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Virtual Reality Visions from Sci-Fi Movies/TV Series

Virtual Reality Visions from Sci-Fi Movies/TV Series

Science Fiction (Sci-Fi) has inspired or motivated many of us into science and technological professional fields. "Science fiction is the playground of your imagination", says Brian David Johnson. But a playground can also be thought of as a prototyping workshop - a place to test out ideas, see what works and what holds up to the judgement of others. Sci-Fi movies give us a rich dataset of prototypes that explore different dimensions of new technologies - implementations, application domains, societal implications, etc. This talk will provide an initial analysis of Virtual Reality (VR) through the lens of Sci-Fi. What different visions for VR have been imagined in Sci-Fi? What technological solutions have been envisioned? For what purposes? These are some of the questions that will be addressed in this talk.

Jorge C. S. Cardoso

April 05, 2023

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  1. Virtual Reality Visions from Sci-Fi Movies/TV Series Jorge C. S.

    Cardoso | http://jorgecardoso.eu | [email protected] Erasmus Mobility, Western Macedonia University, 2023
  2. Por Alvesgaspar - Obra do próprio, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=17732149

    Established in March 1, 1290 Public Faculty: 2.126 Students: 25.580 http://www.uc.pt/ Unesco World Heritage University of Coimbra
  3. Make It So: Interaction Design Lessons from Science Fiction by

    Nathan Shedroff & Christopher Noessel, 2012
  4. Sci-Fi as prototyping Science fiction prototyping (SFP) refers to the

    idea of using science fiction to describe and explore the implications of futuristic technologies and the social structures enabled by them. Johnson, B. D. (2011). Science Fiction Prototyping: Designing the Future with Science Fiction. Morgan & Claypool Publishers. 2011
  5. Prototyping “The prefix prot-, or proto-, comes from Greek and

    has the basic meaning "first in time" or "first formed." A prototype is someone or something that serves as a model or inspiration for those that come later. A successful fund-raising campaign can serve as a prototype for future campaigns.” https://www.merriam-webster.com/dictionary/prototype
  6. Prototyping “Prototyping is an essential part of the designer’s repertoire.

    Designers prototype their projects to test them, structurally, aesthetically, technically. Whether the prototype works or not is not the point: prototyping is the revelatory process through which the designer gains insight.“ Burry, M., & Burry, J. (2016). Prototyping for Architects: Real Building for the Next Generation of Digital Designers. Thames & Hudson.
  7. Prototyping Houde, S., & Hill, C. (1997). What do Prototypes

    Prototype? In Handbook of Human-Computer Interaction. https://doi.org/10.1016/B978-044481862-1/5 0082-0
  8. Matter projection The ultimate display would, of course, be a

    room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked. Sutherland IE (1965) The ultimate display. Proc Congr Int Fed Inf Process
  9. External sensorial hardware - HMDs, Projectors, Gloves Disclosure, 1994 Johnny

    Mnemonic, 1995 The Call Up, 2016 Sword Art Online The Movie: Ordinal Scale, 2017 Ready Player One, 2018 Spider-Man: Far From Home, 2019
  10. Brain-Computer Interfaces (BCIs) Brainstorm, 1983 Until The End Of The

    World, 1991 Strange Days, 1995 The Thirteeth Floor, 1999 The Cell, 2000 Surrogates, 2009 Avatar, 2009 Coma, 2019 Raised by Wolves, 2020 The Peripheral, 2022
  11. Goggles/Helmets Johnny Mnemonic, 1995 The Call Up, 2016 Sword Art

    Online The Movie: Ordinal Scale, 2017 Disclosure, 1994 Ready Player One, 2018 Avalon, 2011 Virtuality, 2009 Empathy, Inc., 2018
  12. Beds Until The End Of The World, 1991 The Thirteeth

    Floor, 1999 Surrogates, 2009 Avatar, 2009 Raised by Wolves, 2020 Coma, 2019
  13. Body position Most frequent body position portrayed in the movie

    Lying down Sitting Upright Suspended No body
  14. Lying down Raised by Wolves, 2020 Virtuality, 2009 The Thirteeth

    Floor, 1999 Avalon, 2011 Coma, 2019 The Cell, 2000 Until The End Of The World, 1991 Surrogates, 2009 Avatar, 2009 Sword Art Online The Movie: Ordinal Scale, 2017
  15. Sitting Empathy, Inc., 2018 Johnny Mnemonic, 1995 The Peripheral, 2022

    eXistenZ, 1999 The Matrix, 1999 Total Recall, 1990 OtherLife, 2017 Inception, 2010 Bliss, 2021
  16. Upright Disclosure, 1994 Spider-Man: Far From Home, 2019 The Call

    Up, 2016 Ready Player One, 2018 Star Trek: First Contact, 1996
  17. Application domain Domain of application of the VR system portrayed

    in the movie Long distance travel Empathy Entertainment Deception Gaming Information management Remote work Life/Afterlife Medical Punishment
  18. Empathy understanding or feeling what another person is experiencing from

    within their frame of reference the capacity to place oneself in another's position
  19. Deception the act of causing someone to accept as true

    or valid what is false or invalid : the act of deceiving https://www.merriam-webster.com/dictionary/deception
  20. Remote work Remote work is a working style that allows

    professionals to work outside of a traditional office environment.
  21. Afterlife The afterlife or life after death is a purported

    existence in which the essential part of their stream of consciousness or an individual's identity continues to live after the death of their physical body. Belief in an afterlife is in contrast to the belief in oblivion after death. https://en.wikipedia.org/wiki/Afterlife
  22. Mind uploading Mind uploading is a speculative process of whole

    brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience having a sentient conscious mind. https://en.wikipedia.org/wiki/Mind_uploading
  23. Mind uploading “One way to explore the galaxy, unbound by

    the messy restrictions of ordinary matter, is to place our connectomes onto laser beams directed at the moon, the planets, and even the stars.” Kaku, M. (2014). The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind (1st edição). Doubleday. Curiously, mind uploading for space travel does not seem to have been portrayed in movies…
  24. Memory manipulation, recording, sharing Memory implantation is a technique used

    in cognitive psychology to investigate human memory. In memory implantation studies researchers make people believe that they remember an event that actually never happened. https://en.wikipedia.org/wiki/Memory_implantation
  25. Teleoperation Teleoperation (or remote operation) indicates operation of a system

    or machine at a distance. It is most commonly associated with robotics and mobile robots but can be applied to a whole range of circumstances in which a device or machine is operated by a person from a distance. https://en.wikipedia.org/wiki/Teleoperation
  26. Conclusion Analysis of Sci-Fi VR movies Rich playground of thought

    about future technologies, purposes, ways of using Using in classes about VR
  27. ευχαριστώ Thank you! Virtual Reality Visions from Sci-Fi Movies/TV Series

    Jorge C. S. Cardoso | http://jorgecardoso.eu | [email protected] Erasmus Mobility - Western Macedonia University, 2023