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Virtual Reality Visions from Sci-Fi Movies/TV Series

Virtual Reality Visions from Sci-Fi Movies/TV Series

Science Fiction (Sci-Fi) has inspired or motivated many of us into science and technological professional fields. "Science fiction is the playground of your imagination", says Brian David Johnson. But a playground can also be thought of as a prototyping workshop - a place to test out ideas, see what works and what holds up to the judgement of others. Sci-Fi movies give us a rich dataset of prototypes that explore different dimensions of new technologies - implementations, application domains, societal implications, etc. This talk will provide an initial analysis of Virtual Reality (VR) through the lens of Sci-Fi. What different visions for VR have been imagined in Sci-Fi? What technological solutions have been envisioned? For what purposes? These are some of the questions that will be addressed in this talk.

Jorge C. S. Cardoso

April 05, 2023
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  1. Virtual Reality Visions from
    Sci-Fi Movies/TV Series
    Jorge C. S. Cardoso | http://jorgecardoso.eu | [email protected]
    Erasmus Mobility, Western Macedonia University, 2023

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  2. Por Alvesgaspar - Obra do próprio, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=17732149
    Established in March 1, 1290
    Public
    Faculty: 2.126
    Students: 25.580
    http://www.uc.pt/
    Unesco World Heritage
    University of Coimbra

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  4. Total Recall, 1990

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  5. Motivation: Sci-Fi
    as prototyping

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  6. Make it so (Captain Jean-Luc Picard)

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  7. Make It So: Interaction
    Design Lessons from
    Science Fiction
    by Nathan Shedroff & Christopher
    Noessel, 2012

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  8. Sci-Fi as prototyping
    Science fiction prototyping (SFP) refers to
    the idea of using science fiction to
    describe and explore the implications of
    futuristic technologies and the social
    structures enabled by them.
    Johnson, B. D. (2011). Science Fiction Prototyping: Designing the Future with Science
    Fiction. Morgan & Claypool Publishers.
    2011

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  9. Prototyping
    “The prefix prot-, or proto-, comes from Greek and has the
    basic meaning "first in time" or "first formed." A prototype
    is someone or something that serves as a model or
    inspiration for those that come later. A successful
    fund-raising campaign can serve as a prototype for future
    campaigns.”
    https://www.merriam-webster.com/dictionary/prototype

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  10. Prototyping
    “Prototyping is an essential part of the designer’s
    repertoire. Designers prototype their projects to test
    them, structurally, aesthetically, technically. Whether the
    prototype works or not is not the point: prototyping is the
    revelatory process through which the designer gains
    insight.“
    Burry, M., & Burry, J. (2016). Prototyping for Architects: Real Building for the Next Generation of Digital Designers. Thames & Hudson.

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  11. Prototyping
    Houde, S., & Hill, C. (1997). What do
    Prototypes Prototype? In Handbook of
    Human-Computer Interaction.
    https://doi.org/10.1016/B978-044481862-1/5
    0082-0

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  12. VR Sci-fi Movies

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  13. https://bit.ly/vr_movies ⇗

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  14. Analysis

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  15. Analysis
    Preliminary work
    Speculative technology / analysis
    Apologetics

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  16. Dimensions
    of analysis
    Technology
    Form-factor
    Body position
    Application domain

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  17. Technology
    Matter projection
    External sensorial hardware
    Brain-Computer Interfaces
    TV Visual signal
    Direct brain tap
    Brainsoftware
    Mind digitization

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  18. Matter projection
    Star Trek: First Contact, 1996

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  19. Matter projection
    The ultimate display would, of course, be a room within which the
    computer can control the existence of matter. A chair displayed in such
    a room would be good enough to sit in. Handcuffs displayed in such a
    room would be confining, and a bullet displayed in such a room would be
    fatal. With appropriate programming such a display could literally be the
    Wonderland into which Alice walked.
    Sutherland IE (1965) The ultimate display. Proc Congr Int Fed Inf Process

