Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Creativity, innovation & our responsibility to f*ck about

David Burton
October 19, 2012

Creativity, innovation & our responsibility to f*ck about

Three little words that we've been focusing on over the last couple of years: creativity, innovation & responsibility.

These are my slides from WDC 2012, where I share a few things we've learned and that have worked for us

I've added notes to the slides so they'll make more sense without me mumbling over the top of them

http://2012.webdevconf.com

David Burton

October 19, 2012
Tweet

Other Decks in Design

Transcript

  1. Whatever we do, I’m sure we all want to put

    our superpowers to good use, yeah? That’s why we’re here
  2. OK, so I used to be a kayaker. It got

    a little too dangerous
  3. I’m a fly fisherman I got stuck in a bog

    & nearly died I fell in a crevasse & nearly died
  4. I’m a huge fan of duct tape. It can fix

    anything - apart from my code
  5. I’m an expert speed dobber. That means I draw rocket

    ships on other people’s work when they’re not looking People have said it’s not big or clever but...
  6. & I’m a designer Here’s our latest work of which

    I can’t take much credit for...
  7. We’ve changed what we do & how we do it,

    & we’re proud of what we’ve achieved
  8. The C word. We believe everyone is creative. Not just

    designers of those with creative in their job title Gartner said there were 5 creative outlooks/ windows.
  9. These people love research. Presented with a huge box of

    lego, they’d spend a lot of time on Google first
  10. These people like arranging & rearranging. They look for patterns

    & combinations. They may start sorting our lego into colour and shape
  11. These people will tip all the lego on the floor

    & make it up as they go along. They crave excitement & spontaneity, & are too impatient to follow instructions or constraints
  12. These guys want to know what we’re building & why.

    They search for meaning from the get go. This can be difficult & dangerous
  13. Mavericks want to know WTF we’re doing playing with lego?

    Useful for reality checks, but you need to explain ideas to them with care & structure
  14. We rely heavily on experience. Like trains going down a

    track. Imagine if every time you saw your pants in the morning you had to work out what they were & what to do with them
  15. Our brains work like water flowing down a river bed,

    following its usual course, taking the path of least resistance. Let’s call these rivers of experience.
  16. The more rivers of experience we make, the more new

    ideas we’ll be capable of. Our experiences are unique to each of us. Our ideas will also be unique Make more rivers by doing things differently, trying new things, going to new places, taking risks, and leaving our comfort zones.
  17. Let’s park all that and move on to a new

    analogy: Ideas are like new shoots
  18. You can’t tell if a plant is a flower or

    a weed until its grown on a bit. We need to hold off judgement (at the early stages) with ideas too. We sometimes call our innovation lab our greenhouse
  19. Plants need light & water to grow. Ideas need energy

    & acceptance to grow We need to say ‘yes and’ in these early stages and save ‘no because’ for later
  20. We need to give ideas need time to grow &

    bloom. It’s good to disconnect, get some distance and let ideas develop & stew
  21. Here’s our simple definitions behaviour vs process inspiration vs perspiration

    One can be practiced & improved, the other is about dedication & determinations
  22. The further you can blow a situation apart with creative

    thinking, the more chance you have of finding a unique & suitable solution to focus down on
  23. Innovation is about focus & determination. Knowing when to listen

    & when not to. Knowing who to listen to and who not to.
  24. Rephrasing Q’s to get new perspectives. Be like Columbo and

    don’t rest until you’ve found the right answer
  25. We have to know how tech works, what it can

    do, and what that means to behaviours and cultures
  26. But we mustn’t be afraid to break the rules The

    best work comes from subversion, surpise & turning conventions n their head
  27. But failure is OK Especially if you’ve being trying your

    hardest, pushing for the right things & not giving up it’s also OK if you understand why, don’t repeat it and progress
  28. Innovation is about getting things done Prototypes, proofs of concept,

    diagrams & sketches help get things made Real so we can test, evaluate, improve or start again Get going, then get better
  29. Innovation is often more about the journey than the outcome

    Make sure you keep your eyes open & take everything in
  30. We’re still playing with multiple screens 8 monitors, 8 browsers,

    8 smart phones, 8 paddles, 1 ball, 2 goals
  31. And we’re building our own 3D printer to embark on

    a new design & manufacturing adventure
  32. We have a responsibility to our employers, our clients &

    our end audiences - to deliver the best solutions possible
  33. We have responsibilities to our colleagues our collaborators and our

    industry communities - to help, support and push ourselves
  34. What will people want? What will people need? How will

    they access what we build? ...in 1 yr time? ...in 2 yrs ... in 10 yrs?
  35. Do we really need an iPhone app for every brand

    we interact with? Do we really need more data visualisations that aren’t pretty & don’t show us what the data means easily enough? Look at these peelers/ coreres/splitters. WTF? Just buy a knife!
  36. Don’t just follow trends. Make things that matter, that are

    not lazy or wasteful or clutter Make significant things
  37. In January, there were 8milliion people in the UK that

    had NEVER been online Think what they’ve missed out on - money savings, time savings, knowledge, learning, entertainment & socially We can help, we have responsibility to help
  38. Bill McDonough, in his book Cradle to Cradle urges us

    that we need to make things: “not just less bad, but more good” “...it’s the C20th & the best we can do is put wheels on our luggage”
  39. We also have a responsibility to ourselves: to our development,

    to our careers, to our happiness To our mastery
  40. & I think we have a responsibility to f*ck around

    Not in trivial, wasteful, annoying ways. But in ways that make us more innovative & creative I mean f*cking about in ways which..... [drum roll here]