Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
📺
Search
Boris Bügling
March 02, 2016
Programming
2k
0
Share
📺
Introduction to tvOS development, given at try! Swift 2016 in Tokyo. 🇯🇵
Boris Bügling
March 02, 2016
More Decks by Boris Bügling
See All by Boris Bügling
Testing ⌚️ Apps and Other Extensions
neonichu
1
4.7k
Cross-platform Swift
neonichu
4
18k
Building better API clients in Swift
neonichu
1
340
Cross-platform Swift
neonichu
3
960
Swift Package Manager
neonichu
2
370
Swift Package Manager
neonichu
0
83
Cross-Platform Swift
neonichu
0
130
Swift Package Manager
neonichu
6
4.4k
Bring your apps to the big screen 📺
neonichu
1
620
Other Decks in Programming
See All in Programming
なぜあなたのコードには「コシ」がないのか?〜AI時代に問う、最後まで美味しい設計と戦略〜 #phpconkagawa / phpconkagawa2026
shogogg
0
150
[RubyKaigi 2026] Require Hooks
palkan
1
310
クラウドネイティブなエンジニアに向ける Raycastの魅力と実際の活用事例
nealle
2
250
AlarmKitで明後日起きれるアラームアプリを作る
trickart
0
130
Are We Really Coding 10× Faster with AI?
kohzas
0
140
Firefoxにコントリビューションして得られた学び
ken7253
2
160
Import assertionsが消えた日~ECMAScriptの仕様はどう決まり、なぜ覆るのか~
bicstone
2
180
実用!Hono RPC2026
yodaka
2
310
検索設計から 推論設計への重心移動と Recall-First Retrieval
po3rin
5
1.6k
開発とはなにか、Essenceカーネルで見えるもの
ukin0k0
0
110
PHPでバイナリをパースして理解するASN.1
muno92
PRO
0
430
PicoRuby for IoT: Connecting to the Cloud with MQTT
yuuu
2
770
Featured
See All Featured
Become a Pro
speakerdeck
PRO
31
5.9k
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
120
Navigating the moral maze — ethical principles for Al-driven product design
skipperchong
2
350
Building a A Zero-Code AI SEO Workflow
portentint
PRO
0
500
Bash Introduction
62gerente
615
210k
エンジニアに許された特別な時間の終わり
watany
106
240k
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
1
210
Large-scale JavaScript Application Architecture
addyosmani
515
110k
jQuery: Nuts, Bolts and Bling
dougneiner
66
8.4k
Redefining SEO in the New Era of Traffic Generation
szymonslowik
1
300
Ruling the World: When Life Gets Gamed
codingconduct
0
220
HU Berlin: Industrial-Strength Natural Language Processing with spaCy and Prodigy
inesmontani
PRO
0
370
Transcript
! TRY! SWIFT, MARCH 2016 BORIS BÜGLING - @NEONACHO
None
COCOAPODS
CONTENTFUL
None
“‘I’d like to create an integrated television set that is
completely easy to use,’ he told me. [...] ‘It will have the simplest user interface you could imagine. I finally cracked it.’”
OCTOBER 21, 2011
SEPTEMBER 9, 2015
None
None
The future of TV is iOS
1 1 https://twitter.com/davidolesch/status/656126103921160192
WEBKIT
MULTIPEERCONNECTIVITY
STORAGE LIMITATIONS ▸ app is limited to 200 MB ▸
500 KB of persistent storage (NSUserDefaults) ▸ Use iCloud ▸ Use On-Demand resources
PORTING EXISTING APPS
COCOAPODS ▸ Supports tvOS since 0.39.0 ▸ New platform: platform
:tvos, '9.0'
PODS NOT SUPPORTING TVOS If you are adventurous ! https://github.com/orta/cocoapods-expert-difficulty
SPRITEKIT EXAMPLE
None
DOOM CLASSIC ▸ UIKit changes (UIAlertView, UISlider) ▸ AudioSession isn't
available ▸ Newer C++ compiler
NIBS ! If you don't feel like copy-pasting stuff between
NIBs ! https://github.com/neonichu/bohne
NO DIRECT MANIPULATION
FOCUS ENGINE UIButton().canBecomeFocused() // == true or false UIButton().focused //
== true or false UIScreen.mainScreen().focusedView // nil or the view in focus
DEMO
REACTING TO FOCUS CHANGES func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator)
context.nextFocusedView // the view which gets the focus context.previouslyFocusedView // the view which had the focus func addCoordinatedAnimations(_ animations: (() -> Void)?, completion completion: (() -> Void)?)
