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Swift Weekly 11/1
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Johnlin
November 01, 2016
Programming
1
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Swift Weekly 11/1
Johnlin
November 01, 2016
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Transcript
Swift पใ 11/1 John Lin @johnlinvc
From the core • Swift 3.0.1 GM • ࢧԉߋଟత Ubuntu
൛ຊ • Server API Project
Swift 3.0.1 GM • แؚࡏ Xcode 8.1 㚎 • https://developer.apple.com/library/content/
releasenotes/DeveloperTools/RN-Xcode/ Introduction.html
ࢧԉߋଟత Ubuntu ൛ຊ • աڈࢧԉ • 14.04 • 15.10 •
৽⃧ • 16.04 • 16.10
Server API Project • ਪಈލฏత Server Side ጯ༻ɻ • ሡ࿏҆શ૬᮫త
API Ҡ২౸ Swift ɼ ࠶ෆ༻ґ ↳֎෦త C ఔࣜݿɻ • ෆ။แؚߴ֊త Server ᐽՍɻ • ݱࡏతඪੋݐཱҰݸᘐཱత݅ɼᏈԿ࠶ ܾఆཁෆཁ㚎ݐɻ
Server API workgroup • ֩৺һแؚ Chris Bailey (@seabaylea, IBM Kitura),
Logan Wright (@LoganWright, Vapor), Paulo Faria (@paulofaria, Zewo), Steve Algernon (@salgernon, Apple) • ૬᮫ऀ(stakeholder): ଟਓɼཁᚙPR बՄҎᙛ૬᮫ऀ • ྲྀఔ: API ఏҊ -> ֩৺/૬᮫ऀධ-> Evolution ධ -> ։ᚙ -> ᚙ -> ༻ -> ճᰶ
Evolution • SE-0141 ༻ @available ိඪࣔ Swift ൛ຊ • SE-0142
༻where ိݶ੍ associated types • (佀ճ) SE-0144 Ҹڐ༻ $ ᙛ࡞ identifier
SE-0141 ༻ @available ိඪࣔ Swift ൛ຊ • ݱࡏཁᒾҰ Swift ൛ຊೳ༻
#if swift(>=3.0) Ṝछڊ ूɻ • ະိՄҎ༻ @available(swift 3) ိએࠂՄ༻త swift ൛ ຊɻ • ՄҎ༻ @available(swift, obsoleted: 3.1) ိએࠂະိ ။ኑআɻ • ڊूతࠩҟᴍࡏෆधཁॏ৽ฤᩄɻ
SE-0142 ༻where ိݶ੍ associated types • ՄҎݶ੍ associated type ೭ؒత᮫࿆ੑ
protocol Sequence { associatedtype Iterator : IteratorProtocol associatedtype SubSequence : Sequence where SubSequence.Iterator.Element == Iterator.Element }
(佀ճ) SE-0144 Ҹڐ༻ $ ᙛ࡞ identifier • աڈ༗Ұݸ Bug ੋՄҎ༻ᄸҰݸ
$ ᥒᙛ၏ identifier • ॴҎग़ݱྃҰݸ Lib ڣ၏ dollar ՄҎ၏Ұࠣ Functional తࣄɼ૾ੋ map/reduce • ޙိଞ၇Ṝݸ bug मྃɼୠ༗ਓबෆ։৺ྃ • ࠷ޙେՈܾఆෆೳҝྃҰݸ Lib swift Ꮣಘෳᯑ
Community • ᔟܕ Range ԋࢉ๏ https://oleb.net/blog/2016/10/ generic-range-algorithms/ • TouchBar API
https://developer.apple.com/macos/ touch-bar/
ᔟܕ Range ԋࢉ๏ • Swift 3 ༗ၷछ range • Range
a..<b ෆแؚ b • CloseRange a…b แؚ b • ࡏଞ၇೭ؒෆೳޓ૬
Range 㚎ᬋػᏐࣈ func random(from range: Range<Int>) -> Int { let
distance = range.upperBound - range.lowerBound let rnd = arc4random_uniform(UInt32(distance)) return range.lowerBound + Int(rnd) } let random1 = random(from: 1..<10) let random2 = random(from: 1...10) //error
Range 㚎ᬋػᏐࣈ func random(from range: Range<Int>) -> Int { let
distance = range.upperBound - range.lowerBound let rnd = arc4random_uniform(UInt32(distance)) return range.lowerBound + Int(rnd) } func random(from range: ClosedRange<Int>) -> Int { let distance = range.upperBound - range.lowerBound let rnd = arc4random_uniform(UInt32(distance)) return range.lowerBound + Int(rnd) } let random1 = random(from: 1..<10) let random2 = random(from: 1...10)
Ұݸ๏ extension RandomAccessCollection { func random() -> Iterator.Element? { guard
count > 0 else { return nil } let offset = arc4random_uniform(numericCast(count)) let i = index(startIndex, offsetBy: numericCast(offset)) return self[i] } } (1..<10).random() (1...20).random() ["a","b","c","d"].random()