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Mobile Web Best Practices

Mobile Web Best Practices

The key to a successful mobile site is high performance and reliability across a wide range of device capabilities and network latencies. However, the mobile web is a hostile environment with support for HTML5, JavaScript and CSS varying widely across browsers and devices. This talk will explain best practices to build high performance mobile sites that work across a wide range of devices and capabilities. The focus will be on lessons learnt at Betfair while rewriting the entire mobile web stack and how we used techniques to maximise performance and reliability. After discussing the problems faced in mobile the talk will explain how adaptive techniques can be used to provide progressive enhancement. This will be followed by an explanation of why and where performance bottlenecks occur and how these can be solved.

James D Bloom

May 27, 2012
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  1. PERCENTAGE OF MOBILE WEB 0% 5% 10% 15% 20% 25%

    30% 35% 40% 45% 50% http://www.tecmark.co.uk/wp-content/uploads/2011/08/Mobile-and-UK-Web-Traffic-August-2011.pdf
  2. ¡  The Problem §  What’s different and hard about mobile

    ¡  The Solution §  Adaptive Techniques §  Mobile First §  Avoid JavaScript §  Device Detection §  Adaptive Design §  Progressive Enhancement §  High Performance §  Network §  Less Request §  Less Bytes §  Bandwidth Efficiency §  Less Latency §  Software §  Faster Page Rendering §  Faster Interaction §  User §  Faster Interaction §  Improve Perception ¡  Tools §  Debugging §  Performance §  Emulators WHAT I’M TALKING ABOUT
  3. ¡  Network §  Different types of network: §  GSM, GPRS,

    WCDMA, UMTS, EDGE, HSPA, UMTS, LTE, WiMAX §  High latencies §  300ms to 1000ms §  High packet loss §  From 0.1% to >20% §  Each time triggers TCP Slow Start again §  Radio Resource Control (RRC) §  Adds 1.5s to 2s to initiate connection §  Total Connection Time §  RRC + DNS + TCP 3-way handshake + TCP slow start + HTTP Request §  SSL adds even more §  Bandwidth §  3G §  Download: ~1Mbps Upload: ~0.5 Mbps §  Broadband §  Download: ~9Mbps Upload: ~2Mbps WHAT’S MOBILE – THE PROBLEM
  4. 0 1000 2000 3000 4000 5000 6000 7000 SunSpider JS

    Benchmark (in ms) for some of the devices released in the last year ¡  Device §  Rapidly changing, widely diverse hardware §  “2500 different devices on Facebook per month” - Tobie Langel WHAT’S MOBILE – THE PROBLEM http://www.anandtech.com/show/5584/htcs-new-strategy-the-htc-one
  5. ¡  Device §  Slow CPU §  10x slower then desktop

    §  JavaScript that runs for 100ms on desktop will take ~1s on mobile §  Low memory §  Mobile RAM in MB §  Desktop RAM in GB §  Small screen §  Navigation §  Touch §  Gestures: Tap, Double Tap, Drag, Flick, Pinch, Spread, Press, Press & Tap, Press & Drag, Rotate, … §  More direct interaction §  But different on each device §  Focus §  Pointer WHAT’S MOBILE – THE PROBLEM Google Tech Talk - November 10, 2011 - Guy Podjarny
  6. ¡  Software §  Rapidly changing, widely diverse browsers and operating

