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リファクタリング・チャレンジ リバーシ編
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Yuki Yasoshima
May 16, 2020
Programming
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リファクタリング・チャレンジ リバーシ編
Yuki Yasoshima
May 16, 2020
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Transcript
:VLJ:BTPTIJNB!ZBTP@TBO ϦϑΝΫλϦϯάɾνϟϨϯδ Ϧόʔγฤ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT
ԿΛϦϑΝΫλϦϯά͢Δͷ͔ w ͦΜͳʹ'BUͰͳ͍ͷͰʁ w ήʔϜͷίʔυͱͯͪ͠ΌΜͱཧ͞Ε͍ͯͳ͍ํ͕ʁ w ࣌ؒ࣠ํͷঢ়ଶཧ͕࠷ॏཁ w ઃܭύλʔϯΏΔ;ΘͰ w
֎෦ϥΠϒϥϦΘͳ͍ɻ7JFXʹखΛ͚ͭͳ͍
Ͳ͏ͬͯίʔυΛཧ͢Δ͔ w ίʔυΛ͋Δ͖ܗʹ͢ΔʢύλʔϯʹΊΔͷͰͳ͍ʣ w ᐆດ͞Λͳ͘͢ʢܕؔͷ࡞ΓํͳͲʣ w ҙຯ͕Θ͔ΔΑ͏ʹ͢Δʢ໊લͷ͚ํɺॲཧͷྲྀΕͳͲʣ w ͭΛղܾ͢Εผͷղܾ͘͢͠ͳΔ w
Ͳ͜·ͰΔ͔ཧͱ࣌ؒͱͷ݉Ͷ߹͍
ঢ়ଶͷཧ
େ·͔ͳঢ়ଶભҠ ήʔϜ݁Ռ ։࢝ 6*ͪ ૢ࡞ͪ ύεͪ ஔத Ϧηοτ MBVODIJOH QBTTJOH
PQFSBUJOH QMBDJOH SFTVMU ή ʔ Ϝ ऴ ྃ ήʔϜத ४උྃ ࣍ͷϓϨʔϠ͚ͩ ஔ͚ͳ͍ ύε͢Δ ϓϨʔϠަ ஔ͘ ͲͪΒ ஔ͚ͳ͍ ϓϨʔϠަ
ήʔϜͷঢ়ଶΛFOVNͰఆٛ enum State { case launching(side: Side) case operating(side: Side,
player: Player) case passing(side: Side) case placing(side: Side, positions: [Position]) case result(Result) case resetting, branching, next } w ڞ༻ܕͷFOVNͳΒ֤εςʔτ͝ͱʹඞཁͳ͚ͩΛ࣋ͯΔ
શମͷߏ
Ϋϥεߏ 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS ݺͼग़͠ ݺͼग़͠ ௨ ௨ %BUB4UPSF อଘ
ಡΈࠐΈ w *OUFSBDUPSήʔϜͷঢ়ଶΛཧɻΞϓϦͷத৺ w 1SFTFOUFS*OUFSBDUPSͱ7$ͷڮ͠
ΦϒδΣΫτͷࢀর 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS 4USPOH 8FBL w ສ͕Ұ7$͕κϯϏʹͳͬͯ*OUFSBDUPSͱܨ͕ͬͯͳ͚Ε༨ܭͳΠϕϯτ ΛແࢹͰ͖Δ γϯάϧτϯ
ࡉ͔͍ίʔυͷཧͷྫ
OFYU5VSO ϦϑΝΫλϦϯάલ func nextTurn() { guard var turn = self.turn
else { return } turn.flip() if validMoves(for: turn).isEmpty { if validMoves(for: turn.flipped).isEmpty { self.turn = nil // ...ॲཧ͍Ζ͍Ζ } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } w UVSO͕OJMͰདྷͯྑ͍ͷ͔ʁ w UVSOͷঢ়ଶ͕Θ͔Γʹ͍͘ w ذͨ͠ޙͷॲཧ͕ଟ͍
OFYU5VSO ϦϑΝΫλϦϯάத w UVSOΛTJEFʹͯ͠OJMΛ࠷ ॳ͔Βআ֎ w DVSSFOUͱOFYUʹ͚Δ w CPBSEͰWBMJE.PWFT w
ذͨ͠ޙͷॲཧ࣍ͷ εςʔτΛฦ͚ͩ͢ func nextTurnState(from currentSide: Side) -> State { let nextSide = currentSide.flipped if board.validMoves(for: nextSide).isEmpty { if board.validMoves(for: currentSide).isEmpty { return .result(board.result()) } else { return .passing(side: nextSide) } } else { return .operating(side: nextSide, player: player(for: nextSide)) } }
OFYU5VSO ϦϑΝΫλϦϯάޙ w WBMJE.PWFTJT&NQUZ ΛDBO1MBDFʹஔ͖͑ w ωετΛઙ͘͢Δ func nextTurnState(from currentSide:
Side) -> State { let nextSide = currentSide.flipped if board.canPlace(for: nextSide) { return .operating(side: nextSide, player: player(for: nextSide)) } else if board.canPlace(for: currentSide) { return .passing(side: nextSide) } else { return .resulting(board.result()) } }
·ͱΊ w Կͳ͘ͱঢ়ଶཧ w ঢ়ଶ͕ཧͰ͖ΕߟྀෆΛݟ͚͍ͭ͢ w ᐆດ͞Λল͘ɺҙຯ͕௨͡Α͏ʹ͢Δ w 7JFX$POUSPMMFS7JFXΛཧ͢Δ͚ͩɻΞϓϦͷຊମผ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT