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The Zen of HTML Prototyping and Designing in the Browser

Josh Riggs
June 06, 2014

The Zen of HTML Prototyping and Designing in the Browser

A primer in using HTML frameworks to create working prototypes and wireframes.

Josh Riggs

June 06, 2014
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  1. THE ZEN OF HTML PROTOTYPING
    & Designing in the Browser
    Monday, May 6, 13

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  2. HOWDY. MY NAME IS JOSH.
    Monday, May 6, 13

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  3. ALL YOU EVER WANTED TO KNOW ABOUT
    HTML PROTOTYPING:
    • What is HTML prototyping?
    • Why should I do it?
    • How does it fit in to the
    design process?
    • How do I do it?
    • How do I sell it?
    • How does it work with Drupal?
    • Demo Time!
    • Links & resources
    Monday, May 6, 13

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  4. DISCLAIMER*
    *What I am about to tell you is not a be-all-end-all, set in stone
    process. It will not cure cancer or spew forth double rainbows with
    kittens as pilots. What I WILL discuss with you are methods and
    processes which have been a success for ME in the real world. I will
    also discuss things that have failed miserably, and how I learned
    from them.
    Monday, May 6, 13

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  5. SO, WHAT’S THIS
    PROTOTYPING THING?
    Monday, May 6, 13

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  6. “Prototyping is rendering ideas to
    understand them better.”
    JARED M. SPOOL
    Monday, May 6, 13

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  7. WIREFRAMING vs.
    PROTOTYPING vs.
    HTML PROTOTYPING
    Monday, May 6, 13

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  8. WIREFRAMES ARE A SERIES OF STATIC
    IMAGES AND DOCUMENTS.
    Yet we attempt to use them to describe multi-
    dimensional user experiences.
    Monday, May 6, 13

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  9. WIREFRAMES ALONE CANNOT TELL THE
    WHOLE STORY.
    They can, however, suck time & money, create confusion,
    and make false promises.
    Monday, May 6, 13

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  10. A prototype is an early
    sample or model built to
    test a concept or process or
    to act as a thing to be
    replicated or learned from.
    Monday, May 6, 13

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  11. Prototyping with HTML
    creates a living, breathing
    environment for users to
    interact with.
    Monday, May 6, 13

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  12. The goal of HTML prototyping is to
    discover and solve design problems
    early on in the process by
    iterating, testing, implementing
    and refining.
    Monday, May 6, 13

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  13. IT’S VERY HARD TO DO THAT WITH A SET
    OF PDF WIREFRAMES.
    Monday, May 6, 13

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  14. WHY PROTOTYPE INSTEAD
    OF WIREFRAME?
    Monday, May 6, 13

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  15. WIREFRAMES CAN’T HANDLE RESPONSIVE
    DESIGN. PROTOTYPING CAN.
    Let’s do some math...
    Monday, May 6, 13

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  16. (Demonstration and Support Graphics)
    Monday, May 6, 13

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  17. Creating static wireframes for
    responsive design is a
    F#$%ING NIGHTMARE!
    Monday, May 6, 13

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  18. “One of the most important skills
    in RWD is the ability to control the
    layout (how content shifts and
    reflows at various widths).”
    TRENT WALTON
    Monday, May 6, 13

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  19. PROTOTYPING FORCES YOU TO DISCOVER
    AND SOLVE PROBLEMS EARLY ON
    This is where designing in the browser comes in
    Monday, May 6, 13

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  20. (Demonstration and Support Graphics)
    Monday, May 6, 13

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  21. PROTOTYPES SHOW, RATHER
    THAN DESCRIBE
    When you need to demonstrate complex user interactions to
    clients and developers, “describing” these interactions with a
    static wireframe creates too many unanswered questions.
    Monday, May 6, 13

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  22. (Demonstration and Support Graphics)
    Monday, May 6, 13

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  23. PROTOTYPES ARE MORE REPRESENTATIVE OF
    THE FINAL PRODUCT.
    So many benefits to this!
    Monday, May 6, 13

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  24. (Demonstration and Support Graphics)
    Monday, May 6, 13

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  25. EASIER ITERATION - DESIGN, BUILD, TEST &
    EVALUATE FOR THE WIN
    Escape the print mentality.
    Monday, May 6, 13

