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Publishing HTML5 Games To Windows 8

[email protected]
June 10, 2013
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Publishing HTML5 Games To Windows 8

A talk on publishing HTML5 Games to Windows 8

[email protected]

June 10, 2013
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Transcript

  1. “...6 months ago, comScore reported that for the 3-month period

    ending in October 2011, 29.2% of mobile subscribers were playing games. A full year ago, only 26.8% of mobile subscribers were playing games on their devices, meaning that this year’s 33.1% represents 26% growth.” *Source: 1 in 3 Mobile Subscribers Playing Games on Devices June 6, 2012 http://www.marketingcharts.com/direct/1-in-3-mobile-subscribers-playing-games-on-devices-22256/
  2. This is a standard PC. It is usually a tower

    and a freestanding monitor, or an “all-in-one” computer. Typically these have powerful video cards, fast CPUs, lots of RAM, and a keyboard as the default input device.
  3. This is your standard laptop. Laptops usually have slower GPUs/CPUs,

    less RAM, and have a track pad plus a keyboard as the default input devices.
  4. Most if not all new Windows 8 laptops are coming

    out with touchscreens. These new ultra-thin, touch-enabled laptops will work great with Windows 8 out of the box. Plus, the extra touchscreen allows you to do basic touch testing for your game.
  5. This is a new category of ultra-portables that are tablets

    that can dock with a keyboard to become a laptop. They usually have very low-powered CPUs with built-in GPUs. These come in two flavors: Windows 8 and Windows RT, which I will talk about in the next section.
  6. These are similar to the convertibles but may not have

    any way to doc with a keyboard to become a “clamshell” form factor. The flagship of these types of devices would be Microsoft’s Surface.
  7. GameMaker - family of products that caters to entry-level developers

    and seasoned game development professionals to create cross platform games
  8. CreateJS – suite of modular libraries and tools which work

    together to enable rich interactive content on open web technologies via HTML5
  9. Canvas – and of course you can develop your game

    from scratch using the Canvas element in HTML5.
  10. • CoCos2d-X is a game engine framework based on Cocos2d-

    iPhone, which consists of expanding supported platforms, with multiple choice of programming languages that share the same API structure. • Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++
  11. Like every app store out there you will have to

    register, pay a developer fee, and work through a submission process in order to launch your game. Submitting to the Windows Store starts by creating your developer account.
  12. for individuals is $49, with a $99 fee for companies.

    The revenue share is 70%, but when an app achieves $25,000 in revenue—aggregated across all sales in every market—that changes to 80% revenue share for the rest of the lifetime of the app.
  13. You will need to do the following in order to

    publish your game: 1) Reserve a game name 2) Fill in game description & details 3) Export build from Visual Studio 4) Validate app locally 5) Submit for approval
  14. • Description: There is a 10,000 character limit for your

    description. • Keywords: You’ll need at least two to four of these to help with searching and discoverability. • Screenshots: These can be 1366x768 or 768x1366 saved as .png. You will also need to provide no more than 200 character captions for each screenshot. • Promotion Imagery: While not mandatory this will help you get your app featured if the editors like it. You will need to supply the following size .pngs: 846x468, 558x756, 414x468, and 414x180.
  15. Use this Starter Kit to help jumpstart your next HTML5

    game on Windows 8! http://bit.ly/YLdht4
  16. Use this Starter Kit to help jumpstart your next HTML5

    game on Windows 8! http://bit.ly/srr-kit
  17. Free workshops focused on Game Development here in NYC. These

    workshops are broken up into beginner and advanced level and will run each Saturday from 10-12pm (beginner) and then 2pm – 5pm (advanced).
  18. Don’t forget to visit jessefreeman.com to learn more about HTML5

    and Windows 8 game development. You can download the slides at http://bit.ly/win8-h5-pub