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CLM6054 - Current Trends and Issues in Technology T&L

CLM6054 - Current Trends and Issues in Technology T&L

Current trends and issues in Technology T&L

Chuah Kee Man

May 16, 2020
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  1. Technology in Teaching & Learning: Current Issues and Trends Postgraduate

    Diploma in Higher Education Teaching and Learning (HETL) By Chuah Kee Man [email protected]
  2. Trend 1: Innovative Pedagogies Approaches that focus on Creativity &

    Collaboration: Co-Creativity (E.g. Gamification/Playful Learning, Design Thinking, Computational Thinking, etc) 2 5-Stage Design Thinking
  3. Trend 2: Virtual & Augmented Reality Powerful and relevant to

    turn the “abstract” into reality or to add layers of information/interactivity to objects Good Resource: VR for Education: http://virtualrealityforeducation.com 4
  4. Trend 3: Artificial Intelligence (AI) AI-based assistants like Alexa, Google

    Home, Siri, etc can be powerful as “virtual mentor” that works anytime, anywhere. Chatbots are also good example of AI tools. 5 Example: Chatbots for WhatsApp https://www.xenioo.com/creating-first-whatsapp-bot/
  5. Trend 4: Robotics and IoT Robots may not replace teachers

    but they are replacing teachers who are merely function like “robots” – e.g. reading slides day in day out without activities in the class. IoT = Internet of Things (Internet-enabled everyday devices or objects, from smart vacuum to even smart pencil) 6
  6. Trend 5: Learning Analytics Data are collected for analysis of

    “learning” – to make learning VISIBLE. 7
  7. Trend 6: Smart Learning Environments Learning spaces with seamless connectivity,

    technology integration and most importantly allows collaboration to takes place without difficulty. Trends: Maker’s Space, Co-Working Space 8
  8. Key Issues • Diversity (diverse background, influences) and disparity (urban

    vs rural, rich vs poor) • Accessibility • Lecturer and Student Readiness • Institutional Support (e.g. Unrealistic KPIs) 10
  9. Key Takeaways…. 11 Balanced Blended Learning Creating a lean course

    page that supplements face-to-face teaching with meaningful activities and formative assessments. Teaching Resources (7) Activities Assessments (incl. Exams) Activities (3) Assessments (2) Face-to-Face eLEAP Supplement F2F with eLEAP. Activities/Tasks on eLEAP should not be redundant and overloaded Face-to-face sessions should be focused on active real- time engagement (with direct feedbacks)
  10. Key Takeaways • Gamification isn’t just about turning something into

    “games” and make them “fun”. • 8 Core Drives in Octalysis illustrates how Gamification can foster strong motivations to learn. • Start small, start now. Turn your classes/lecturers into more meaningful gamified experiences. 12
  11. Key Takeaways • There are so many tools out there.

    https://e- learning.zeef.com/kee-man.chuah • Ultimately, you choose the ones that can fulfill your needs or purposes. • Also, never forget to “flip the table” and let your students learn those tools. • Consider changing the “medium” or ways used for your assignments or (pre-, during- and post- class activities). 13
  12. Foster the principle of “learning by design” instead of “learning

    by chance”. Remember, we were given the trust to make a difference. If we’re in Education 4.0, then we should be Educator 4.1 14