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  26. (Demonstration and Support Graphics)
    Monday, May 6, 13

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  27. HOW DOES PROTOTYPING
    FIT INTO MY PROCESS?
    Monday, May 6, 13

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  28. THE OLD WAY IS
    VERY LINEAR.
    THE WEB ISN’T.
    DISCOVER
    Strategists
    DESIGN
    Designers
    DEVELOP
    Developers
    DEPLOY
    Client & Users
    WEBSITE!
    Profit!!!
    Monday, May 6, 13

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  29. THE OLD WAY IS
    VERY LINEAR.
    THE WEB ISN’T.
    DISCOVER
    Strategists
    DESIGN
    Designers
    DEVELOP
    Developers
    DEPLOY
    Client & Users
    Wireframes go
    somewhere in here...
    WEBSITE!
    Profit!!!
    Monday, May 6, 13

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  30. A BETTER WAY, A BETTER PROCESS
    Monday, May 6, 13

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  31. PURPOSE CONTENT
    & HIERARCHY
    SYSTEMS
    & STYLE
    STRATEGY
    DESIGN
    DEVELOPMENT
    Monday, May 6, 13

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  32. PURPOSE CONTENT
    & HIERARCHY
    SYSTEMS
    & STYLE
    STRATEGY
    DESIGN
    DEVELOPMENT
    Prototyping fits nicely in
    the middle
    Make iterative prototypes
    Monday, May 6, 13

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  33. HTML Prototyping:
    IS IT DESIGN?
    IS IT STRATEGY?
    IS IT FRONT-END DEV?
    Monday, May 6, 13

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  34. YES.
    Monday, May 6, 13

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  35. YOU’VE SOLD ME ON
    PROTOTYPING.
    WHERE DO I START?
    Monday, May 6, 13

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  36. EVERY TEAM, PROJECT & SITUATION IS
    VERY DIFFERENT.
    Start by evaluating these things.
    Monday, May 6, 13

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  37. DISPOSABLE REUSABLE
    Only for communicating
    Lets developers create their own
    HTML / CSS
    Less time in prototyping phase,
    but more time in development
    phase.
    Sets HTML structure for final
    product
    Requires more collaboration
    between design & development
    More time in prototyping
    phase, but more less time in
    development phase.
    OR
    Monday, May 6, 13

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  38. Prototyping with HTML allows
    you to clearly separate the UX
    from the aesthetic design.
    Take advantage of this.
    Monday, May 6, 13

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  39. SKETCH
    FIRST!
    Monday, May 6, 13

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  40. START WITH CONTENT, NOT DEVICE.
    Monday, May 6, 13

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  41. “...We need to shed the notion that
    we create layouts from a canvas
    in. We need to flip it on its head,
    and create layouts from the
    content out.”
    MARK BOULTON
    Monday, May 6, 13

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  42. CREATE ONCE, PUBLISH EVERYWHERE.
    IF YDK, YOU BETTER GTS!
    Monday, May 6, 13

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  43. MOBILE OR DESKTOP FIRST? YEP.
    Start with the most complicated interactions first, but create
    a mobile-first CSS structure.
    Monday, May 6, 13

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  44. BECOME FRIENDS WITH YOUR DEVELOPER(S)
    Prototyping with HTML requires collaboration to be
    successful. Then again, so does anything.
    Monday, May 6, 13

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  45. CHANGE EXPECTATIONS
    Most clients and internal stakeholders expect a
    waterfall approach. It’s your job as a designer to
    change their expectation.
    Monday, May 6, 13

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  46. LET’S TALK GEAR

    Monday, May 6, 13

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  47. FRAMEWORKS vs.
    HOME-BREWING
    Monday, May 6, 13

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  48. PROS OF PROTOTYPING FRAMEWORKS
    Speed
    Built-in grid
    Built-in styles
    Built-in components
    Pre-tested in various browsers
    Open-source community
    Widespread use
    Support
    Upgrades & updates
    Easy knowledge transfer
    Monday, May 6, 13

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  49. CONS OF PROTOTYPING FRAMEWORKS
    Working with someone else’s code
    Learning curve
    Proprietary markup
    Might not be the best fit for your situation
    Can be tough to implement in Drupal
    Monday, May 6, 13