    systems WHAT’S MOBILE – THE PROBLEM No Browser Creator 1 Android Browser Google 2 Apollo Team Apollo 3 BlackBerry Browser Research in Motion 4 Blazer Palm 5 Bada Samsung 6 Chrome for Android Google 7 Classilla Cameron Kaiser 8 Deepfish Microsoft 9 Dolphin Browser MoboTap 10 Firefox for mobile Mozilla Foundation 11 ibisBrowser ibis 12 Internet Explorer Mobile Microsoft 13 Iris Browser Torch Mobile 14 JOCA InteracT!V 15 Kindle Basic Web Amazon.com 16 MIB Motorola 17 Minimo Mozilla Foundation 18 Myriad / Openwave Myriad Group 19 NetFront ACCESS 20 Nokia Series 40 Browser Nokia No Browser Creator 21 Obigo Browser Obigo AB 22 Opera Mini Opera Software 23 Opera Mobile Opera Software 24 Palm HP 25 Pixo Sun Microsystems 26 PlayStation Portable Sony 27 Polaris Browser Infraware 28 Safari Apple 29 Symbian / S60 Nokia 30 Skweezer 31 Skyfire Skyfire Labs 32 Skyfire Mobile Browser Skyfire 33 Steel 34 Teashark 35 Tristit 36 UC Browser UC Mobile 37 uZard Web Logicplant 38 Vision Mobile Browser Novarra 39 WebOS Browser Palm 40 WinWAP Winwap Technologies
  7. ¡  Software §  Changing rapidly §  Different navigation method § 

    Proxied vs Direct §  Proxied – Opera Mini, Kindle Fire §  Direct – all others §  HTTP vs SPDY §  SPDY – Kindle Fire, Chrome for Android §  HTTP – all others §  Process models §  Multi Process – Chrome for Android §  Single Process - all others §  Small Cache §  2-4MB §  Connections §  Max Total §  Max per host §  Pipelined §  Multiple requests over a single socket without waiting for a response §  Problems with proxies and head-of-line blocking WHAT’S MOBILE – THE PROBLEM
  8. ¡  Users §  Distracted §  i.e. walking down the street

    §  Shorter interactions §  i.e. waiting for a bus §  Touch §  Fat fingers §  Gestures (are they all intuitive?) §  Targeted tasks §  i.e. what are the local restaurants? §  Expectations §  Web that “pretends” to be app is likely to disappoint §  85% - “customers expect to be able to shop on their phones and want the experience to be as good or better than on a computer” WHAT’S MOBILE – THE PROBLEM http://www.nytimes.com/2011/04/18/technology/18mobile.html?_r=3
  9. ¡  Mobile first §  Start simple and build up § 

    Test for presence (and function) of all APIs §  If it exists it may not work correctly §  Everything should fallback §  local storage → local variable → no storage §  push & pop state → hash bang fall → page refresh §  auto refresh → manual refresh button §  Avoid native events → use synthetic events §  minimizes difference between browsers ¡  Forget pixel perfect §  Fluid grids §  Adaptive design MOBILE FIRST
  10. ¡  Avoid JS → Middle Tier §  Why are we

    re-implementing the browser? §  Maximize stability across devices, even unknown devices §  Ensure site works without JS §  You control execution environment §  More reliable §  Easier to test §  Limit device dependent code §  Easier to automate tests §  Simplify browser interaction helps Selenium §  More code covered by Java unit tests §  Easier to optimize §  Scale out / up §  Easier to diagnose issues §  Well understood §  Better tools AVOID JAVASCRIPT
  11. ¡  Breakpoints §  Major breakpoint on server §  Chose fixed

    high level breakpoints §  Mobile §  Tablet §  Desktop §  TV §  Avoid serving desktop site on mobile width §  Too heavy §  Too slow to download §  Too slow to render §  Not optimized correctly §  Adapt §  Content §  Layout §  Features §  Page weight §  Caching §  Vary: User-Agent! ADAPT – DEVICE DETECTION
  12. ¡  Breakpoints §  How to select major breakpoint §  Headers

    §  User-Agent §  Accept §  x-wap-profile / Profile §  UAProfile with device capabilities and preferences (W3C Ubiquitous Web Applications Working Group – closed July 2010) §  OperaMini §  Device Libraries §  WURFL §  Open Source §  Slightly limited information §  Based on UAProfile §  DeviceAtlas §  Started by Ericsson, Google, GSM Association, Microsoft, Nokia, Samsung, T-Mobile, Telecom, Telecom Italia, Visa and Vodafone §  51Degrees §  Build into ASP.NET and MVC.NET §  DetectRight §  Custom DB §  Augment existing device library §  Log capabilities (i.e. cookie / analytics / JS) §  Tools §  Spring Mobile §  WURFL §  Apache Mobile Filter §  WURFL §  51Degrees §  DetectRight ADAPT – DEVICE DETECTION
  13. ¡  Breakpoints §  Minor breakpoint on client §  @media § 

