Lazzaro, a researcher, game designer at XEODesign recorded players and non-players to assess the emotions they felt during play and she summarized these four. Easy Fun (Novelty) Focusing on “quick win” Curiosity from exploration, role play, and experience something new. Read more: http://www.xeodesign.com/whyweplaygames.html People Fun (Friendship) Amusement from competition, cooperation, and peer pressure. Hard Fun (Challenge) The epic win from achieving a difficult goal. Focuses on strategy and constraints. Serious Fun (Meaning) Excitement from fulfilling a greater meaning in addressing real-world problems 2021 Chuah Kee Man
that they devalue the content or actual learning objectives. The content ends up being the means to get those rewards. Sebastian Deterding Professor of Digital Creativity, University of York Credit: UNICEFMalaysia 2021 Chuah Kee Man
adding points or manufacturing a competition, around bad content doesn’t improve the underlying content. Embrace game design thinking and start from the development of the content. CreativeCulture at UNIMAS promotes the use of game design thinking in developing gamified tools, activities for learning and sustainable change. 2021 Chuah Kee Man
a Blended Learning Environment: The Mojo of ClassDojo. In D. Adams & D. DeWitt (Eds.)., Innovative Practices of Technology-Enhanced Learning (pp. 115-132). Tanjung Malim: Penerbit Universiti Pendidikan Sultan Idris. 2021 Chuah Kee Man
new, the unintentional or the incidental, where free-play, exploration and social interaction are important elements of a learning process. Sylvester Arnab Professor of Game Science, Coventry University 2021 Chuah Kee Man Arnab, S. (2020). Game Science in Hybrid Learning Spaces. (1 ed.) (Digital Games, Simulation and Learning; No. 6). NY: Routledge Taylor & Francis Group.