SpeeG2: A Speech- and Gesture-based Interface for Efficient Controller-free Text Entry, Proceedings of ICMI 2013, 15th International Conference on Multimodal Interaction, Sydney, Australia, December 2013 ▪ https://beatsigner.com/publications/hoste_ICMI2013.pdf ▪ E.I. Reuss, B. Signer and M.C. Norrie, PowerPoint Multimedia Presentations in Computer Science Education: What do Users Need?, Proceedings of USAB 2008, 4th Symposium on Usability & HCI for Education and Work, Graz, Austria, November 2008 ▪ https://beatsigner.com/publications/reuss_USAB2008.pdf
  39. Beat Signer - Department of Computer Science - [email protected] 43

    December 15, 2023 References ... ▪ R. Roels and B. Signer, MindXpres: An Extensible Content-driven Cross-Media Presentation Platform, Proceedings of WISE 2014, 15th International Conference on Web Information System Engineering, Thessaloniki, Greece, October, 2014 ▪ https://beatsigner.com/publications/roels_WISE2014.pdf ▪ R. Roels, P. Mestereaga and B. Signer, An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform, Communications in Computer and Information Science (CCIS), 583, 2016 ▪ https://beatsigner.com/publications/roels_CCIS2016.pdf
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    December 15, 2023 References ... ▪ Y. Malaise and B. Signer, Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development, Proceedings of CSEDU 2022, 14th International Conference on Computer Supported Education, April 2022 ▪ https://beatsigner.com/publications/malaise_CSEDU2022.pdf ▪ M.C. Norrie, B. Signer, M. Grossniklaus, R. Belotti, C. Decurtins and N. Weibel, Context-aware Platform for Mobile Data Management, Wireless Networks (WINET), 13(6), Springer, December 2007 ▪ https://beatsigner.com/publications/norrie_WINET2007.pdf
  41. Beat Signer - Department of Computer Science - [email protected] 45

    December 15, 2023 References ... ▪ B. Signer, U. Kurmann and M.C. Norrie, iGesture: A General Gesture Recognition Framework, Proceedings of ICDAR 2007, 9th International Conference on Document Analysis and Recognition, Curitiba, Brazil, September 2007 ▪ https://beatsigner.com/publications/signer_ICDAR2007.pdf ▪ S. Trullemans, A. Sanctorum and B. Signer, PimVis: Exploring and Re-finding Documents in Cross-Media Information Spaces, Proceedings of AVI 2016, International Working Conference on Advanced Visual Interfaces, Bari, Italy, June 2016 ▪ https://beatsigner.com/publications/trullemans_AVI2016.pdf
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    December 15, 2023 References ... ▪ MindXpres Project ▪ https://mindxpres.com ▪ Dynamic Data Physicalisation and Tangible Holograms ▪ https://wise.vub.ac.be/topic/dynamic-data-physicalisation ▪ https://wise.vub.ac.be/topic/tangible-holograms-tangho ▪ iGesture ▪ http://igesture.org ▪ OpenHPS ▪ https://openhps.org