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AIGA/Refresh Columbia Design Research

Sam Kapila
November 19, 2014

AIGA/Refresh Columbia Design Research

Nov 19th, 2014, at SoCo Work in Columbia, SC

Sam Kapila

November 19, 2014
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Transcript

  1. What is design research? Seeking out information and data to

    help 
 define and solve goals and design problems, leading to a solution.
  2. Erika Hall’s reasons to do design research • Solves a

    problem that the client may or may not be aware of • Discover cultural, social, or economical factors that may not be previously obvious • Competitive edge • Setting valid goals for a foreseeable future
  3. Why else do we do design research? • Consider the

    right solution or number of possible solutions for a design problem • Use the research to narrow down options • Add value to what designers do and create 
 (we are not decorators; this is an opportunity)
  4. Benefits of design research • Defend design decisions that are

    right for the user, brand, website, etc. rather than based on the client or designers personal preferences • Get print and web designers, developers, art directors and clients on the same page, trying to solve the same problem • Decisions based on FACT rather than ASSUMPTION • It gives us a strategy or at least a starting point other than…
  5. …And what happens when we don’t research • Risk factor

    goes up (Jeffrey Veen in intro for Mental Models by Indi Young) • Heavy reliance on design trends that do not suit the client or design solution • Decisions more likely to be arbitrary or subjective • Not solving the right problem, if at all
  6. Risk factors • Going off-brand or off-personality • Possibility of

    insulting the audience • Harming the user experience • mismatched trends applied to design
  7. FLAT DESIGN IT IS NOT A DESIGN TREND. 
 IT

    IS MODERNISM REPEATING ITSELF, AGAIN.
  8. The Hamburger Pizza Parallax (I’m working on a more catchy

    name… but for now… it’s food related)
  9. What they found • User tests included three types of

    RWD-friendly menu styles: • The three-line Hamburger menu icon • The three-line Hamburger menu icon designed as a button (outlined box) • The word “Menu” • An outlined box with the word “Menu”
  10. The Dangers of Parallax • bloated code, not necessarily RWD-friendly

    or cross browser friendly • “May enhance but do not improve the user experience” • Scrolling for longer periods of time and more effort required • Caused vestibular side effects or vertigo
  11. 60% of the time, 
 I research every time* *I

    don’t actually have research that backs up this statistic, but I do have this GIF, so it seems like the right number.
  12. Types of Research • Qualitative (ethnographic, interviews) • Quantitative (surveys,

    testing, analytics) • Internal or External (competitive) audits
  13. Potential Research Goals • Solve a problem (including one the

    client may not know about) • Sell something • Build guidelines or structure • Compete, justify • Reflect, analyze
  14. How to conduct research • Background checks and history (audit)

    • Interviews • Competitive Market Study • SWOT Analysis
  15. User Interviews • Realize the you’re designing for the user,

    not other designers or clients. • Remove your ability to assume what the user needs or will say • Ask general questions to gauge experience and feedback, without narrowing it down too much • Analyze what you learned
  16. Starter Interview Questions
 for Clients • Who are you? •

    Who needs to know? • How will they find out? • Why should they care? — Marty Neumeier, brand strategist
  17. When everyone zigs, ZAG! — Marty Neumeier, brand strategist and

    author of The Brand Gap, Zag, and The Designful Company
  18. How? • Make wordlists • Merge unexpected ideas • Find

    patterns and similarities • Don’t marry one idea; work on iteration
  19. More than one answer might be right. Michael McVicar, Red

    Antler, and Mike Davenport, Swarm App
  20. John Kane’s rules for choosing typefaces, and how it applies

    to design decisions • Actual content • The context it exists in • Historical connotations • The intended audience
  21. How we access the web (Steph Hay’s list during BDConf)

    • Touch • Click • Hover • Speak • Sense • Grab • Stretch • Listen • Pull • Push • Type • Swipe
  22. Edward DiBono’s six thinking hats • Managing • Information •

    Emotional • Logical • Optimistic • Creative