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Digital tools for exploring roman mosaic - a roadmap

Digital tools for exploring roman mosaic - a roadmap

Presentation for the CREATOUR 2nd​ International Conference - Emerging and Future Trends in Creative Tourism, ​7, 8 and 9th June 2018.

Part of the Project "Mosaico – Conímbriga and Sicó"

Jorge C. S. Cardoso

June 07, 2018
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  1. Digital tools for exploring
    roman mosaic - a roadmap
    Project “Mosaico – Conímbriga and Sicó”
    Jorge C. S. Cardoso, Humberto Figueiredo, Virgílio Hipólito Correia

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  2. Contents
    1. The project Mosaico - Conímbriga and Sicó
    2. Roadmap of Integration of Digital Tools
    a. Support for Physical Mosaic Workshops
    b. Education and Entertainment
    c. Visitor’s Support and Information Dissemination
    d. Museum/Site Analytics

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  3. Mosaico - Conímbriga e Sicó
    ● Based on the valuable Roman Mosaic Heritage present in the
    geographical axis constituted by the Ruins of the Roman city of
    Conímbriga, the Roman Villa of Rabaçal and the Monumental
    Complex of Santiago da Guarda.
    ● Headquartered in the “Monographic Museum of Conímbriga –
    National Museum” – an important center for archaeological
    research, conservation and restoration of Roman Mosaic.

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  4. Mosaico - Conímbriga e Sicó
    ● Promotes cultural and creative activities within the museums,
    interpretative centers and archaeological sites included in its
    program of action.
    ● The visitors are invited to be involved in alternative experiences of
    sharing knowledge about the Roman Mosaic Heritage
    ● Mosaic as an expression of creativity brought into the present and
    reinterpreted now and in the future.

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  5. A Roadmap for the Introduction of
    Digital Tools
    ● Support for Physical Mosaic Workshops
    ● Education and Entertainment
    ● Visitor’s Support and Information
    Dissemination
    ● Museum/Site Analytics

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  6. Support for
    Physical Mosaic
    Workshops Digital tools that support the
    activities of physical mosaic
    workshops

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  7. Support for Physical Mosaic
    Workshops
    ● Can we facilitate the mosaic creation
    process with digital tools?
    ● Can we enhance the process with digital
    platforms?

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  8. Simple Mosaic Editor
    ● Targeted at creation of simple mosaics (orthogonal grid)
    ● Allows experimentation before composing physical mosaic
    ● Web-based (can be used on tablets or PCs)
    ● Pattern can be printed
    ● We can adjust color palettes to existing physical materials

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  9. Mosaic Editor
    ● Explore other computational
    mosaic creation approaches
    ● Professional use?
    Battiato, S., Blasi, G. Di, Farinella, G. M., & Gallo, G. (2006). A Novel
    Technique for Opus Vermiculatum Mosaic Rendering. In Proceedings of
    the 14th International Conference in Central Europe on Computer
    Graphics, Visualization and Computer Vision (WSCG 2006, February, 2006,
    Plzen, Czech Republic) (pp. 133–140). Retrieved from
    http://svg.dmi.unict.it/iplab/USER/viewproject.php?id_prog=5

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  10. Digital Mosaic Platform
    ● Extend the reach of the information about mosaics and the
    resulting mosaic patterns from workshops
    ● Provide predefined, editable, patterns for later modification
    ● Create a web of information about patterns, their names, in which
    mosaics they are used
    ○ Possible connection with geo-locations of mosaics
    ● Shared database of patterns created by students, scholars, etc.

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  11. Education and
    Entertainment

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  12. Creating mosaics with computer programming
    ● Snap! is a visual, drag-and-drop programming language
    ● We are adapting it for easier programming of mosaic patterns
    ● Workshops on computational mosaics
    ○ We can combine history of roman mosaics with geometrical and
    mathematical concepts and computer programming!

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  13. Creating mosaics with computer programming

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  14. Creating mosaics with computer programming

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  15. SandBox Interactive Experiences
    ● Digging and shaping sand as a form of
    interaction
    ● Can be used to simulate digging up mosaics
    or other archaeological artifacts
    ● Can be used as a museum attraction

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  16. SandBox Interactive Experiences

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  17. Visitor’s
    Support and
    Information
    Dissemination Digital tools, e.g., mobile
    applications to augment the
    visit to a roman mosaic site

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  18. Mobile application(s)
    ● Provide contextual information about roman houses/mosaics
    ○ E.g., in Conímbriga
    ● Provide information about roman mosaic sites in the region
    ○ Raise awareness about other mosaic sites

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  19. Augmented reality mobile applications

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  20. Augmented reality mobile applications

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  21. Involvement of students
    ● A different type of public
    ○ Students of Informatics Engineering
    ○ Students of Design and Multimedia
    ● Thinking about technical aspects of roman mosaic
    ● Thinking about interactive experiences around roman mosaic

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  22. Conclusion
    Digital tools can permeate various experiences
    around mosaic
    Care not to replace physical experience!
    Augment, not replace

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  23. The End
    Digital tools for exploring roman
    mosaic - a roadmap
    Project “Mosaico – Conímbriga and Sicó”
    Jorge C. S. Cardoso, Humberto Figueiredo, Virgílio Hipólito Correia

    View Slide