Building Realities With Arcore.An Introduction to XR and ARcore
An introduction to the XR world. A comparison between virtual and augmented reality and what is augmented virtuality and how they differ from each other. A go through on ARCore, how it works what are its terminologies and different APIs
• No real world view, only virtual environment • Uses body as input • R= Synthetic World • Virtual World merged with Real World • Real + Virtual, composite view • Uses gestures as input • R= Real World AR: Augmented Reality VR: Virtual Reality
view not just virtual objects • AR is interactive in real time Explicit and implicit interactions • AR is registered in 3D Aligns real and virtual objects as part of same world
Reality 3. Combination of AR and VR 4. "Stronger" version of AR 5. Type of Collaboration 6. Alignment of Environment Six Working Definition Speicher, Hall, Nebling: What is Mixed Reality? CHI 2019
version of AR Milgram and Kashino: A taxonomy of mixed reality virtual display: 1994 Real Environment Augmented Reality Augmented Virtuality Virtual Reality Handhel d Mixed Reality Room sized Tangible Displays Spatial/ Projective Head Mounted
• VR= Virtual reality, computer generated virtual environment • MR = Mixed reality, (AR + AV, usually not VR) • XR = Extended reality (X is a wild card for A, V and M.)
Apple, Facebook, Microsoft, Magic Leap • What? Google glass, AR Core / ARkit, HoloLens, Magic Leap • When? Early start, then nothing, then everywhere, sword of Damocles (1968),Glass (2013), HoloLens (2015), AR Core / ARKit(2017) • Where? Early in research labs no consumer products • Why? Blending and virtual environment, technological advancement
inc bought WaveOptics for more than $500 million. • Facebook Inc. has more than 6,000 employees working on its virtual reality and augmented reality projects. • Apple Inc. is said to be developing a virtual reality headset with some AR functionality for a possible release in 2022. • Niantic Inc, has made $4 billion in revenue since the Pokemon Go’s 2016 release. • Shopify Inc. said last September that product pages with AR experiences led to a 94% higher conversion rate compared to traditional listings. According to research from Digi-Capital, means AR could approach an installed base of 3.5 billion by 2023, generating some $85 to $90 billion in revenue
Property Tours And 3D Real Estate Models • Immersive Therapy • Heavy Machinery Training • Ecommerce • Combat training • Education • Tourism • Automobiles