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Digital Making: Encouraging creativity in the classroom and integrating STEAM project-based learning

Digital Making: Encouraging creativity in the classroom and integrating STEAM project-based learning

Carrie Anne Philbin

April 14, 2016
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  1. Encouraging creativity in the
    classroom and integrating
    STEAM project-based learning
    Digital Making:

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  2. Carrie Anne Philbin
    Award Winning Educator, Author & YouTuber
    @MissPhilbin
    Director of Education
    Raspberry Pi Foundation

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  3. What is Digital Making?
    learning about technology through making with it
    An opportunity to learn through hands-on work that fosters curiosity,
    creativity and innovation through messing, building, designing, hacking
    and making.
    It doesn’t include checking emails or browsing
    a website (clearly digital, but not making)!
    Between the technical and the creative is an
    intersection where young people make useful
    projects while learning about technology.

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  11. Why is making important?
    In the UK there is currently a lack of ‘making with technology’ skills
    Half of those questioned by a recent Nesta report make
    things less than once a week, or never.
    Over 80% school age children and young people in the
    UK are interested in digital making.
    Girls are interested in digital making, but less interested
    in learning about technology for its own sake.

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  12. K
    I
    N
    G
    STEAM
    M

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  13. Issues with introducing making
    Where does it fit within the school day?
    Where does it fit into the curriculum?
    Professional development?
    What resources are needed?

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  14. Pathways to creativity & innovation
    Level STEAM Making
    Technology
    Competencies
    Real-World
    Connections
    1
    Intro to computing,
    Scratch Jr, Lego
    WeDo
    Develop skills in:
    - woodworking
    - sewing
    - re-purposing and
    recyclable art
    - building and
    design challenges
    Selection, Repetition,
    Loops, Conditionals
    Road Safety
    Project
    2
    Basic Electronics,
    snap circuits, little
    bits
    logical reasoning,
    prediction
    Art
    Wearables
    3
    Robotics, Lego
    Mindstorms
    algorithms
    Home Automation,
    Nature and
    Conservation
    4
    Programming digital
    devices, Code Bug,
    Crumble, Astro Pi
    debugging,
    decomposition
    Space - Tim Peake

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  15. Issues with introducing making
    Where does it fit within the school day?
    Where does it fit into the curriculum?
    Professional development?
    What resources are needed?

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  16. Makerspace
    “A metaphor for a unique learning environment that encourages
    tinkering, play, and open-ended exploration for all.” - Laura Fleming

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  17. The Raspberry Pi Foundation
    The Raspberry Pi Foundation is a registered educational charity
    (registration number 1129409) based in the UK. Our mission - to put the
    power of digital making into the hands of people all over the world.
    We think this is essential so that people are:
    Capable of understanding and shaping an
    increasingly digital world
    Able to solve the problems that matter to them
    Equipped for the jobs of the future

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  18. Low cost hardware

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  19. Free Projects & Resources

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  20. Picademy
    Join the education team at a Raspberry Pi Academy
    Become a Raspberry Pi Certified Educator and share your
    experiences with others
    Hands on training
    Cost = Free!

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  22. Geek Gurl Diaries

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  23. Nature Projects

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  24. Garden Projects

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  25. Weather Station Project
    A global weather experiment with 1000 schools taking part.
    Each school has been sent a Raspberry Pi weather station kit.
    The Raspberry Pi Foundation have teamed up with Oracle to collect and
    store the weather data.

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  26. Learn more…

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  27. Carrie Anne Philbin
    Award Winning Educator, Author & YouTuber
    @MissPhilbin
    Director of Education
    Raspberry Pi Foundation

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