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Elements of Mobile Design
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Jonas Lekevicius
September 16, 2013
Design
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140
Elements of Mobile Design
High level overview of problems and solutions in mobile app design. Presented at Vinted Demo Day.
Jonas Lekevicius
September 16, 2013
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Transcript
Elements of Mobile Design For Vinted Demo Day by Jonas
Lekevicius
Hi, my name is Jonas.
Vinted iOS app designer.
Talk about what mobile design is.
Apps != Websites.
Forces.
g
None
None
Forces in Smartphones.
None
Small,
Small, Manipulated directly,
Small, Manipulated directly, Used everywhere,
Small, Manipulated directly, Used everywhere, Apps are native to OS.
Mobile Design Principles and Differences
No space for persistent navigation, branding, side elements.
None
Branding through colors, typography, UI elements.
Only real brand visibility: icon and splash screen.
Limited navigation options: back, gesture-based menu.
On Android there is system back button.
Focused screens: nothing unnecessary.
Limited number of actions in each situation.
Priorities: show an action, or put it in overflow menu?
No :hover.
Visible controls, succinct explanations.
Finger-friendly tap targets.
Limited maximum number of items per screen - even less
with keyboard.
Obstruction of view.
By hand or keyboard.
Easy, fast inputs.
Not everything can fit into one screen, but everything can
be easy to understand.
OS-specific design.
None
Helvetica Roboto
Helvetica Avenir Roboto
None
Mobile design patterns.
Chat bubbles from sides, input field in the bottom, above
the keyboard.
Assumption about little computer literacy.
Screen sizes.
Delight vs Features.
Little space Branding through UI Few actions per screen Visible
UI elements Large UI elements Obstruction of view OS-specific design Mobile design patterns Friendly to new users Perfectly fitting the screen Delightful UI execution
The End