Presenting the ultimate guide for a seamless handoff between UI/UX designers and Unity developers, covering everything you need to create pixel-perfect UIs and animations in Unity 2D and Canvas systems.
Whether you're a designer using Figma, Photoshop, or Spine, or a Unity developer building UI with Canvas or world-space sprites, this tutorial walks through all the best practices, pitfalls to avoid, and technical tips to ensure your game or app looks exactly like the mockup — no guesswork, no manual scaling.