the enterprise’ and added a “realistic, physical dimension to your application’ per the HIG*? Warning: don’t let design overpower usability! Because if it does... The organization may lose faith in mobile apps Design takes a back seat in future apps / iterations Web / desktop / “mainframe” apps are simply ported Native gives way to hybrid (or cross-platform tools), requiring more concessions & sacrifices Source: http://www.flickr.com/photos/charlesonflickr * Apple’s iOS Human Interface Guidelines: https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html
it’s a war zone. The average approach to apps is not pretty. In fact, it’s ugly. Taking existing desktop apps and ‘applying lipstick’ is the status quo, still. Today. And with your help, this can change! Source: http://www.forbes.com/sites/anthonykosner
Safety Warehouse Industrial Commerce Banking Airlines Robotics Tourism Agriculture Source: http://www.flickr.com/photos/usacehq Source: http://www.flickr.com/photos/usacehq Design in the Enterprise (Cont’d) Just a few contexts to imagine: Source: http://www.flickr.com/photos/maysbusinessschool/
conversations. Design in the Enterprise (Cont’d) But each approach is unique, frequently inconsistent and includes: Fear Excitement Intimidation Questions Hesitations Concern Second-Guessing And that’s just in terms of leadership! Source: http://www.flickr.com/photos/adamgrabek
these new mobile technologies, processes and approaches? Not everyone shares your enthusiasm. “I’m going to continue doing my job how I’ve been doing it” “Why do I need a mobile app?” “I’ll be taking time away from family just to do things how you want them done” “It’s going to slow me down” “I don’t want to have to learn something new” Source: http://www.flickr.com/photos/madaboutshanghai
in... It’s your responsibility to: Learn and connect with your users Understand the mindset of your users Design for repeat & long-term use Simplify and improve lives Identify ways to iterate designs Communicate and share as often as possible Analyze, refine, simplify Source: http://www.flickr.com/photos/nw10photography
of use especially for repetitive tasks (e.g. button placement) Account for context (e.g. indoor / outdoor use) Apply a good amount of visual feedback Gracefully handle errors and network connectivity issues Cater to user’s fingers for tap areas Seamless orientation switching (iPad) Assumptions The mobile platform(s) selected makes sense for your users You have confidence in your design and can build a great app There are a number of trusted pilot users for your app and many more beyond initial release The app accomplishes primary objectives
http://www.flickr.com/photos/kenjonbro Excite & Motivate Source: http://www.flickr.com/photos/noiseburst Imagery + Emotion + Context + Motivation Source: http://www.slideshare.net/whitneyq/power-of-story-ux-hong-kong Arm yourself with great case studies, stories and genuine user excitement
Entice users to say: “I won’t miss the old way” Consider a suite of enterprise apps vs. a single app Find ways to give users time back in their day Surprise with hidden utility Keep focused; strive for shortest finger path Attempt to apply the ‘single tap metaphor’ whenever possible Source: http://www.flickr.com/photos/sifu_renka
Allow for discovery of tricks and nuances they can share Develop user journey maps (physical, emotional) Involve them in the process where helpful Be Responsive & Proactive Review their ideas, concerns, enhancements, bugs, love letters Encourage sketching sessions to map out new ideas Keep watch to ensure users don’t fall back into old habits Find other ways to ease their pain outside of mobile apps (e.g. Twilio) Source: http://www.slideshare.net/Forsythe_Technology/mobile-devices-in-the-workplace-5-key-security-risks-11988063 Sources: http://www.slideshare.net/fling/designing-mobile-experiences