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We're all UX!

We're all UX!

DroidCon Turin 2016, MaterialUp Berlin April 2016, GDG Berlin April 2016 and DroidCon Berlin 2016

Does your team consist of developers and designers? Do you sometimes feel the two speak a different language? Do you feel like the overall user experience of your product could be improved with better communication? Yes? We will discuss the strengths and weaknesses of the two perspectives and provide you with practical methods to facilitate efficient designer/developer communication. Finally, we’ll talk about some tools and processes that have helped our teams overcome some common challenges.

By Lydia Selimalhigazi (@Lys_Lydia) and Caroline Smith (@ihatepeas)

Keynote presentation (animated!):
https://drive.google.com/file/d/0B5AEIfCtxjVbeWhVWVVNckpJbzg/view?usp=sharing

Lydia Selim

April 10, 2016
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Transcript

  1. WE’RE
    ALL UX!
    LYDIA SELIMALHIGAZI
    UX/UI DESIGNER @CLUE
    @Lys_Lydia
    CAROLINE SMITH
    UX/UI DESIGNER @NOVODA
    @ihatepeas
    #DROIDCONIT
    #WEAREALLUX

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  2. Design is not completely an
    aesthetic
    concern,
    nor is development an entirely
    technical
    one.
    Designers must consider
    how functionality affects
    form
    , and developers must be
    creative in building
    out functionality
    . Principles of
    good design
    are
    often similar in
    good development.
    CASSIE MCDANIEL

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  3. WE'RE
    ALL ON
    THE
    SAME
    SIDE!

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  4. We speak
    different languages

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  5. LOST IN
    TRANSLATION

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  6. We are idealists

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  7. Our tools are still evolving

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  8. We are not always grounded in reality
    *

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  9. I strive for two things in design: simplicity and
    clarity. Great design is born of those two things.
    LINDON LEADER

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  10. Designing cross-platform is challenging

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  11. Fragmentation sucks
    A LOT…

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  12. WE ARE
    BETTER
    TOGETHER

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  13. Do a Kickoff

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  14. Brainstorm together

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  15. Conceptualize together
    *

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  16. Content precedes design. Design in the absence of
    content is not design, it’s decoration.
    JEFFREY ZELDMAN

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  17. Don’t be afraid to try new tools

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  18. Work closely at every step of the project

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  19. Keep the team spirit

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  20. FACILITATE
    WORK

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  21. Work together on guidelines & assets

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  22. Be transparent & open to learn from each other

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  23. Do a retrospective
    *

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  24. It’s through mistakes that you actually can grow.
    You have to get bad in order to get good.
    PAULA SCHER

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  25. Share the success

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  26. THANK YOU
    UX/UI DESIGNER @CLUE
    @Lys_Lydia
    UX/UI DESIGNER @NOVODA
    @ihatepeas

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