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  20. External sensorial hardware - HMDs, Projectors, Gloves
    Disclosure, 1994 Johnny Mnemonic, 1995 The Call Up, 2016
    Sword Art Online The Movie: Ordinal Scale, 2017 Ready Player One, 2018 Spider-Man: Far From Home, 2019

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  21. Brain-Computer Interfaces (BCIs)
    Brainstorm, 1983 Until The End Of The World, 1991 Strange Days, 1995
    The Thirteeth Floor, 1999 The Cell, 2000 Surrogates, 2009 Avatar, 2009
    Coma, 2019 Raised by Wolves, 2020 The Peripheral, 2022

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  22. TV Visual signal
    Videodrome, 1983
    Brainscan, 1994

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  23. Direct brain tap
    Ghost in the Shell, 1995 The Matrix, 1999
    eXistenZ, 1999 Bliss, 2021

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  24. Brainsoftware - nanotechnology
    OtherLife, 2017

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  25. Mind digitization
    TRON, 1982 Rakuen Tsuiho: Expelled from Paradise, 2014
    Upload, 2020 Archive, 2020

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  26. Form-factor
    Physical form of the devices
    Goggles/Helmets
    Headsets
    Beds
    Room
    Suspension
    Eye drop
    Contact lenses

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  27. Goggles/Helmets
    Johnny Mnemonic, 1995
    The Call Up, 2016 Sword Art Online The Movie: Ordinal
    Scale, 2017
    Disclosure, 1994
    Ready Player One, 2018
    Avalon, 2011
    Virtuality, 2009
    Empathy, Inc., 2018

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  28. Headsets
    Strange Days, 1995
    Brainstorm, 1983
    The Peripheral, 2022
    Sword Art Online The Movie: Ordinal Scale, 2017

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  29. Beds
    Until The End Of The World, 1991 The Thirteeth Floor, 1999 Surrogates, 2009
    Avatar, 2009 Raised by Wolves, 2020
    Coma, 2019

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  30. Room
    Star Trek: First Contact, 1996

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  31. Suspension
    The Cell, 2000
    Assassin's Creed, 2016

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  32. Eye drop
    OtherLife, 2017

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  33. Body position
    Most frequent body position portrayed
    in the movie
    Lying down
    Sitting
    Upright
    Suspended
    No body

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  34. Lying down
    Raised by Wolves, 2020
    Virtuality, 2009
    The Thirteeth Floor, 1999
    Avalon, 2011
    Coma, 2019
    The Cell, 2000
    Until The End Of The World, 1991
    Surrogates, 2009 Avatar, 2009 Sword Art Online The Movie: Ordinal
    Scale, 2017

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  35. Lying down - your bed, home
    Sword Art Online The Movie: Ordinal Scale, 2017

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  36. Lying down - special purpose “bed”, home
    Surrogates, 2009

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  37. Lying down - “work” bed
    Avatar, 2009

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  38. Sitting
    Empathy, Inc., 2018
    Johnny Mnemonic, 1995
    The Peripheral, 2022
    eXistenZ, 1999
    The Matrix, 1999
    Total Recall, 1990
    OtherLife, 2017
    Inception, 2010
    Bliss, 2021

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  39. Sitting
    Johnny Mnemonic, 1995

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  40. Upright
    Disclosure, 1994
    Spider-Man: Far From Home, 2019
    The Call Up, 2016
    Ready Player One, 2018
    Star Trek: First Contact, 1996

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  41. Suspended
    Assassin's Creed, 2016

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  42. No body
    TRON, 1982 Rakuen Tsuiho: Expelled from Paradise, 2014
    Upload, 2020 Archive, 2020

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  43. Application
    domain
    Domain of application of the VR
    system portrayed in the movie
    Long distance travel
    Empathy
    Entertainment
    Deception
    Gaming
    Information management
    Remote work
    Life/Afterlife
    Medical
    Punishment

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  44. Long distance travel
    Keeping the mind active and sane during long
    distance space travel

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  45. Long distance travel
    Raised by Wolves, 2020

