turn the “abstract” into reality or to add layers of information/interactivity to objects Good Resource: VR for Education: http://virtualrealityforeducation.com 4
Home, Siri, etc can be powerful as “virtual mentor” that works anytime, anywhere. Chatbots are also good example of AI tools. 5 Example: Chatbots for WhatsApp https://www.xenioo.com/creating-first-whatsapp-bot/
but they are replacing teachers who are merely function like “robots” – e.g. reading slides day in day out without activities in the class. IoT = Internet of Things (Internet-enabled everyday devices or objects, from smart vacuum to even smart pencil) 6
page that supplements face-to-face teaching with meaningful activities and formative assessments. Teaching Resources (7) Activities Assessments (incl. Exams) Activities (3) Assessments (2) Face-to-Face eLEAP Supplement F2F with eLEAP. Activities/Tasks on eLEAP should not be redundant and overloaded Face-to-face sessions should be focused on active real- time engagement (with direct feedbacks)
“games” and make them “fun”. • 8 Core Drives in Octalysis illustrates how Gamification can foster strong motivations to learn. • Start small, start now. Turn your classes/lecturers into more meaningful gamified experiences. 12
https://e- learning.zeef.com/kee-man.chuah • Ultimately, you choose the ones that can fulfill your needs or purposes. • Also, never forget to “flip the table” and let your students learn those tools. • Consider changing the “medium” or ways used for your assignments or (pre-, during- and post- class activities). 13