Stop Designing iOS apps.

Stop Designing iOS apps.

I spoke about "Designing for Mobile” at NYC Mobile .NET Developers Group http://www.meetup.com/nycmobiledev/events/124789542

D2f42fc9d6c43e9d9ad4368f8f8e2de0?s=128

Christopher Kennedy

July 16, 2013
Tweet

Transcript

  1. Stop Designing iOS apps. NYC Mobile .NET Developers Group with

    @KennedysGarage
  2. Kennedy Professional Hacker UX Strategist Mobile UI Designer Co-Founder of

    @GradeSpotter Co-Founder of @StatusChart
  3. Are you a better designer than Apple?

  4. Are you better at UX than Apple?

  5. The HIG iOS Human Interface Guidelines http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html

  6. Sketch for rapid concept development & visual communication

  7. None
  8. None
  9. Storyboard an outline for the content and configuration of your

    app.
  10. None
  11. Assets iPhone GUI PSD via teehan+lax http://www.teehanlax.com/tools/iphone/

  12. None
  13. Default Design use Apple's default iOS elements

  14. Designing for iOS 7 • Deference. The UI helps users

    understand and interact with the content, but never competes with it. • Clarity. Text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design. • Depth. Visual layers and realistic motion impart vitality and heighten users’ delight and understanding.
  15. Resources "My app design workflow" http://bjango.com/articles/appdesignworkflow "Starters Guide to iOS

    Design" http://taybenlor.com/2013/05/21/designing-for-ios.html HIG (iOS Human Interface Guidelines) Just Google it
  16. Thank You @KennedysGarage You can find this presentation at https://speakerdeck.com/kennedysgarage