CUSTOMFOCUSVIEW class CustomFocusView: UIView { override func canBecomeFocused() -> Bool
{ return true } }
CUSTOMFOCUSVIEW override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) { coordinator.addCoordinatedAnimations({
// ... }, completion: nil) }
CUSTOMFOCUSVIEW let duration = UIView.inheritedAnimationDuration() UIView.animateWithDuration(duration, animations: { if context.nextFocusedView
== self { self.backgroundColor = UIColor.redColor() } if context.previouslyFocusedView == self { self.backgroundColor = UIColor.whiteColor() } })
DEBUGGING FOCUS print(view.performSelector("_whyIsThisViewNotFocusable")) e.g. for a UILabel Unmanaged<AnyObject>(_value: ISSUE: This
view has userInteractionEnabled set to NO. Views must allow user interaction to be focusable. ISSUE: This view returns NO from -canBecomeFocused. )
GOOD PLACES FOR BREAKPOINTS func shouldUpdateFocusInContext(_ context: UIFocusUpdateContext) -> Bool
func didUpdateFocusInContext(_ context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator)
GESTURES AND BUTTON PRESSES let tapRecognizer = UITapGestureRecognizer(target: self, action:
"tapped:") let pressTypes = [NSNumber(integer: UIPressType.PlayPause.rawValue)] tapRecognizer.allowedPressTypes = pressTypes; self.view.addGestureRecognizer(tapRecognizer) let swipeRecognizer = UISwipeGestureRecognizer(target: self, action: "swiped:") swipeRecognizer.direction = .Right self.view.addGestureRecognizer(swipeRecognizer)
LOWER-LEVEL API: UIPress Very similar to UITouch-based API in iOS
func pressesBegan(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesEnded(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesChanged(presses: Set<UIPress>, withEvent event: UIPressesEvent?) func pressesCancelled(presses: Set<UIPress>, withEvent event: UIPressesEvent?)
TEXT INPUT
SIRI?
HANDOFF IS ALSO NOT SUPPORTED
https://github.com/rsattar/Voucher
GAME CONTROLLERS
None
SIRI REMOTE IS ALSO A GAME CONTROLLER ▸ Profile GCMicroGamepad
▸ Touch surface is a dpad ▸ Two action buttons ▸ Motion (GCMotion) ▸ Seems not to work in the simulator
NSNotificationCenter.defaultCenter().addObserverForName(GCControllerDidConnectNotification, object: nil, queue: nil) { (note) in if let
controller = note.object as? GCController { if let microPad = controller.microGamepad { microPad.dpad.valueChangedHandler = { (_, x, y) in if let paddle = self.childNodeWithName("Paddle") { paddle.position.y += CGFloat(y) } } } } }
GAME CONTROLLERS WORK WITH UIKIT COMPONENTS
2.27 If your app’s core functionality doesn’t work with the
Siri remote it will be rejected. The app may, however, provide enhanced functionality in connection with a game controller or other peripheral
None
A maximum of two game controllers (plus one remote) can
be connected to an Apple TV at any given time.
DEMO
TVML
CONCLUSION ▸ tvOS works very well ▸ If you know
UIKit, it's easy to start ▸ Think about interaction
RESOURCES ▸ https://developer.apple.com/tvos/human-interface-guidelines/ ▸ "Ich glotz TV", @avbelow, Macoun 2015
▸ https://speakerdeck.com/toco/intro-to-tvos ▸ http://nerds.airbnb.com/tvos-focus-engine/ ▸ https://eternalstorms.wordpress.com/2015/10/05/pair-the-apple- tv-developer-kit-siri-remote-with-xcodes-simulator/
THANKS!
@NeoNacho
[email protected]
http://buegling.com/talks