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Nought to real-time, multiplayer game in 16 hours with Pusher
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Philip Roberts
July 01, 2012
Programming
1
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Nought to real-time, multiplayer game in 16 hours with Pusher
Philip Roberts
July 01, 2012
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Transcript
@PHILIP_ROBERTS
None
A story
Rory Fitzpatrick JIM NEWBERY PADMINI RAY MURRAY
Culture hacking
Shakey or A massively multiplayer shakespeare recital with virtual tomatoes
and fart sounds – over websockets
None
None
WEBSOCKETS
None
go here now: http://bit.ly/websocks yes, you
//Running on the client (your phone) var pusher = new
Pusher('aa16fedd0ca224252c4d'); var channel = pusher.subscribe('chatroom'); channel.bind('message', function(data) { document.write( data.from+' said: '+data.content+"<br>" ); }); http://bit.ly/websocks
BUILDING THE GAME
ARCHITECTURE Pusher GAME-serVER GAME-CLIENTS
TEAMS
MOCKUPS & EVENTS trigger(‘player:register’, ‘phil’) trigger(‘player:deliver’, ‘phil’, {...}) trigger(‘player:hurl’, ‘john’,
‘tomato’)
GAME-serVER
GAME-CLIENTs
LEARNINGS
VERY MODULAR
EVENT-DRIVEN == AWESOME
EVENTS ON THE WALL
WEBSOCKET MADNESS
Fin.