Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Cryptid Fight Night
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Morgan Cassidy
April 07, 2021
Design
1.2k
0
Share
Cryptid Fight Night
Morgan Cassidy
April 07, 2021
More Decks by Morgan Cassidy
See All by Morgan Cassidy
Catspurr The Friendly Ghost
mechamomo
0
800
The Animation Story Group: Story Challenge
mechamomo
0
100
Goose Chase
mechamomo
1
1.5k
Other Decks in Design
See All in Design
体験負債を資産に変える組織的アプローチ
hikarutakase
0
1.1k
図じゃなく言語で描く - Common Ground for Design AI Operations.
kazukiikeda
2
820
Drawing for Animation
lynteo
2
290
AI時代、デザイナーの価値はどこに?
tararira
2
1.1k
「ツール」から「パートナー」へ。AI伴走時代のUXデザインとは?~操作を減らし、成果を最大にするための設計~
ncdc
1
600
Drawing_for_Anim_Final_PDF.pdf
lynteo
2
140
AIスライド生成を進化させるMDファイル
kenichiota0711
0
940
生成AIの不確実性を価値に変える、「ビズリーチ」の体験設計 / KNOTS2026
visional_engineering_and_design
6
1.1k
保育現場にAIを 〜人と技術に橋を架けるデザインで考えてきたこと〜 uiuxcamp2026-hoiku-ai-design
hiro93n
1
220
「余白」と「欲望」を味方につける ——AI時代のデザインエンジニアリングと「越境」の作法 #KNOTS2026
koyaman
1
1.8k
Ralph Penel Portfolio
ralphpenel
0
420
アイデアを加速させる!Firefly ボードで発想の幅を広げよう
connecre
1
380
Featured
See All Featured
Game over? The fight for quality and originality in the time of robots
wayneb77
1
170
XXLCSS - How to scale CSS and keep your sanity
sugarenia
250
1.3M
B2B Lead Gen: Tactics, Traps & Triumph
marketingsoph
0
110
DevOps and Value Stream Thinking: Enabling flow, efficiency and business value
helenjbeal
1
180
Fashionably flexible responsive web design (full day workshop)
malarkey
408
66k
How STYLIGHT went responsive
nonsquared
100
6.1k
The Success of Rails: Ensuring Growth for the Next 100 Years
eileencodes
47
8.1k
Heart Work Chapter 1 - Part 1
lfama
PRO
6
35k
Rails Girls Zürich Keynote
gr2m
96
14k
Writing Fast Ruby
sferik
630
63k
Crafting Experiences
bethany
1
140
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
128
55k
Transcript
Scene 1 Panel 1
Scene 1 Panel 2
Scene 1 Panel 3
Scene 1 Panel 4
Scene 1 Panel 5
Scene 1 Panel 6
Scene 1 Panel 7
Scene 1 Panel 8
Scene 2 Panel 1
Scene 2 Panel 2
Scene 2 Panel 3
Scene 3 Panel 1 Dialog SFX: branches rustle
Scene 3 Panel 2
Scene 3 Panel 3 Dialog SFX: knife slicing sound, bones
snap
Scene 4 Panel 1 Dialog MOTHMAN: *surprised high pitched yelp*
Scene 4 Panel 2
Scene 4 Panel 3
Scene 4 Panel 4
Scene 4 Panel 5
Scene 4 Panel 6 Dialog MOTHMAN: *grunts in effort, straining*
Scene 4 Panel 7
Scene 5 Panel 1
Scene 5 Panel 2
Scene 5 Panel 3 Dialog SFX: *impact noise* MOTHMAN: OOF
Scene 5 Panel 4 Dialog SFX: *Thud*
Scene 5 Panel 5
Scene 6 Panel 1
Scene 6 Panel 2 Dialog SFX: *whispers*
Scene 6 Panel 3
Scene 6 Panel 4
Scene 7 Panel 1 Dialog MOTHMAN: hrrrmm
Scene 7 Panel 2 Dialog SFX: *off screen, loud tree
branch snap*
Scene 7 Panel 3 Dialog MOTHMAN: whew
Scene 7 Panel 4 Dialog MOTHMAN: sigh
Scene 7 Panel 5
Scene 7 Panel 6 Dialog MOTHMAN: Hmm.
