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Digital Making: Encouraging creativity in the classroom and integrating STEAM project-based learning

Digital Making: Encouraging creativity in the classroom and integrating STEAM project-based learning

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Carrie Anne Philbin

April 14, 2016
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  1. Encouraging creativity in the classroom and integrating STEAM project-based learning

    Digital Making:
  2. Carrie Anne Philbin Award Winning Educator, Author & YouTuber @MissPhilbin

    Director of Education Raspberry Pi Foundation
  3. What is Digital Making? learning about technology through making with

    it An opportunity to learn through hands-on work that fosters curiosity, creativity and innovation through messing, building, designing, hacking and making. It doesn’t include checking emails or browsing a website (clearly digital, but not making)! Between the technical and the creative is an intersection where young people make useful projects while learning about technology.
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  11. Why is making important? In the UK there is currently

    a lack of ‘making with technology’ skills Half of those questioned by a recent Nesta report make things less than once a week, or never. Over 80% school age children and young people in the UK are interested in digital making. Girls are interested in digital making, but less interested in learning about technology for its own sake.
  12. K I N G STEAM M

  13. Issues with introducing making Where does it fit within the

    school day? Where does it fit into the curriculum? Professional development? What resources are needed?
  14. Pathways to creativity & innovation Level STEAM Making Technology Competencies

    Real-World Connections 1 Intro to computing, Scratch Jr, Lego WeDo Develop skills in: - woodworking - sewing - re-purposing and recyclable art - building and design challenges Selection, Repetition, Loops, Conditionals Road Safety Project 2 Basic Electronics, snap circuits, little bits logical reasoning, prediction Art Wearables 3 Robotics, Lego Mindstorms algorithms Home Automation, Nature and Conservation 4 Programming digital devices, Code Bug, Crumble, Astro Pi debugging, decomposition Space - Tim Peake
  15. Issues with introducing making Where does it fit within the

    school day? Where does it fit into the curriculum? Professional development? What resources are needed?
  16. Makerspace “A metaphor for a unique learning environment that encourages

    tinkering, play, and open-ended exploration for all.” - Laura Fleming
  17. The Raspberry Pi Foundation The Raspberry Pi Foundation is a

    registered educational charity (registration number 1129409) based in the UK. Our mission - to put the power of digital making into the hands of people all over the world. We think this is essential so that people are: Capable of understanding and shaping an increasingly digital world Able to solve the problems that matter to them Equipped for the jobs of the future
  18. Low cost hardware

  19. Free Projects & Resources

  20. Picademy Join the education team at a Raspberry Pi Academy

    Become a Raspberry Pi Certified Educator and share your experiences with others Hands on training Cost = Free!
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  22. Geek Gurl Diaries

  23. Nature Projects

  24. Garden Projects

  25. Weather Station Project A global weather experiment with 1000 schools

    taking part. Each school has been sent a Raspberry Pi weather station kit. The Raspberry Pi Foundation have teamed up with Oracle to collect and store the weather data.
  26. Learn more…

  27. Carrie Anne Philbin Award Winning Educator, Author & YouTuber @MissPhilbin

    Director of Education Raspberry Pi Foundation