started about ten years ago as a professional JAVA developer. I quickly moved from programming to design, from startup to a corporation, to an agency and finally to another startup - GoodData, where I work now.
quite often. That’s because I lead UX design workshops, trying to educate web designers, product managers and fledgling UX designers to respect the human who will be using their software
needs of the people that attend it. There’s one single theme, that I did not anticipate. Something I did not know was a part of the UX designer’s skill-set.
important it is and how much a proper critique can improve their design skills. Most people also think critique is easy. But good, meaningful, productive critique is very hard to master. The Dunning-Kruger effect does not help either.
is always based on research or results of usability testing. l always think more about arguments based on research, usability testing and user observation in general. I’m interested in good psychology and design research papers. E-mail:[email protected]
skillz? Well, why not, but it won’t work as a critique session. Only call for critique if you want your design improved. This has to be your main motivation.
in your footsteps. Just show them where did you intend to go - what were your design goals and constraints? It’s a good idea to stop them (show your failed designs) if they’re headed in a wrong direction.
extremely tempting to rationalize your design decisions – to explain why you did the things the way you did. This is a mechanism to protect your mind from the cognitive dissonance. Look for it and counter this reaction with the conscious mind.
remember much of it in a few days. Human memory is not a good tool to hold potentially dissonant information. According to research, you will continue to warp everything you remember so it conforms to your beliefs.
spear, things look differently. People think they help you, by expressing their opinion. But it looks differently on the other side, doesn’t it? Design critique needs to follow certain rules to be effective.
get a chance, I would like to give you some feedback. Can I buy you a beer or send you an email? OMG! They redesigned their site, again. What a #ux #fail Imagine your reaction to these two statements. Which one would you likely respond to? On one side is a offer to help. On the other something entirely different.
know their design goals, constraints and target audience. Without it, you cannot objectively evaluate the quality of the design. Yet it happens to be done this way so often.
a foggy day, unable to see most of its beauty and flaws. When in doubt, ask. If you do not know what to ask to break that “I’dont like that” feeling down, we’ll come to that in a few moments.
want to help by proposing a different solution. That’s not a bad thing per se, but don’t force it. Mention the idea and only explain more if the designer is interested.
of session. Even if it is more time consuming to go through the design with multiple people this way. They are far easier to moderate than group sessions. Some people behave very differently when in a group.
people at most. And it’s a good idea to appoint a moderator, that will keep the discussion civil and on topic. Other helpful tools are - round robin (ask them in sequence) or directly ask questions.
not know, where to start. Or you just have a feeling you can’t really pinpoint. You can’t tell, what you like or dislike. These two emotions are just signals from your subconsciousness. This is your intuition speaking.
in this way? ‣ Use the 5 Whys to dig deeper. Why had the designer used this particular design element? But use it sparingly. Why questions might provoke the designer to defend himself and start rationalizing. Or the people really might not know why :)
emotionally ‣ Be specific ‣ Learn to listen Accept the critique without defending yourself. Get some distance between yourself and your design. Try to get to the point. And learn to listen and understand.