Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
UnityC# for Beginner
Search
mattak
June 21, 2016
Programming
480
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
UnityC# for Beginner
Presentated in Unity3D study
mattak
June 21, 2016
More Decks by mattak
See All by mattak
人間はどこまでさぼれるか? AIコーディングで人の関与を計測してみた
mattak
0
21
最近やった作業環境改善施策10個
mattak
0
330
UnixTime is Simple
mattak
0
290
おっさんが停滞しないために
mattak
32
19k
tech invest
mattak
1
390
Nodux - node base redux framework
mattak
0
1.7k
what_is_technical_investment
mattak
0
220
unitypackage distribution
mattak
0
920
Unity energy usage
mattak
0
1k
Other Decks in Programming
See All in Programming
HTML-in-Canvasで作る未来のWeb UI表現
clockmaker
5
6.1k
AI主導のプログラミング学習アプリを作ってみた
econanringo
0
210
Enforcing Your Architecture with Unit Tests in the AI Era (Swift Connection X)
steliosf
PRO
1
110
月間100万人のサービス刷新で、 技術選定をHonoに振り切った話
yutobara
8
7.1k
現場と育てるRailsモデリング 〜Spreadsheetから始めたモデル設計〜
siroemk
2
1.2k
Performance Optimization With LLMs
xleitix
0
230
ActionController meets Protocol Buffers
sorah
1
770
AI駆動開発4年目の現在地(『あなたはFDEになるべきか?』イベント資料)
kumaiu
0
120
우리의 Nitro Modules는 당신의 Turbo Modules보다 아름답다
l2hyunwoo
0
250
Apple Intelligenceとオンデバイス時代の到来
yahir0
0
190
JIS keyboard support in Omarchy
lef237
0
180
React Native에 현대적인 빌드 도구 더하기: Rollipop 구현기
leegeunhyeok
0
180
Featured
See All Featured
Faster Mobile Websites
deanohume
310
32k
From π to Pie charts
rasagy
1
430
Darren the Foodie - Storyboard
khoart
PRO
4
4.1k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.9k
So, you think you're a good person
axbom
PRO
2
2.2k
Done Done
chrislema
187
17k
What's in a price? How to price your products and services
michaelherold
247
13k
The untapped power of vector embeddings
frankvandijk
2
2k
CoffeeScript is Beautiful & I Never Want to Write Plain JavaScript Again
sstephenson
162
16k
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
390
Color Theory Basics | Prateek | Gurzu
gurzu
1
510
Optimizing for Happiness
mojombo
378
71k
Transcript
6OJUZ$ೖ _จ๏ฤ_ 6OJUZษڧձ !NBUUBL
ࠓͷϝχϡʔʂ
(FOFSJDT MBNCEBEFMFHBUF FWFOU FOVN FYUFOTJPO
OVMMBCMF WBS ಗ໊ܕ OBNFTQBDF 1SPQFSUZ QBSUJBMUZQF ZJFME PVU -*/2 $จ๏
$จ๏ฤ
(FOFSJDT
List<string> list = new List<string>(); HFOFSJDT ૯শܕ ͕͋Δͱ͜͏ॻ͚Δ
