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Taking HTML5 Games Mobile

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June 19, 2013
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Taking HTML5 Games Mobile

This is a talk I did on how to publish HTML5 games to mobile devices.

[email protected]

June 19, 2013
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Transcript

  1. • Desktop Browsers: IE 9+, Chrome, Safari, & Firefox •

    Mobile Browsers: Windows Phone 8, iOS & Chrome for Android • Web Markets: Chrome Web Store and Mozilla’s Web Store • WebView/Native Wrappers: CocoonJS, AppMobi, PhoneGap and iOS using Ejecta • Windows Store: Windows 8 allows you to create native apps/games with HTML5/JS
  2. At the end of the day resolution comes down to

    aspect ratio, is your game 4:3 or 16:9 or even both? Good games can easily support either resolution, here is a sample from one of my game’s designs to show you how this works.
  3. One of the biggest issues most games face is loading

    up artwork and assets in memory. By doing some simple image optimization you can cut down that loading time dramatically.
  4. is a large image containing a collection of sub-images, or

    "atlas" which contains many smaller sub-images.
  5. Use this Starter Kit to help jumpstart your next HTML5

    game on Windows 8! http://bit.ly/YLdht4
  6. Use this Starter Kit to help jumpstart your next HTML5

    game on Windows 8! http://bit.ly/srr-kit
  7. Free workshops focused on Game Development here in NYC. These

    workshops are broken up into beginner and advanced level and will run each Saturday from 10-12pm (beginner) and then 2pm – 5pm (advanced).
  8. Don’t forget to visit jessefreeman.com to learn more about HTML5

    and Windows 8 game development. You can download the slides at http://bit.ly/h5-mobile