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Publishing Games To Windows Store

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March 23, 2013
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Publishing Games To Windows Store

This talk walks you through the basics of publishing a game to the Windows Store.

[email protected]

March 23, 2013
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Transcript

  1. Like every app store out there you will have to

    register, pay a developer fee, and work through a submission process in order to launch your game. Submitting to the Windows Store starts by creating your developer account.
  2. for individuals is $49, with a $99 fee for companies.

    The revenue share is 70%, but when an app achieves $25,000 in revenue—aggregated across all sales in every market—that changes to 80% revenue share for the rest of the lifetime of the app.
  3. You will need to do the following in order to

    publish your game: 1) Reserve a game name 2) Fill in game description & details 3) Export build from Visual Studio 4) Validate app locally 5) Submit for approval
  4. • Description: There is a 10,000 character limit for your

    description. • Keywords: You’ll need at least two to four of these to help with searching and discoverability. • Screenshots: These can be 1366x768 or 768x1366 saved as .pngs. You will also need to provide no more than 200 character captions for each screenshot. • Promotion Imagery: While not mandatory this will help you get your app featured if the editors like it. You will need to supply the following size .pngs: 846x468, 558x756, 414x468, and 414x180.
  5. Free workshops focused on Game Development here in NYC. These

    workshops are broken up into beginner and advanced level and will run each Saturday from 10-1pm (beginner) and then 2pm – 5pm (advanced).
  6. Don’t forget to visit jessefreeman.com to learn more about HTML5

    and Windows 8 game development. You can download the slides at http://bit.ly/win8-pub