    Screen size, resolution & pixel density §  Fluid grids, different columns, adapt image size (see earlier slide) §  navigator.connection.type! §  ETHERNET, WIFI, CELL_2G, CELL_3G, …! §  Send to server §  Cookie §  JS §  Landscape vs portrait §  Consider width of screen not width of viewport §  Test for presence (and function) of all APIs §  If it exists it may not work correctly §  Everything should fallback §  local storage → local variable → no storage §  push & pop state → hash bang fall → page refresh §  auto refresh → manual refresh button §  Indicate it’s a mobile website ADAPT – ADAPTIVE DESIGN
  14. ¡  Progressive Enhancement §  Test for presence (and function) of

    all APIs §  If it exists it may not work correctly §  Everything should fallback §  local storage → local variable → no storage §  push & pop state → hash bang fall → page refresh §  auto refresh → manual refresh button §  HTML5 §  Not fully supported §  mobilehtml5.org §  www.modernizr.com §  caniuse.com §  www.browserscope.org §  www.quirksmode.org §  PolyFills §  Add weight §  Better to except not supported and degrade ADAPT – PROGRESSIVE ENHANCEMENT HTML Simple CSS Advanced CSS Basic JavaScript CSS Extensions AJAX / HIJAX HTML5
  15. ¡  47% expect page load < 2s ¡  40% abandon

    sites with page load > 3s ¡  +1s → -7% conversion rate ¡  if $100,000 per day, +1s → $2.5 million lost sales every year ¡  Bing §  +1s → -4% revenue ¡  Google §  0.4s to 0.9s → -25% searches (-$2.5 billion revenue) ¡  Firefox §  -2.2s download page → +15% downloads (+1.7 million extra / year) ¡  Shopzilla §  -5s → +7-12% revenue, -50% hardware cost ¡  Wallmart & Amazon §  every -100ms → +1% revenue HIGH PERFORMANCE – WHY? http://blog.kissmetrics.com/loading-time/ http://blog.mozilla.com/metrics/category/website-optimization/ http://radar.oreilly.com/2009/07/velocity-making-your-site-fast.html http://www.webperformancetoday.com/2012/02/28/4-awesome-slides-showing-how-page-speed-correlates-to-business-metrics-at-walmart-com/
  16. ¡  Less Requests HIGH PERFORMANCE – LESS REQUESTS 0.35 0.4

    0.45 0.5 Total Requests Image Requests Total Xfer Size Image Xfer Size Domains Highest Correlation to Load Time 0.3 0.35 0.4 0.45 0.5 Total Requests Image Requests Total Xfer Size Image Xfer Size Domains Highest Correlation to Render Time http://mobile.httparchive.org/
  17. ¡  Less Requests §  Bundling §  Maximum single request each

    for JS & CSS §  Single bundle more efficient use of bandwidth §  Blocks page while bundle downloaded §  Blocks page while bundle parsed §  Consider GMail approach to defer parsing (discussed later) §  Image Sprites §  Single PNG image §  Data URI §  Supported by: iPhone, Android, Opera §  Not supported by: IE, Nokia Series 40 §  spriteme.org, css-sprit.es §  CSS3 for effects & ornaments (not images) §  Gradients, rounder corners, drop shadow, text shadow §  Avoid @font-face §  Size is between 10KB up to 4-5MB for Asian character sets §  Flash of un-styled text (FOUT) due to download & install §  6% of mobile pages use @font-face §  Aim at <= 1 requests §  We can do better than this…. HIGH PERFORMANCE – LESS REQUESTS
  18. ¡  Less Requests §  Inline scripts, css and images on

    first load §  Inline all resources, and send cookie §  Extract script, style and images into localStorage, update cookie §  Subsequent load check cookie §  If initial value §  no JavaScript or localStorage - return page with resources as external links (to utilize caching) §  If updated §  Output script to load resources from localStorage (at top of page) §  Bing §  1st request 54.9 KB §  2nd request 5.5 KB HIGH PERFORMANCE – LESS REQUESTS
  19. ¡  Less Requests §  Application Cache §  <html manifest=“/manifest” >!

