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A Journey in Design

A Journey in Design

A talk for UIKonf 2015 in Berlin.

The focus is around various design processes, and how they can relate to programming concepts.

Maxim Cramer

May 19, 2015
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Transcript

  1. A Journey in Design

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  2. design

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  4. Adobe Photoshop 7

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  5. design

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  6. Engineer

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  8. engineer

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  9. design

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  12. designing apps

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  13. Designers TDD Too

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  14. ?
    validate designs

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  15. use cases

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  16. “a user needs to be able to sign up“

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  17. “a user expects to be able to log out“

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  18. test your design against it

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  19. ?
    why would a user want
    to do that

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  20. personas matter

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  21. define types of users to
    help define expectations

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  22. productivity
    first time
    early adopter
    social
    business

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  23. power user
    first time

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  24. test your design against
    all these constraints

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  25. allow all users
    to be able to use it

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  26. allow all users
    to be able to enjoy it

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  27. focus

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  28. why don’t you just...

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  29. testing against all
    people takes time

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  30. no binary test outcome

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  31. ux debt

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  32. a lot of design is
    figured out up front

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  33. consistency is key

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  34. video upload

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  35. photo upload
    video upload
    music upload

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  36. alone time

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  37. explore

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  38. easy to get stuck in all
    the things you can’t do

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  39. Collaboration

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  40. as soon as you have a
    fleshed out concept

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  41. unknown technical constraints
    cases you didn’t consider
    valuable feedback/opinion
    it’s their product too

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  42. you own the design responsibility

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  43. solicit feedback from everyone

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  44. listen carefully

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  45. you are not alone

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  46. it’s up to you what you do with it

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  47. it should be up to you what you do with it

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  48. Frankenstein exists

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  49. design by committee is bad

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  50. design by committee is bad

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  51. consistency is key

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  52. appear seamless to the user

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  53. prototyping

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  54. actual validation

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  55. spot issues

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  56. prototyping tools

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  57. in-product

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  58. hack it. branch it.

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  59. test results

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  60. test results
    *Terms and conditions may apply
    *

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  61. user testing isn’t a weapon

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  62. it’s another data point

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  63. it can help with the why

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  64. usability issues

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  65. initial emotional response

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  66. scope is far and wide

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  67. Experience Design

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  68. Graphic Design
    service design
    Experience Design
    Interaction Design
    Emotional Design
    visual design

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  69. ask the right things

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  70. why

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  71. UX Design 101

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  72. learn something new

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  73. we could collaborate better

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  74. we should collaborate better

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  75. design
    Engineer

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  76. teams

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  77. this is important
    if you want to ship

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  78. awesome products

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  79. swiftkey Note

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  80. “In this field we often respect
    the final product, but we
    don’t always appreciate the
    route it takes to get there”

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  81. thank you

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  82. @mennenia
    Questions?

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