This talk goes over setup and installation of my Super Paper Monster Smasher Starter Kit written in Impact. Download the source code at http://bit.ly/spms-kit
monster smashing game. You take on the role of a large green monster which is under attack by a bunch of heroes and you have to try and survive as long as you can. Since this project is completely open source, you are free to build on top of it and add your own story, artwork, and sounds and then publish it.
used across all of my Impact games and starter kits. • Entities: this directory contains all the entitles you need to build the game including a player, bad guys, spawners and upgrades. • Plugins: a collection of plugins to help get the starter kit working on each platform as well as additional ones used in the game. • Screens: this contains the main sections of your game such as the start screen and the game itself.
Mobile Browsers: Windows Phone 8, iOS & Chrome for Android. • Web Markets: Chrome Web Store and Mozilla’s Web Store. • Windows Store: Creates a native HTML5 app. • Windows Phone: Using a simple C# WebControl wrapper.
I would any Web game. • I do all my testing in the browser. • I use Visual Studio as my IDE. • When I am ready to test on Windows 8 or Windows Phone I simply hit compile.
folder. 2. Combine all JS files into a single JS file. 3. Inject all JSON and other external data that would normally be loaded eternally. 4. Uglify final js. 5. Delete source code and tools from tmp Directory. 6. Perform builds for each platform. http://bit.ly/spms-build
This could be as simple as copying files over by hand into your game’s media folder or writing more complex automation scripts to generate the art for you.
aspect ratio, is your game 4:3 or 16:9 or even both? Good games can easily support either resolution, here is a sample from one of my game’s designs to show you how this works.
register, pay a developer fee, and work through a submission process in order to launch your game. Submitting to the Windows Store starts by creating your developer account.
The revenue share is 70%, but when an app achieves $25,000 in revenue—aggregated across all sales in every market—that changes to 80% revenue share for the rest of the lifetime of the app.
publish your game: 1) Reserve a game name 2) Fill in game description & details 3) Export build from Visual Studio 4) Validate app locally 5) Submit for approval
description. • Keywords: You’ll need at least two to four of these to help with searching and discoverability. • Screenshots: These can be 1366x768 or 768x1366 saved as .png. You will also need to provide no more than 200 character captions for each screenshot. • Promotion Imagery: While not mandatory this will help you get your app featured if the editors like it. You will need to supply the following size .pngs: 846x468, 558x756, 414x468, and 414x180.