ήʔϜͷঢ়ଶΛFOVNͰఆٛ enum State { case launching(side: Side) case operating(side: Side, player: Player) case passing(side: Side) case placing(side: Side, positions: [Position]) case result(Result) case resetting, branching, next } w ڞ༻ܕͷFOVNͳΒ֤εςʔτ͝ͱʹඞཁͳ͚ͩΛ࣋ͯΔ