ͳͥ૯শܕ͕͋Δͷ͔ʁ ૯শܕ͕ͳ͍ੈքΛߟ͑Δ List list = new List(); List<object> list =
new List<object>(); ͭ·Γͯ͢ͷཁૉ͕PCKFDUܕͰอଘ͞ΕΔ
ͳͥ૯শܕ͕͋Δͷ͔ʁ int id = (int)list[0]; string name = (string)list[0]; PCKFDUܕΛDBTUͯ͠औΓग़͢ඞཁ͕͋Δ
int id = intList[0]; ܕ͕ܾ·͍ͬͯΕɺΩϟετෆཁͰ҆શʹॻ͚Δ IntList intList = new IntList();
IntList, StringList, HogeList, … Ͱܕ͝ͱʹΫϥεΛఆٛͨ͘͠ͳ͍ ͳͥ૯শܕ͕͋Δͷ͔ʁ List<T> => List<int>, List<string>,
… ͦ͜Ͱ۩ମతͳܕΛ໌ࣔͤͣϩδοΫ͕͔͚Δͱ ൚༻ੑ͕͔͍ͨɹ ͜ΕΛ࣮ݱ͢ΔͨΊɺநతͳܕهड़͕Ͱ͖Δ (FOFSJDT1SPHSBNNJOH
ͦͷଞಛ $Ͱ૯শܕʹࡉ੍͔͍Λ͚ͭΒΕΔ 50%0XIFSFͷઆ໌ॻ͘ https://ja.wikipedia.org/wiki/C_Sharp#.E3.82.B8.E3.82.A7.E3.83.8D.E3.83.AA.E3.82.AF.E3.82.B9 $ͷ(FOFSJDT$ ͷςϯϓϨʔτ+BWBͱҟͳΔ ࣮ߦ࣌ʹಛघԽ͞ΕΔ
MBNCEB EFMFHBUF
$Ͱؔͷܕએݴ͕Ͱ͖Δ delegate void Hello(string name); ҾͱฦΓ͕ಉ͡Ͱ͋Εɺಉؔ͡ܕͱΈͳ͞ΕΔ
͍ΖΜͳ࣮͕ؔग़དྷΔ public class Person { void SayHello(string name) { Debug.Log("Hello,
" + name); } void Start() { Hello hello = SayHello; } } )FMMPܕͷؔ
Hello hello = (string name) => { Debug.Log("Hello, " +
name); }; Hello hello = delegate(string name) { Debug.Log("Hello, " + name); }; ແ໊EFMFHBUF ແ໊EFMFHBUF লུ
ແ໊EFMFHBUF ߋʹলུ Hello hello = (name) => { Debug.Log("Hello, "
+ name); }; ແ໊EFMFHBUF ߋʹߋʹলུ Hello hello = name => Debug.Log("Hello, " + name);
hello("John"); ݺͼग़͢ͱ͖ͯ͢
FWFOU
LFZXPSEͰFWFOU͕༧͞Ε͍ͯΔ ͋ΔEFMFHBUFܕΛFWFOUͱͯ͠એݴ͢Δ͜ͱ͕Ͱ͖Δ FWFOUʹෳͷ͕ؔొͰ͖Δ ొղআग़དྷΔ event Hello hellos; hellos += SayHello;
hellos += (name) => Debug.Log("Hello, " + name); hellos -= SayHello;
ొ͞ΕͨؔΛҰؾʹݺͼग़͢͜ͱ͕Ͱ͖Δ hellos("John");
FOVN
public enum Animal { Monkey, Lion, Cat, Dog } ͷྻڍ͕Ͱ͖Δ
public enum Animal : int { Monkey = 0, Lion,
Cat, Dog } FOVNʹରͯ͠Λඥ͚ΒΕΔ จࣈྻΛͻ͚ͨΓɺ ෳͷใΛͻ͚ͨΓͰ͖ͳ͍
FOVNͷҰཡΛͱΔ &OVN(FU7BMVFT UZQFPG "OJNBM FOVNʹม int number = (int)Animal.Cat;
FOVNʹม Animal cat = (Animal)number;
FYUFOTJPO
public static class StringExtension { public static string MyUpperCase(this string
str) { return str.ToUpper(); } } TUBUJDDMBTTΛએݴ Ϋϥε໊ԿͰ TUBUJDNFUIPEΛએݴ ୈҰҾʹ֦ு͍ͨ͠ܕͱUIJTΛ͚ͭΔ
string lower = “hello"; lower.MyUpperCase(); طଘͷΫϥεͰϝιουΛՃ͍͚ͯ͠Δ
OVMMBCMF
int? hoge = null; bool? fuga = null; QSJNJUJWFܕʹ͔͔ͭ͑͠ͳ͍ ܕͷલʹ
Λ͚ͭΔ͜ͱͰOVMM͕ೖՄೳʹͳΔ FMWJTPQFSBUPSػೳͱͯ͠ೖͬͯΔ int result = hoge ?? 1; OVMMͩͬͨΒӈͷϦςϥϧ Λબ
$͔ΒA Aಋೖ͞ΕΔͬΆ͍ http://stackoverflow.com/questions/4244225/c-sharp-if-null-then-null-expression
WBS
ܕਪ͕ར༻Ͱ͖Δ$ ͷBVUPʹ૬͢Δػೳ var hoge = "string"; var fuga = 1;
͍͍ͪͪܕΛࠨลͰࢦఆ͠ͳͯ͘ਪͯ͘͠ΕΔ
ಗ໊ܕ
