Digital tools for exploring roman mosaic - a roadmap

Digital tools for exploring roman mosaic - a roadmap

Presentation for the CREATOUR 2nd​ International Conference - Emerging and Future Trends in Creative Tourism, ​7, 8 and 9th June 2018.

Part of the Project "Mosaico – Conímbriga and Sicó"

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Jorge C. S. Cardoso

June 07, 2018
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Transcript

  1. Digital tools for exploring roman mosaic - a roadmap Project

    “Mosaico – Conímbriga and Sicó” Jorge C. S. Cardoso, Humberto Figueiredo, Virgílio Hipólito Correia
  2. Contents 1. The project Mosaico - Conímbriga and Sicó 2.

    Roadmap of Integration of Digital Tools a. Support for Physical Mosaic Workshops b. Education and Entertainment c. Visitor’s Support and Information Dissemination d. Museum/Site Analytics
  3. Mosaico - Conímbriga e Sicó • Based on the valuable

    Roman Mosaic Heritage present in the geographical axis constituted by the Ruins of the Roman city of Conímbriga, the Roman Villa of Rabaçal and the Monumental Complex of Santiago da Guarda. • Headquartered in the “Monographic Museum of Conímbriga – National Museum” – an important center for archaeological research, conservation and restoration of Roman Mosaic.
  4. Mosaico - Conímbriga e Sicó • Promotes cultural and creative

    activities within the museums, interpretative centers and archaeological sites included in its program of action. • The visitors are invited to be involved in alternative experiences of sharing knowledge about the Roman Mosaic Heritage • Mosaic as an expression of creativity brought into the present and reinterpreted now and in the future.
  5. A Roadmap for the Introduction of Digital Tools • Support

    for Physical Mosaic Workshops • Education and Entertainment • Visitor’s Support and Information Dissemination • Museum/Site Analytics
  6. Support for Physical Mosaic Workshops Digital tools that support the

    activities of physical mosaic workshops
  7. Support for Physical Mosaic Workshops • Can we facilitate the

    mosaic creation process with digital tools? • Can we enhance the process with digital platforms?
  8. Simple Mosaic Editor • Targeted at creation of simple mosaics

    (orthogonal grid) • Allows experimentation before composing physical mosaic • Web-based (can be used on tablets or PCs) • Pattern can be printed • We can adjust color palettes to existing physical materials
  9. Mosaic Editor • Explore other computational mosaic creation approaches •

    Professional use? Battiato, S., Blasi, G. Di, Farinella, G. M., & Gallo, G. (2006). A Novel Technique for Opus Vermiculatum Mosaic Rendering. In Proceedings of the 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2006, February, 2006, Plzen, Czech Republic) (pp. 133–140). Retrieved from http://svg.dmi.unict.it/iplab/USER/viewproject.php?id_prog=5
  10. Digital Mosaic Platform • Extend the reach of the information

    about mosaics and the resulting mosaic patterns from workshops • Provide predefined, editable, patterns for later modification • Create a web of information about patterns, their names, in which mosaics they are used ◦ Possible connection with geo-locations of mosaics • Shared database of patterns created by students, scholars, etc.
  11. Education and Entertainment

  12. Creating mosaics with computer programming • Snap! is a visual,

    drag-and-drop programming language • We are adapting it for easier programming of mosaic patterns • Workshops on computational mosaics ◦ We can combine history of roman mosaics with geometrical and mathematical concepts and computer programming! •
  13. Creating mosaics with computer programming

  14. Creating mosaics with computer programming

  15. SandBox Interactive Experiences • Digging and shaping sand as a

    form of interaction • Can be used to simulate digging up mosaics or other archaeological artifacts • Can be used as a museum attraction
  16. SandBox Interactive Experiences

  17. Visitor’s Support and Information Dissemination Digital tools, e.g., mobile applications

    to augment the visit to a roman mosaic site
  18. Mobile application(s) • Provide contextual information about roman houses/mosaics ◦

    E.g., in Conímbriga • Provide information about roman mosaic sites in the region ◦ Raise awareness about other mosaic sites
  19. Augmented reality mobile applications

  20. Augmented reality mobile applications

  21. Involvement of students • A different type of public ◦

    Students of Informatics Engineering ◦ Students of Design and Multimedia • Thinking about technical aspects of roman mosaic • Thinking about interactive experiences around roman mosaic
  22. Conclusion Digital tools can permeate various experiences around mosaic Care

    not to replace physical experience! Augment, not replace
  23. The End Digital tools for exploring roman mosaic - a

    roadmap Project “Mosaico – Conímbriga and Sicó” Jorge C. S. Cardoso, Humberto Figueiredo, Virgílio Hipólito Correia