    §  Pros: §  Extremely fast §  Second page load 0 HTTP requests (for static content) §  Authoritative control of locally cached resources §  Cons: §  If file changes must update manifest file §  Makes page load asynchronous → second page load only §  Adaptive images → user cookie set on first load to determine image quality §  Double refresh issue → use updateready event on window.applicationCache and prompt user §  Atomic §  Impossible to version §  Buggy JS API §  Hard to invalidate §  Tip: §  Loads in order so CSS → PNG → JS §  Use NETWORK: * to make manifest “open” HIGH PERFORMANCE – LESS REQUESTS
  20. ¡  Less Bytes HIGH PERFORMANCE – LESS BYTES http://mobile.httparchive.org/ 0

    100 200 300 400 500 Images Scripts Stylesheets HTML Other Total Average Bytes per Page by Content Type (in KB) 0 2 4 6 8 10 12 14 16 JPEG PNG GIF HTML JS CSS Average Individual Response Size (in KB)
  21. ¡  Less Bytes §  Simple semantic HTML §  No divitis,

    classitis, iditis §  However: §  classes can improve css selector performance §  Ids can improve testability §  Minify §  HTML, CSS, JS §  Optimize Images §  Use PNG instead of JPEG and GIF §  GIFs for small images (i.e. <10x10 pixels) §  JPEG for photographic-style images §  Maximize lossless compression §  JPEG: jpegtran, jpegoptim §  PNG: OptiPNG, PNGOUT §  WebPageTest HIGH PERFORMANCE – LESS BYTES JPEG 47% GIF 29% Other 0% PNG 24% Mobile Image Requests http://mobile.httparchive.org/
  22. ¡  Less Bytes §  Adaptive Images §  Don’t scale images

    on the client §  Wastes bandwidth §  Requires device CPU §  Use @media, window.matchMedia(…), window.devicePixelRatio, etc §  -webkit-min-device-pixel-ratio (1 -> low res, 1.5 or 2 -> high res) §  For manifest file use capabilities cookie §  Server Scaling §  Multiple fixed breakpoints §  Allows for different designs (i.e. larger text on small images) §  Scale on demand in between major breakpoints §  Use CDN to “save” scaled images HIGH PERFORMANCE – LESS BYTES
  23. ¡  Less Bytes §  Less JS §  Remove duplication § 

    Cost of parsing JavaScript about 1ms per 100KB §  Steve Souders – “every byte of JavaScript is 10x more expensive then everything else” §  Mini frameworks only §  Avoid → jQuery, Sencha, YUI, Dojo, etc §  It takes between 1.5s and 8s to parse and download jQuery over 3G §  jQueryMobile wraps jQueryUI with wraps jQuery Core §  Use → XUI, Zepto, microJS, baseJS HIGH PERFORMANCE – LESS BYTES http://www.slideshare.net/mobile/Gomez_Inc/optimizing-web-and-mobile-site-performance-using-page-speed
  24. ¡  Less Bytes §  Compression §  More consistent data will

    compress better §  CSS key-value pairs in same order §  HTML attribute in same order §  Use lowercase (or consistent) casing wherever possible §  Use consistent quoting for HTML attributes (always single or always double) §  Minify JS, CSS and HTML §  Avoid gzip for image or other binary files §  These files are already compressed HIGH PERFORMANCE – LESS BYTES
  25. ¡  Less Bytes §  Less Cookies §  Remove / reduce

