ending in October 2011, 29.2% of mobile subscribers were playing games. A full year ago, only 26.8% of mobile subscribers were playing games on their devices, meaning that this year’s 33.1% represents 26% growth.” *Source: 1 in 3 Mobile Subscribers Playing Games on Devices June 6, 2012 http://www.marketingcharts.com/direct/1-in-3-mobile-subscribers-playing-games-on-devices-22256/
and a freestanding monitor, or an “all-in-one” computer. Typically these have powerful video cards, fast CPUs, lots of RAM, and a keyboard as the default input device.
out with touchscreens. These new ultra-thin, touch-enabled laptops will work great with Windows 8 out of the box. Plus, the extra touchscreen allows you to do basic touch testing for your game.
that can dock with a keyboard to become a laptop. They usually have very low-powered CPUs with built-in GPUs. These come in two flavors: Windows 8 and Windows RT, which I will talk about in the next section.
iPhone, which consists of expanding supported platforms, with multiple choice of programming languages that share the same API structure. • Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++
register, pay a developer fee, and work through a submission process in order to launch your game. Submitting to the Windows Store starts by creating your developer account.
The revenue share is 70%, but when an app achieves $25,000 in revenue—aggregated across all sales in every market—that changes to 80% revenue share for the rest of the lifetime of the app.
publish your game: 1) Reserve a game name 2) Fill in game description & details 3) Export build from Visual Studio 4) Validate app locally 5) Submit for approval
description. • Keywords: You’ll need at least two to four of these to help with searching and discoverability. • Screenshots: These can be 1366x768 or 768x1366 saved as .png. You will also need to provide no more than 200 character captions for each screenshot. • Promotion Imagery: While not mandatory this will help you get your app featured if the editors like it. You will need to supply the following size .pngs: 846x468, 558x756, 414x468, and 414x180.