Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
📺
Search
Boris Bügling
March 02, 2016
Programming
0
2k
📺
Introduction to tvOS development, given at try! Swift 2016 in Tokyo. 🇯🇵
Boris Bügling
March 02, 2016
Tweet
Share
More Decks by Boris Bügling
See All by Boris Bügling
Testing ⌚️ Apps and Other Extensions
neonichu
1
4.7k
Cross-platform Swift
neonichu
4
18k
Building better API clients in Swift
neonichu
1
320
Cross-platform Swift
neonichu
3
940
Swift Package Manager
neonichu
2
350
Swift Package Manager
neonichu
0
68
Cross-Platform Swift
neonichu
0
110
Swift Package Manager
neonichu
6
4.4k
Bring your apps to the big screen 📺
neonichu
1
600
Other Decks in Programming
See All in Programming
ゲームの物理 剛体編
fadis
0
400
AI 駆動開発ライフサイクル(AI-DLC):ソフトウェアエンジニアリングの再構築 / AI-DLC Introduction
kanamasa
11
5k
Deno Tunnel を使ってみた話
kamekyame
0
310
【卒業研究】会話ログ分析によるユーザーごとの関心に応じた話題提案手法
momok47
0
160
Combinatorial Interview Problems with Backtracking Solutions - From Imperative Procedural Programming to Declarative Functional Programming - Part 2
philipschwarz
PRO
0
130
まだ間に合う!Claude Code元年をふりかえる
nogu66
5
930
DevFest Android in Korea 2025 - 개발자 커뮤니티를 통해 얻는 가치
wisemuji
0
180
.NET Conf 2025 の興味のあるセッ ションを復習した / dotnet conf 2025 quick recap for backend engineer
tomohisa
0
110
Unicodeどうしてる? PHPから見たUnicode対応と他言語での対応についてのお伺い
youkidearitai
PRO
0
360
MDN Web Docs に日本語翻訳でコントリビュート
ohmori_yusuke
0
340
JETLS.jl ─ A New Language Server for Julia
abap34
2
470
ZJIT: The Ruby 4 JIT Compiler / Ruby Release 30th Anniversary Party
k0kubun
1
310
Featured
See All Featured
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
48
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
0
51
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
260
Color Theory Basics | Prateek | Gurzu
gurzu
0
170
エンジニアに許された特別な時間の終わり
watany
106
220k
Making the Leap to Tech Lead
cromwellryan
135
9.7k
Into the Great Unknown - MozCon
thekraken
40
2.2k
How People are Using Generative and Agentic AI to Supercharge Their Products, Projects, Services and Value Streams Today
helenjbeal
1
94
Fireside Chat
paigeccino
41
3.8k
Learning to Love Humans: Emotional Interface Design
aarron
274
41k
A Tale of Four Properties
chriscoyier
162
24k
Side Projects
sachag
455
43k
Transcript
! TRY! SWIFT, MARCH 2016 BORIS BÜGLING - @NEONACHO
None
COCOAPODS
CONTENTFUL
None
“‘I’d like to create an integrated television set that is
completely easy to use,’ he told me. [...] ‘It will have the simplest user interface you could imagine. I finally cracked it.’”
OCTOBER 21, 2011
SEPTEMBER 9, 2015
None
None
The future of TV is iOS
1 1 https://twitter.com/davidolesch/status/656126103921160192
WEBKIT
MULTIPEERCONNECTIVITY
STORAGE LIMITATIONS ▸ app is limited to 200 MB ▸
500 KB of persistent storage (NSUserDefaults) ▸ Use iCloud ▸ Use On-Demand resources
PORTING EXISTING APPS
COCOAPODS ▸ Supports tvOS since 0.39.0 ▸ New platform: platform
:tvos, '9.0'
PODS NOT SUPPORTING TVOS If you are adventurous ! https://github.com/orta/cocoapods-expert-difficulty
SPRITEKIT EXAMPLE
None
DOOM CLASSIC ▸ UIKit changes (UIAlertView, UISlider) ▸ AudioSession isn't
available ▸ Newer C++ compiler
NIBS ! If you don't feel like copy-pasting stuff between
NIBs ! https://github.com/neonichu/bohne
NO DIRECT MANIPULATION
FOCUS ENGINE UIButton().canBecomeFocused() // == true or false UIButton().focused //
== true or false UIScreen.mainScreen().focusedView // nil or the view in focus
DEMO
REACTING TO FOCUS CHANGES func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator)
context.nextFocusedView // the view which gets the focus context.previouslyFocusedView // the view which had the focus func addCoordinatedAnimations(_ animations: (() -> Void)?, completion completion: (() -> Void)?)