    cookies §  Cookie Free Domain §  Server-Side Cookies (ID only) §  Store data on server side and only send unique ID §  HIJAX §  Smaller page request §  Could also use Hashbang §  Twitter accepts both https://twitter.com/#!/foo and https://twitter.com/foo §  Only works with JavaScript enabled §  Its an ugly hack and looks like one §  History API §  history.pushState() & ‘popstate’ event §  Don’t forget forward and backwards isn’t a page reload, it’s a page display §  Endless Scrolling Pattern §  Only download subset §  Less bytes §  Much more complexity §  Only worth while for very large data sets §  Recycle elements that are scrolled off screen HIGH PERFORMANCE – LESS BYTES
  26. ¡  Bandwidth Efficiency §  Fit request into single packet (if

    possible) §  Packet size ~1500 bytes §  Parallelize downloads §  Avoid blocking HTML parsing §  JS at the bottom §  Avoid delaying resource download §  Avoid @import §  document.write(…) §  Max requests per domain §  Domain sharding §  Adds DNS lookup → >6 request per domain HIGH PERFORMANCE – BANDWIDTH
  27. ¡  Bandwidth Efficiency §  Defer JS requests §  Progressive enhance

    so delay in JS is never a problem §  defer & async §  download and parse not delayed §  tells browser there is no document.write(…)! §  async §  executes after download §  execution order not guaranteed §  defer §  executes after parsing HIGH PERFORMANCE – BANDWIDTH http://peter.sh/experiments/asynchronous-and-deferred-javascript-execution-explained/
  28. ¡  Bandwidth Efficiency §  Defer JS requests §  Downloading JS

    asynchronously §  XHR Eval §  XHR Injection §  Script in iframe §  Script DOM element §  document.write(…) §  Load scripts after onload to guarantee loaded asynchronous download HIGH PERFORMANCE – BANDWIDTH
  29. ¡  Bandwidth Efficiency §  Eager loading §  Download in background

    and store in localStorage §  Mobile Web: <a class="eager" … />! §  Chromium: <link rel=“prerender” … />! §  Avoid bad requests (i.e. 404) §  7% mobile pages have (4xx) errors §  Avoid redirects §  73% mobile pages have (3xx) redirects §  If you can’t avoid cache §  Language redirect for Accept-Language (see details on caching later) §  Expires <= Date (to disable HTTP/1.0 caches that don’t support Vary) §  Cache-Control: max-age >= 1 year §  Vary: Accept-Language HIGH PERFORMANCE – BANDWIDTH http://mobile.httparchive.org/
  30. ¡  Bandwidth Efficiency §  Dynamic Update §  AJAX Polling § 

    Long Polling §  Server Side Events §  Web Sockets §  JSON vs HTML fragments §  Trade-off §  Less bytes on network §  Identical fixed network costs §  Much more complex JavaScript code that must work across multiple devices §  HTML fragment approach → simple identical JavaScript universally across the site §  JSON → custom JavaScript for every item of updatable content HIGH PERFORMANCE – BANDWIDTH
  31. ¡  Less Latency §  Less server time §  Execute backend

    calls in parallel §  Avoid synchronization §  Threads §  DB (i.e. locking) §  NoSQL §  Eventual Consistency §  Use Futures to only block when absolutely required §  ETag → short circuit backend tasks §  Flush header while waiting for backend calls §  Allows CSS to be downloaded on client in parallel with backend calls §  HTTP/1.1 §  Trailer header allows addition of Content-Length, Last-Modifier and ETag with Transfer-Encoding: chunked §  Servlet 3.0 does NOT support this!! §  Under load scaling §  Avoid “too many” threads per request §  Threads should not be blocked waiting (i.e. IO / locks) §  No conversation state §  Must be managed across servers §  Session replication §  Sticky sessions §  Some state exists but not held on web server §  Decouple and isolates problem §  Separation of concerns §  Better encapsulation §  Improves opportunity for graceful degradation §  Web Tier Persistence §  Transient User Data (i.e. shopping basket, web UI preferences) HIGH PERFORMANCE – LESS LATENCY
  32. ¡  Less Latency §  Minimize DNS lookups §  Mobile Web