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  50. PROS OF CUSTOM PROTOTYPES
    Flexibility
    Customization
    Creates HTML structure for final product
    Not reliant on any specific program or technology (Sass, Codekit, etc.)
    Can be customized / optimized for Drupal markup
    Over time, you can build up a component / style library.
    Monday, May 6, 13

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  51. CONS OF PROTOTYPING FRAMEWORKS
    Starting from scratch (or at least relatively)
    No immediate baked-in styles, grid, typography, components, etc.
    Possibly longer implementation time
    On your own for support & testing
    Knowledge transfer may be difficult
    Monday, May 6, 13

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  52. ZURB FOUNDATION 4
    Now 97% more semantic!
    Runs on Sass or CSS
    Mobile First
    Uses Box-Sizing for grid
    Can disable presentational classes
    Large community of users
    Lots of support
    Only supports IE 9+
    PROTOTYPING FRAMEWORKS
    Monday, May 6, 13

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  53. TWITTER BOOTSTRAP
    Not so semantic
    Runs on LESS or CSS
    Desktop First
    Uses presentational classes
    Large community of users
    Lots of support & documentation
    Doesn’t always play well with Drupal
    Support for IE 7+
    PROTOTYPING FRAMEWORKS
    Monday, May 6, 13

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  54. ROCK HAMMER
    Requires Hammer for Mac
    Tons of development features
    How does it work with Drupal? No idea.
    PROTOTYPING FRAMEWORKS
    Monday, May 6, 13

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  55. OTHER FRAMEWORKS (THERE’S A SHIPLOAD)
    LESS
    Jetstrap
    Divshot
    LayoutIt
    Frameless
    Mobile Boilerplate
    Wirefy
    Sass Responsive
    Kraken
    Susy Grids
    Zen Grids
    HTML5 Boilerplate
    Semantic.gs
    CodeKit
    The list goes on...
    Monday, May 6, 13

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  56. ...AND THERE’S EVEN
    MORE WHERE THAT
    CAME FROM.
    Monday, May 6, 13

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  57. COOL. NOW HOW DO I GET
    MY TEAM ONBOARD?
    Monday, May 6, 13

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  58. HOW MUCH DOES IT COST?
    Monday, May 6, 13

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  59. Imagine asking a Real Estate company, “How much does a
    house cost?” Well it depends. First off, what are the
    essentials you need? Three bedrooms because you have two
    kids? Central air conditioning because you live down south?
    Now that we have the essentials, what are some of the less
    essential, yet nice features? Basement? Extra storage?
    Large backyard? Three car garage? What if you could have
    it your way? How about a pool? Sounds nice right?
    BRIAN HOFF
    Monday, May 6, 13

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  60. YOU SHOULD HAVE ALREADY HAD TIME &
    BUDGET FOR WIREFRAMES... RIGHT?
    Overall, the amount of time you spend creating HTML
    prototypes should cut down on front-end development time
    as compared to a traditional wireframe approach.
    Monday, May 6, 13

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  61. ALLOW FOR SOME TIME FOR
    EXPERIMENTATION
    New things always take time to learn. Talk to your team on
    how to best approach this.
    Monday, May 6, 13

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  62. DON’T BE AFRAID.
    OWN THAT SH*T
    Monday, May 6, 13

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  63. DUDE. IT’S DRUPALCON.
    TALK ABOUT DRUPAL.
    Monday, May 6, 13

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  64. KEEP YOUR MARKUP FREE OF
    PRESENTATIONAL CLASSES.
    Monday, May 6, 13

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  65. DIVIDE YOUR HTML & CSS INTO PARTIALS,
    LIKE DRUPAL DOES.
    Monday, May 6, 13

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  66. PROTOBOTS, DECOUPLING, & OTHER JUNK
    (Section to talk about protobots)
    Monday, May 6, 13

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  67. USE FOUNDATION / BOOTSTRAP THEMES.
    Monday, May 6, 13

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  68. DEMO TIME.
    LET’S DO THIS!
    Monday, May 6, 13

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  69. GIVE ME SOME LINKS!
    Go to github.com/puturlherewhendone for all of the links
    and resources used in this presentation
    Monday, May 6, 13

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  70. THANKS!
    twitter.com/joshriggs
    dribbble.com/joshriggs
    [email protected]
    lullabot.com
    Monday, May 6, 13

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