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From Cardboard to Daydream - The Evolution of VR on Android

From Cardboard to Daydream - The Evolution of VR on Android

From Cardboard to Daydream is about the evolution of VR on Android, a bit of history, the innovations spun by Google's VR efforts and what does your app needs to be a Daydream app. The presentation includes a code walkthrough and even a small app demo.

All About Android (N, TV, VR,..)
GDG-NYC July 2016 Meetup: https://www.meetup.com/gdgnyc/events/230848485/

Oscar Salguero

July 11, 2016
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  1. Cardboard • Created by David Coz and Damien Henry, Google

    engineers at the Google Cultural Institute in Paris, in their 20% "Innovation Time Off" • A VR Viewer for your smartphone made of cardboard, plastic focal lenses, capacitive tape • Introduced in Google I/O 2014 • Cardboard allows us to experience virtual reality in a simple, fun, and affordable way
  2. Cardboard is Open • Specs for cardboard viewers were released

    to the public and since then multiple vendors have created an infinity of viewers • All the intel on how to create a cardboard app are out there in the Internet
  3. Cardboard Innovations - JUMP • JUMP: VR Video in 360

    degrees • JUMP Assembler: Camera software that stitches video from multiple cameras to create immersive VR content. • The JUMP camera rig holds 16 GoPro cameras. • Youtube + JUMP • GoPro Odyssey: Based on JUMP. Makes 16 HERO4 cameras act as one, frame-level synchronization.
  4. Cardboard Innovations - Expeditions • Tools for teachers to take

    classes to virtual field trips • 1 million students have been taken to expeditions in the last year alone
  5. • High quality content with narrative • Presence: all your

    senses lineup to make you feel “YOU ARE THERE”, spatial audio immersion will help a lot. • Live environment refreshing at 60fps all day every day Daydream’s Experience
  6. Daydream’s Experience • Engage users beyond novelty • Users: Longer

    and more extensive than the apps available for Cardboard... 30+ min session while the user is at home. • Let users try your experience • Single purchase to unlock the entire experience
  7. Daydream’s Experience • Controller: Broad and expressive gesture vocabulary, point,

    inspect, swing or move objects, 3rd person character control, flying, etc... • Not only for VR, think AR, MR and “beyond reality”
  8. Daydream Apps • A Daydream app is an app that

    is completely 3D, there are no 2D flows, no navigation bar, soft button bar or status bar • A hybrid app contains both 2D and Daydream experiences
  9. Submitting DayDream Apps for Review 8. Stable horizon line 9.

    Users initiate movement 10. Honestly represent content 11. App uses the Daydream Controller 12. App has a VR Icon 13. App has a 360 photosphere screenshot 1. App installs and runs (no crashes) 2. Does the app maintains 60 FPS over long periods of time on a Daydream-ready phone? 3. Never go to 2D 4. App stays in landscape mode 5. Use immersive full-screen mode 6. Users can focus on elements 7. App maintains head tracking
  10. What should you create? • Keep in mind that we

    are pretty early and VR experiences are evolving… • Relaxing VS Exciting experiences? • VR Genres? (still being explored and created) • Your imagination is the limit!
  11. Setting Up the Dev Kit 1. A Nexus 5X or

    6P (your headset phone) 2. The latest Android N Preview, Android SDK and NDK 3. A spare phone that will be your controller (an old Nexus 5 with KitKat will do) 4. Download controllerpaint.apk and install it on the headset phone
  12. Setting Up the Dev Kit 5. Download controller_emulator.apk and install

    it in the controller phone 6. Set up some permissions and Bluetooth connections (more here) 7. You are good to go!