    analytics request §  230ms DNS lookup §  76ms TCP + HTTP connection §  58ms server time §  Flush Early §  Check flush isn’t buffered §  Apache, Network (i.e. Netscaler), gzip §  Only works on HTTP/1.1 connections §  Uses Transfer-Encoding: chunked! §  Caching §  Make pages cacheable §  Avoid cookie or header driven content §  Except User-Agent, Accept-Language, Accept-Encoding §  Use path variable instead of query parameters §  Most proxy caches do not cache resources with query parameters §  i.e. only latest version of Squid fixes this §  Use fingerprinting to dynamically control caching HIGH PERFORMANCE – LESS LATENCY
  33. ¡  Less Latency §  Caching §  Expires (HTTP/1.0) §  Date

    when resource is stale §  Cache-Control (HTTP/1.1) §  Overrides Expires header §  max-age - how long resource is fresh (in seconds) §  public, private – where item is cacheable §  no-store – never cache §  no-cache – always revalidate §  must-revalidate – revalidate if stale §  s-maxage, proxy-revalidate – proxy servers settings §  Vary (HTTP/1.1) §  Allows cached items to be varied by header §  If using disable HTTP/1.0 caches by Expires <= Date §  Tips §  Maximize freshness → 1 year §  Android clears cache based on length of freshness → >10 years §  Last-Modified §  Last time resource modified §  If-Modified-Since – conditional GET §  If-Unmodified-Since – conditional PUT, DELETE §  ETag §  Ensure consistency across multiple web servers §  Unique identifier for specific resource version §  If-None-Match – conditional GET §  If-Match – conditional PUT, DELETE §  Favor semantic “week validator” over byte level “strong validator” §  Week Validator enables short-circuiting the server HTML generation §  Trailer: ETag supports Transfer-Encoding: chunked (not supported by Servlet 3.0) §  304 Not Modified §  Last-Modified §  ETag HIGH PERFORMANCE – LESS LATENCY
  34. ¡  Less Latency §  Caching §  Not used enough HIGH

    PERFORMANCE – LESS LATENCY 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% None t <= 0 0 < t <= 1 1 < t <= 30 30 < t <= 365 365 < t Cache-Control: max-age (days) http://mobile.httparchive.org/
  35. ¡  Less Latency §  Caching §  Browser §  Limited size

    §  Average mobile page size 550KB → < 7 pages to full reload HIGH PERFORMANCE – LESS LATENCY OS (Device) Component Total Last-Modified ETag Survives Power Cycle Android 2.1 (Nexus One) 2MB 2MB Yes Yes Yes Android 2.2 (Glaxay S) 4MB 4MB Yes Yes Yes Android 2.3 (Nexus S) 4MB 4MB Yes Yes Yes Safari, iOS 3.1.3 (1st-gen iPhone) 0b 0b No No No Safari, iOS 3.2 (iPad) 26KB 282KB Yes Yes No Safari, iOS 4.0 (iPhone 3GS) 51KB 1MB Yes Yes No Safari, iOS 4.0 (iPhone 4) 102KB 2MB Yes Yes No webOS 1.4.1 (Palm Pre Plus) 1MB ? No No Yes http://www.yuiblog.com/blog/2010/06/28/mobile-browser-cache-limits/ http://www.blaze.io/mobile/understanding-mobile-cache-sizes/ http://mobile.httparchive.org/trends.php#bytesTotal&reqTotal
  36. ¡  Less Latency §  Caching §  Reverse Proxy (i.e. ISP)