CUSTOMFOCUSVIEW class CustomFocusView: UIView { override func canBecomeFocused() -> Bool
{ return true } }
CUSTOMFOCUSVIEW override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) { coordinator.addCoordinatedAnimations({
// ... }, completion: nil) }
CUSTOMFOCUSVIEW let duration = UIView.inheritedAnimationDuration() UIView.animateWithDuration(duration, animations: { if context.nextFocusedView
== self { self.backgroundColor = UIColor.redColor() } if context.previouslyFocusedView == self { self.backgroundColor = UIColor.whiteColor() } })
DEBUGGING FOCUS print(view.performSelector("_whyIsThisViewNotFocusable")) e.g. for a UILabel Unmanaged<AnyObject>(_value: ISSUE: This
view has userInteractionEnabled set to NO. Views must allow user interaction to be focusable. ISSUE: This view returns NO from -canBecomeFocused. )
GOOD PLACES FOR BREAKPOINTS func shouldUpdateFocusInContext(_ context: UIFocusUpdateContext) -> Bool
func didUpdateFocusInContext(_ context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator)
GESTURES AND BUTTON PRESSES let tapRecognizer = UITapGestureRecognizer(target: self, action:
"tapped:") let pressTypes = [NSNumber(integer: UIPressType.PlayPause.rawValue)] tapRecognizer.allowedPressTypes = pressTypes; self.view.addGestureRecognizer(tapRecognizer) let swipeRecognizer = UISwipeGestureRecognizer(target: self, action: "swiped:") swipeRecognizer.direction = .Right self.view.addGestureRecognizer(swipeRecognizer)
LOWER-LEVEL API: UIPress Very similar to UITouch-based API in iOS
func pressesBegan(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesEnded(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesChanged(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesCancelled(presses: Set<UIPress>, withEvent event: UIPressesEvent?)
TEXT INPUT
SIRI?
HANDOFF IS ALSO NOT SUPPORTED
https://github.com/rsattar/Voucher
GAME CONTROLLERS
None
SIRI REMOTE IS ALSO A GAME CONTROLLER ▸ Profile GCMicroGamepad
▸ Touch surface is a dpad ▸ Two action buttons ▸ Motion (GCMotion) ▸ Seems not to work in the simulator
NSNotificationCenter.defaultCenter().addObserverForName(GCControllerDidConnectNotification, object: nil, queue: nil) { (note) in if let
controller = note.object as? GCController { if let microPad = controller.microGamepad { microPad.dpad.valueChangedHandler = { (_, x, y) in if let paddle = self.childNodeWithName("Paddle") { paddle.position.y += CGFloat(y) } } } } }
GAME CONTROLLERS WORK WITH UIKIT COMPONENTS
2.27 If your app’s core functionality doesn’t work with the
Siri remote it will be rejected. The app may, however, provide enhanced functionality in connection with a game controller or other peripheral
None
A maximum of two game controllers (plus one remote) can
be connected to an Apple TV at any given time.
DEMO
TVML
CONCLUSION ▸ tvOS works very well ▸ If you know
UIKit, it's easy to start ▸ Think about interaction
RESOURCES ▸ https://developer.apple.com/tvos/human-interface-guidelines/ ▸ "Ich glotz TV", @avbelow, Macoun 2015
▸ https://speakerdeck.com/toco/intro-to-tvos ▸ http://nerds.airbnb.com/tvos-focus-engine/ ▸ https://eternalstorms.wordpress.com/2015/10/05/pair-the-apple- tv-developer-kit-siri-remote-with-xcodes-simulator/
THANKS!
@NeoNacho
[email protected]
http://buegling.com/talks