– Is the product fun? – Does the product look good? – Does the product add value to the game? • Essential for the team – Focus on the relevant issues – Using your own product • Many methods: Exploratory testing, focused click tests, etc.
of users, provide a max fail % and max response time 3. Example: For 1000 users, provide below 0.3% fail percent and a maximum of 200ms response time. 50
user behavior 2. Integrate implementation of load tests in the development workflow 3. Optimizations should be done as a core part of the testing effort 51