    §  Vary: Accept-Encoding §  many proxy caches do not detect Content-Encoding correctly §  Cookies §  Generally public caches won’t cache pages with cookies §  If they do cookies will be shared §  Edge / Gateway (i.e. CDN) §  Edge Side Include (ESI) §  Dynamic content assembly in cache §  Add icons: §  favicon.ico §  apple-touch-icon.png §  apple-touch-icon-precomposed.png HIGH PERFORMANCE – LESS LATENCY
  37. ¡  Less Latency §  Offline Storage §  Single origin policy

    §  No freshness or cache eviction §  No versioning §  No request → very fast and works offline §  Manifest file §  see earlier slides §  Web Storage §  Local Storage (or Session Storage) §  key/value storage of strings §  Simple but no query language §  No locks or transactions §  No indexes or complex data structures §  Slow, synchronous → blocking §  Up to 5MB §  Very fast §  Synchronous §  Only accessible from JavaScript §  Indexed DB §  Flat-file DB §  Hierarchical key/value persistence §  Basic indexing §  Fully asynchronous §  Supports indexed filtering and lookup §  DB level transactions & locking §  Up to 5MB, then prompt user for more §  Only accessible from JavaScript §  Web SQL Database §  SQLite in browser §  select, insert, update, delete, joins, inner selects, etc §  Up to 5MB, then prompt user for more §  Standard dropped by W3C §  Slow §  Only accessible from JavaScript §  File API HIGH PERFORMANCE – LESS LATENCY
  38. ¡  Less Latency §  Radio Resource Control §  HEAD request

    every 2-3 seconds to keep cell connection live §  Drains battery and adds congestion so don’t poll forever §  Page Beacons (Analytics) §  Make asynchronous §  Inject 1x1.gif §  Separate domain §  Avoid site cookies infecting request §  Avoid analytics cookies infecting site §  304 response §  Maximize benefit §  Page flow §  Device capabilities §  @media / JS cookie §  User-Agent §  Connection Type §  navigator.connection.type! §  ETHERNET, WIFI, CELL_2G, CELL_3G, …! §  Carrier §  Massive’s Operator Identification Platform HIGH PERFORMANCE – LESS LATENCY
  39. ¡  Faster Page Render §  Simple semantic DOM §  For

    every element (i.e. in Chrome) §  Node in DOM Tree §  RenderObject in RenderTree §  Efficient CSS selectors §  Avoid universal rules §  Don’t qualify id rules with tag names or classes §  Don’t qualify class rules with tag names §  Make rules as specific as possible §  Avoid descendant selectors (especially Tag or Universal) §  Apply rules at the highest level and allow inheritance §  Remove redundant qualifies §  ID selector with class or tag §  Class selector with tag HIGH PERFORMANCE – PAGE RENDER
  40. ¡  Faster Page Render §  CSS in head §  External

    or inline style blocks in body can cause reflow or FOUC §  Allows page to render progressively §  External stylesheets block rendering until downloaded and parsed §  Use hardware accelerated CSS animations §  Gets GPUs directly involved with compositing §  Avoids slow video to system memory copies §  Less redraws of complete screen §  only compositing layer redraw and recomposition §  Use CSS instead of JS animation §  Specify image dimensions §  Avoids reflow after image downloaded §  Specify character set §  Avoids browser auto detecting (and making / correcting mistakes) §  Timers §  Lots of >1s timers §  Very few (i.e. one) <500ms timers HIGH PERFORMANCE – PAGE RENDER http://googlecode.blogspot.com/2009/07/gmail-for-mobile-html5-series-using.html
  41. ¡  Faster Interaction §  Defer JS parsing §  100ms per