ܕΛએݴͤͣɺϑΟʔϧυʹ҆શʹΞΫηεͰ͖Δ var rem = new { Name = "Rem", Age
= 17 }; var ram = new { Name = "Ram", Age = 17 }; Assert.AreEqual(rem.GetType(), ram.GetType()); 'JFME໊͕ҰॹͳΒܕಉ͡ Debug.Log("Hello, " + rem.Name);
OBNFTQBDF
OBNFTQBDFΛઃఆ͢Δ͜ͱͰ Ϋϥε໊ͷিಥΛආ͚ΒΕΔ namespace My { public class Sample { }
} namespace Other { public class Sample { } }
ଞͷOBNFTQBDFͷΫϥεʹΞΫηε͢Δʹ var sample = new My.Sample(); QSFpYͰOBNFTQBDFΛ͚ͭΔ͔ VTJOHΛͬͯར༻͢ΔએݴΛ͢Δ using My;
1SPQFSUZ
public class Person { private string _name = string.Empty;
public string Name { get { return _name; } set { _name = value; } } } ܕએݴͷޙʹAHFUAATFUAͱ͍͏༧ޠΛͬͯ HFUUFSTFUUFSͷΞΫηε੍ޚ͕Ͱ͖Δ
public class Person { private string _name = string.Empty;
public string Name { get { return _name; } private set { _name = value; } } } TFUUFSΛQSJWBUFʹͯ͠ॻ͖ࠐΊͳͨ͘͠Γɺ HFUTFU͢Δͱ͖ʹԿ͔ॲཧΛهड़ͨ͠Γग़དྷΔ
public class Person { public string Name { get; private
set; } } ୯ʹHFUTFU͢Δ͚ͩͳΒলུه๏͕ར༻Ͱ͖Δ HFUUFSTFUUFS͕ఆٛͰ͖Δ͜ͱͰ,70͕ग़དྷΔͷ͕ 1SPQFSUZͷಛ
1BSUJBM
// Partial Class public partial class SamplePartial : MonoBehaviour {
void Start() { } } public partial class SamplePartial : MonoBehaviour { void Update() { } } AQBSUJBMAΛ͚ͭΔ͜ͱͰ࣮ϑΝΠϧ͕Ͱ͖Δ
ZJFME
foreach (int i in ListupNumbers()) { Debug.Log("number: " + i);
} IEnumerable<int> ListupNumbers() { yield return 0; yield return 1; yield return 2; } -JTUͱ͔"SSBSZΛOFX͠ͳͯ͘ ͜Μͳײ͡ͰZJFMESFUVSOͯ͋͛͠Δͱ ̍ͭͮͭཁૉΛऔಘ͢ΔΑ͏ͳΈ͕؆୯ʹ͔͚Δ
Կ͕ϝϦοτ͔ʁ ཁૉશମΛ֨ೲ͢ΔϝϞϦ͕ඞཁͳ͍ ܁Γฦ͠ཁૉΛऔಘ͢ΔΑ͏ͳॲཧ͕εοΩϦॻ͚Δ
ͲͷΑ͏ʹ࣮ߦ͞ΕΔʁ using (IEnumerator<int> it = ListupNumbers().GetEnumerator()) { while (it.MoveNext()) {
Debug.Log("number: " + it.Current); } } .PWF/FYU Ͱ͖Δ͔͗ΓJUFSBUJPO͕·ΘΔ
JUFSBUJPOΛதஅ͢Δʹʁ IEnumerable<int> ListupNumbers() { yield return 0; yield return 1;
yield break; yield return 2; // ignored } ZJFMECSFBL͢Ε͍͍
6OJUZͷ$PSPVUJOFͱͷରԠ public class Sample : MonoBehaviour { void Start() {
StartCoroutine(ListupNumbers()); StartCoroutine(ListupNumbers()); } void Update() { Debug.Log("Updated"); } IEnumerator<int> ListupNumbers() { for (int i = 0; i < 5; i++) { Debug.Log(i.ToString()); yield return i; } } }
ॳΊ͚ͩ VQEBUF͕ݺΕΔ ͷλΠϛϯάͷ ຖϑϨʔϜ͝ͱʹ A.PWF/FYU A͞ΕͯΔ
PVU
void Increment(out int v) { v = v + 1;
} void Set(out int v) { v = 1; } int i = 0; Set(out i); PVUΛ͔ͭ͏ͱࢀরΛͯ͠มͷॻ͖ࠐΈ͕Ͱ͖Δ ͨͩ͠PVU͕͍ͭͨมͷऔಘͰ͖ͳ͍ ͍ํ ӈลͰWΛར༻ͯ͠ΔͷͰμϝ
-*/2
IUUQXXXTMJEFTIBSFOFUGVNJUBLBZBNBEBDMJOR