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  46. Long distance travel
    Virtuality, 2009

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  47. Empathy
    understanding or feeling what another person is
    experiencing from within their frame of reference
    the capacity to place oneself in another's position

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  48. Empathy
    Bliss, 2021

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  49. Deception
    the act of causing someone to accept as true or
    valid what is false or invalid : the act of
    deceiving
    https://www.merriam-webster.com/dictionary/deception

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  50. Deception
    Spider-Man: Far From Home, 2019

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  51. Deception
    Inception, 2010

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  52. Remote work
    Remote work is a working style that allows
    professionals to work outside of a traditional
    office environment.

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  53. Teleoperation
    Sleep Dealer, 2008

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  54. Afterlife
    The afterlife or life after death is a purported existence in which the
    essential part of their stream of consciousness or an individual's
    identity continues to live after the death of their physical body.
    Belief in an afterlife is in contrast to the belief in oblivion after death.
    https://en.wikipedia.org/wiki/Afterlife

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  55. Afterlife
    Upload, 2020

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  56. Afterlife
    Rakuen Tsuihou, 2014

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  57. Themes

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  58. Themes
    Beyond VR
    Cross-cutting
    Mind uploading / consciousness
    digitization
    Memory manipulation, recording,
    sharing
    Teleoperation

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  59. Mind uploading
    Mind uploading is a speculative process of whole brain emulation in
    which a brain scan is used to completely emulate the mental state of the
    individual in a digital computer. The computer would then run a
    simulation of the brain's information processing, such that it would
    respond in essentially the same way as the original brain and experience
    having a sentient conscious mind.
    https://en.wikipedia.org/wiki/Mind_uploading

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  60. Bodyless life
    Rakuen Tsuiho: Expelled from Paradise, 2014

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  61. Afterlife/
    immortality
    Upload, 2020
    Altered Carbon, 2018
    Chappie, 2015

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  62. Temporary
    afterlife
    Archive, 2020

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  63. Mind uploading

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  64. Mind uploading
    “One way to explore the galaxy, unbound by
    the messy restrictions of ordinary matter, is
    to place our connectomes onto laser
    beams directed at the moon, the planets,
    and even the stars.”
    Kaku, M. (2014). The Future of the Mind: The Scientific Quest to Understand, Enhance,
    and Empower the Mind (1st edição). Doubleday.
    Curiously, mind uploading for space travel does
    not seem to have been portrayed in movies…

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  65. Memory manipulation, recording,
    sharing
    Memory implantation is a technique used in cognitive
    psychology to investigate human memory. In memory
    implantation studies researchers make people believe
    that they remember an event that actually never
    happened.
    https://en.wikipedia.org/wiki/Memory_implantation

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  66. Tourism
    Total Recall, 1990

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  67. Entertainment
    OtherLife, 2017
    Brainstorm, 1983
    Strange Days, 1995

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  68. Experience
    sharing
    Until The End Of The World, 1991

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  69. Skill acquisition
    The Matrix, 1999

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  70. Memory manipulation, recording, sharing

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  71. Teleoperation
    Teleoperation (or remote operation) indicates operation of a system
    or machine at a distance.
    It is most commonly associated with robotics and mobile robots but
    can be applied to a whole range of circumstances in which a device
    or machine is operated by a person from a distance.
    https://en.wikipedia.org/wiki/Teleoperation

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  72. “Safer” life
    Surrogates, 2009

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  73. Better
    communication
    Avatar, 2009

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  74. Industry
    Sleep Dealer, 2008

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  75. Time-travel
    The Peripheral, 2022

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  76. Conclusion
    Analysis of Sci-Fi VR movies
    Rich playground of thought about
    future technologies, purposes,
    ways of using
    Using in classes about VR

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  77. ευχαριστώ
    Thank you!
    Virtual Reality Visions from Sci-Fi Movies/TV Series
    Jorge C. S. Cardoso | http://jorgecardoso.eu | [email protected]
    Erasmus Mobility - Western Macedonia University, 2023

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