Designing a city that talks back to you

F8fb7cd486fb7c046de276f9a1f5981f?s=47 Sami Niemelä
October 25, 2011

Designing a city that talks back to you

A brief introduction to urban informatics and a case study of Urbanflow Helsinki, as shown at Helsinki City Hall Oct 25th, 2011.

F8fb7cd486fb7c046de276f9a1f5981f?s=128

Sami Niemelä

October 25, 2011
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Transcript

  1. 1.

    — www.nordkapp.fi — @Nordkapp Urban Informatics, or designing for a

    city that talks back to you Sami Niemelä Creative Director, Nordkapp
  2. 3.
  3. 19.

    photo credit or URL here, strtch to left cellphone coverage

    project Sha Hwang @ Stamen Cellphone Coverage
  4. 35.

    + +

  5. 39.

    X pcs different types of screens in the nodal points

    of public and pedestrian traffic, with integrated mobile and web services THE VISION
  6. 40.
  7. 45.
  8. 52.

    1750mm 1000mm 850mm 658mm 0 1750mm 1000mm 850mm 658mm 15

    1750mm 1000mm 850mm 658mm 15 1750mm 1000mm 850mm 658mm 0 1750mm 1000mm 850mm 658mm 10 1750mm 1000mm 850mm 658mm 15 1750mm 1000mm 850mm 658mm 15 1750mm 1000mm 850mm 658mm 10 How about ergonomics?
  9. 56.

    1 — Wayshowing; “where is xyz?” 2— What is happening

    and where? 3— Direct feedback to the city
  10. 57.
  11. 59.

    Finding: The locals feel they have no need to urban

    screens (until a such concrete need arises)
  12. 61.
  13. 64.

    Attract The screen is a living object that that subtly

    attracts attention, enticing the person to approach, even in a passive mode.
  14. 65.

    Inform The screen gives useful and immediate information. It entices

    users to invest time in the interaction and gives them the means to control and display relevant information.
  15. 66.

    Encourage The way in which the screen behaves encourages interaction

    and exploration. The screen can be touched anywhere.
  16. 69.
  17. 71.
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  19. 74.
  20. 79.