Scene 7 Panel 7 Dialog MOTHMAN: *Yelps*
Scene 8 Panel 1 Dialog SFX: *ominous whispers*
Scene 8 Panel 2 Dialog WENDIGO: *loud breath out the
nose*
Scene 8 Panel 3
Scene 8 Panel 4
Scene 8 Panel 5
Scene 8 Panel 6
Scene 8 Panel 7
Scene 8 Panel 8
Scene 8 Panel 9
Scene 8 Panel 10
Scene 9 Panel 1 Dialog SFX: *wind whistles*
Scene 9 Panel 2
Scene 10 Panel 1
Scene 10 Panel 2
Scene 10 Panel 3 Dialog MOTHMAN: *struggled grunting*
Scene 10 Panel 4 Dialog MOTHMAN: *struggled grunting*
Scene 10 Panel 5 Dialog MOTHMAN: *struggled grunting*
Scene 10 Panel 6 Dialog SFX: *high pitch whine, getting
louder*
Scene 10 Panel 7 Dialog SFX: *high pitch whine, deafening*
Scene 10 Panel 8 Dialog SFX: *high pitch whine, deafening*
Scene 10 Panel 9 Dialog SFX: *whine dissipates reducing to
a hum*
Scene 11 Panel 1 Dialog WENDIGO: Hrrgh!
Scene 11 Panel 2
Scene 11 Panel 3
Scene 11 Panel 4
Scene 12 Panel 1 Dialog SFX: *poof*
Scene 12 Panel 2
Scene 12 Panel 3
Scene 13 Panel 1
Scene 13 Panel 2
Scene 13 Panel 3 Dialog SFX: *wooshing*
Scene 14 Panel 1 Dialog SFX: *wooshing*
Scene 14 Panel 2 Dialog SFX: *wooshing*
Scene 14 Panel 3 Dialog SFX: *Impact noise, thud and
bones crack/creak*
Scene 14 Panel 4 Dialog SFX: *wooshing, tree branches breaking*
Scene 14 Panel 5 Dialog SFX: *large wood crack, more
branches breaking*
Scene 14 Panel 6
Scene 14 Panel 7
Scene 15 Panel 1
Scene 15 Panel 2
Scene 15 Panel 3 Dialog SFX: *wings flap*
Scene 15 Panel 4
Scene 15 Panel 5 Dialog SFX: *snap, ominous whispers*
Scene 16 Panel 1 Dialog SFX: *bones cracking*
Scene 16 Panel 2
Scene 17 Panel 1
Scene 17 Panel 2 Dialog MOTHMAN: *gasp*
Scene 18 Panel 1
Scene 18 Panel 2
Scene 19 Panel 1 Dialog SFX: *hitting a pillow*
Scene 19 Panel 2 Dialog MOTHMAN: *wind getting knocked out*
Scene 19 Panel 3
Scene 20 Panel 1 Action Notes Slow motion scene as
WENDIGO gets up and runs towards MOTHMAN
Scene 20 Panel 2 Action Notes Slow motion scene as
WENDIGO gets up and runs towards MOTHMAN
Scene 20 Panel 3 Action Notes Slow motion scene as
WENDIGO gets up and runs towards MOTHMAN
Scene 20 Panel 4 Action Notes Slow motion scene as
WENDIGO gets up and runs towards MOTHMAN
Scene 21 Panel 1
Scene 21 Panel 2 Dialog SFX: *bones creaking, hinges squeaking*
Scene 21 Panel 3 Dialog SFX: *wet chomp*
Scene 22 Panel 1 Dialog MOTHMAN: *painted grunt*
Scene 22 Panel 2
Scene 22 Panel 3 Dialog SFX: *stretching, pulling*
Scene 22 Panel 4
Scene 22 Panel 5
Scene 22 Panel 6 Dialog MOTHMAN: *breathing heavily*
Scene 23 Panel 1 Dialog SFX: *lights humming*
Scene 23 Panel 2 Dialog SFX: *wings flapping*
Scene 23 Panel 3
Scene 23 Panel 4 Dialog SFX: *distant branches rustling*
Scene 23 Panel 5 Dialog SFX: *distant branches rustling*
Scene 23 Panel 6
Scene 23 Panel 7
Scene 24 Panel 1 Dialog SFX: *dripping*
Scene 24 Panel 2 Dialog SFX: *distant engine and rock
music*
Scene 25 Panel 1 Dialog SFX: *loud car engine, loud
rock music*
Scene 25 Panel 2
Scene 25 Panel 3 Dialog SFX: *THUD*
Scene 26 Panel 1 Dialog SFX: *loud car engine, rock
music*
Scene 26 Panel 2 Dialog SFX: *loud car engine, rock
music*
Scene 26 Panel 3 Dialog SFX: *car noises fading*
Scene 26 Panel 4
Scene 26 Panel 5 Dialog SFX: *ominous whispers, getting louder*
Scene 26 Panel 6 Dialog SFX: *Whispers crescendo, distorting*