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Digital experiences that build brand, loyalty and sales

sbastion
November 15, 2011

Digital experiences that build brand, loyalty and sales

Internet Summit 2011 Pre-Conference Intensive: Content, Design & Usability Session. Download the .ppt to see notes and references: http://www.slideshare.net/sbastion/is11-usability-preconsession1sherrybastionlenovo

sbastion

November 15, 2011
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  1. 1 INTERNET SUMMIT 2011 Pre-Conference Intensive Program: Design, Content &

    Usability DIGITAL EXPERIENCES THAT BUILD BRAND, LOYALTY & SALES
  2. 2 All companies strive to create positive, seamless, online and

    offline customer experience in hopes of moving their prospects through the all-important Marketing Funnel – from awareness to consideration to preference to purchase – and maximizing the customer’s lifetime value. ONE BRAND. MULTIPLE CHANNELS.
  3. 3 Consistency …the degree to which a brand is experienced

    , without fail, across all touch points or formats. Relevance …the level of fit between a customer needs, desires, and decision criteria and a brand’s offerings. WHAT MAKES SOME BRANDS SO GREAT?
  4. 4 You leave someone a little better or a little

    worse. - Dale Carnegie THERE IS NO SUCH THING AS A NEUTRAL EXCHANGE
  5. 9 What percentage of people admit to making a judgment

    about an organization’s credibility based solely on the design of their Website? Q: 75% A:
  6. 10 What is the average length of time it takes

    for someone to judge your Website’s visual design? Q: milliseconds (1/20th of a second) 50 A:
  7. 11 Great customer experiences don’t just happen. They are carefully

    evaluated, planned and executed. And while they are being consumed, they are evaluated again to ensure everything is working to plan. And then they are revised and adjusted and executed again. Over and over. It never ends because responding to customer needs should never end. WORK AS A TEAM
  8. THREE IMPORTANT PILLARS Definition: The Web design title is used

    interchangeably for both visual designers and code developers, perhaps because both roles focus on “front-end” issues: the skills they practice and use are very different. http://en.wikipedia.org/wiki/Web_design and http://en.wikipedia.org/wiki/Website-Design Definition: The structural design of shared environments, methods of organizing and labeling websites, intranets, and online communities, and ways of bringing the principles of design and architecture to the digital landscape. http://en.wikipedia.org/wiki/Website-Design Definition: The textual, visual or aural content that is encountered as part of the user experience on websites. It may include, among other things: text, images, sounds, videos and animations. http://en.wikipedia.org/wiki/Web_con tent CONTENT DESIGN INFORMATION ARCHITECTURE 12 USABILITY
  9. 13 “Anyone interested in communicating more effectively should reflect on

    the degree to which the format — or lack thereof — of their content supports or undermines the content’s message.” - Smashing Magazine Christopher Butler October 17th, 2011 EVEN BASIC FORMATS CARRY MEANING CONTENT INFORMATION ARCHITECTURE DESIGN
  10. 14 Web users are universally known to be task oriented

    and goal driven. Anticipate the ways they want to interact with your site and then build the functionality that enables them to do them. A visit to your Website should leave users saying (or thinking), “I did what I came to do.” HELP YOUR USERS SUCCEED
  11. 18 The WHY EARN A LIFETIME OF LOYALTY BY INSPIRING

    & REWARDING YOUR BEST CUSTOMERS
  12. THE INTERFACE IS THE BRAND Usability becomes the art of

    making visitors persistent – meaning they will stay on a site until they've achieved some goal of their own. Likewise, Brand becomes the art of making the customer trust you and want to know you. 19
  13. DESIGN FUTURE- READY WEBSITES Responsive Web design and other concepts

    are preparing designers and developers to meet the growing challenges. 20
  14. 21 “We are indeed entering a new age of Web

    design and development. “ “We will need to constantly work with new devices, resolutions and technologies to continually improve the user experience as technology evolves in the coming years.” - Smashing Magazine Kayla Knight January 12, 2011 NOBODY PROMISES IT WILL BE PAINLESS
  15. BE CAREFUL OUT THERE... SHERRY BASTION Web Creative Director, Lenovo

    US Follow me on Twitter: sbastion Tweet reviews to: #ISUM11 22