    1KB §  Make browser ignore code §  Comments §  None script element §  When needed use eval(…)! §  Avoid blocking single UI Thread §  Long-running JS = Unresponsive UI §  Asynchronous §  Use events §  Synthetic (via setTimeout in framework) §  Native §  Script Yeilding §  setTimeout(function() {…}, 50)! §  Different browsers have different timer resolutions / issues §  Short timeouts can significantly shorten battery life §  setImmediate(function() {…})! §  Add to back of UI Thread Queue (i.e. no timer) §  Not supported yet (only in IE 10) §  WebWorkers §  Asynchronous, doesn’t block UI Thread §  Data is serialized into and out of worker §  No access to DOM §  Separate execution environment HIGH PERFORMANCE – INTERACTION
  42. ¡  Faster Interaction §  Touch delay §  Click event delayed

    between 300 and 500ms §  ontouchstart → ontouchend (with ontouchdrag within error margin) §  Event Handlers §  Event handlers on outer container §  Use event bubble §  Avoid lots of smaller event handlers HIGH PERFORMANCE – INTERACTION
  43. ¡  Faster Interaction §  Touch §  Work directly with content

    §  Avoid button indirection §  Although gesture support currently limited §  Limited touch events §  touchstart, touchmove, touchend §  Fat fingers §  Fitt’s Law §  difficulty ∝ distance, size §  Large buttons §  Inactive margin §  Right first time HIGH PERFORMANCE – INTERACTION
  44. ¡  Improve Perception §  Flush early §  Visual feedback to

    user §  Button click changes color §  Image Interlacing §  Visible image after only 1/64 downloaded §  Adds ~15% §  Remove address bar §  While JavaScript is executing in background §  After onload §  window.scrollTo(0, 1);! §  If page height < window height then increase page height first to allow scroll HIGH PERFORMANCE – PERCEPTION
  45. ¡  Debugging §  Chrome Internals §  chrome://net-internals §  chrome://appcache-internals/ § 

    chrome://profiler/ §  For full list see chrome://chrome-urls/ §  Works on Chrome for Android §  Firebug §  Desktop only §  BlackBerry Browser §  Remote debugging §  Smartphone 7.0+ §  PlayBook §  Web Inspector §  http://trac.webkit.org/wiki/WebInspector §  Wienre §  http://phonegap.github.com/weinre/ §  DragonFly (for Opera Mobile) §  WebKit Remote Debugging §  http://www.webkit.org/blog/1620/webkit-remote-debugging/ §  Adobe Shadow §  Synchronize desktop browser with multiple mobile browsers §  http://labs.adobe.com/technologies/shadow/ TOOLS – DEBUGGING
  46. ¡  Performance / Analysis §  Chrome Inspector §  JS &

    CSS Profiler §  PageSpeed §  Chrome Inspector §  Firebug §  YSlow §  Chrome Inspector §  Firebug §  Mobile Perf Bookmarklets §  YSlow and other tools §  http://stevesouders.com/mobileperf/mobileperfbkm.php §  PCAP Web Performance Analyzer §  http://pcapperf.appspot.com/ §  Analyse packets → Waterfall & WebPageTest §  Shark for Root §  Android packet sniffer §  Works with 3G §  Analyse results (PCAP file) with pcapperf §  Speed Tracer §  Chrome Inspector Plugin §  Analyses all page interaction (CSS & JS) §  3PMobile §  On device browser §  Network Waterfall §  Browser Event (i.e. image loading time, CSS processing time) §  dynaTrace §  JS performance analyser §  http://ajax.dynatrace.com/ §  Loadtimer §  Tests time for full load of multiple URLs §  http://www.stevesouders.com/blog/2011/12/01/loadtimer-a-mobile-test-harness/ §  WebPageTest §  Waterfall of network traffic §  Timing of page load event adds noise TOOLS – PERFORMANCE
  47. ¡  Emulators §  www.mobilexweb.com/emulators ¡  Remote Labs §  DeviceAnywhere (bought

    by WebPageTest) §  deviceanywhere.com §  PerfectoMobile §  perfectomobile.com §  WebPageTest §  Samsung §  Free hosting of Samsung devices §  http://developer.samsung.com/remoteTestLab.do §  Nokia §  Free hosting of Nokia devices ¡  Experimental §  Cuzillion §  Build up different types of page §  internal / external CSS §  internal / external JS §  images §  Good for testing and learning about new devices / browsers §  http://stevesouders.com/cuzillion/ TOOLS – EMULATORS