examines the social needs of a particular group given existing technologies and suggests how new technology could meet those needs. • The technology approach usually designs new technologies to benefit a social group, such as designing innovative technology to benefit the learner. • The missing approach involves examining how new technology is currently being used by these social groups, such as how teachers are currently using innovative technology. • The social-technical gap is the divide between what we know we must support socially and what we can support technically (Ackerman, 2000).
usually designs new technologies to benefit a social group, such as designing innovative technology to benefit the learner. • The missing approach involves examining how new technology is currently being used by these social groups, such as how teachers are currently using innovative technology. • The social-technical gap is the divide between what we know we must support socially and what we can support technically (Ackerman, 2000). • Technology Learner
involves examining how new technology is currently being used by these social groups, such as how teachers are currently using innovative technology. • The social-technical gap is the divide between what we know we must support socially and what we can support technically (Ackerman, 2000). • Learner Technology • Technology Learner
is the divide between what we know we must support socially and what we can support technically (Ackerman, 2000). • Technology = Learner • Learner Technology • Technology Learner
is the divide between what we know we must support socially and what we can support technically (Ackerman, 2000). • Technology = Learner • Learner Technology • Technology Learner
fascinated by the technology, and couldn't wait to get to use it. Even though computers are becoming more common now in schools and homes, the head- mounted display was still novel enough that students looked for excuses to use it. In -fact, some of the more intelligent, energetic students would put the HMD on even if it was turned off! 19
of the less exciting parts of the program, such as making actual animal observations. • However, it was obvious that the system needed some major redesign before it was ready for general use. 20
widespread in schools, and even then there are only two or three per classroom in many schools, it seems reasonable to expect that VR won't show up in the classroom for ten years or more. • While VR can be used to teach concepts, such systems have a chicken and egg problem ---it takes a lot of time and effort to generate enough content to make a system that teaches concepts worth while. 21
from based on their qualifications, their availability, their price, their ratings and reviews. You can connect instantly or book in advance. • Once you’re in a Helpout, you can do more than just talk— you can share your computer screen, collaboratively edit a presentation, or record your Helpout. 27