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Segue16: The Artist as Critic – Jasper Hauser

Segue16
November 11, 2016

Segue16: The Artist as Critic – Jasper Hauser

Taking the long view on mobile development from a product strategy perspective, Jasper shares his viewpoint on successful app development from his experience at Facebook.

Segue16

November 11, 2016
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  1. “Art is a question to a problem. Design is a

    solution to a problem.” John Maeda
  2. 1. research before design 2. go-no-go; is there an opportunity?

    3. design before engineering 4. build a working “prototype” 5. go-no-go; how close do good? 6. build towards scoped release 7. dog-food 8. go-no-go; is it good enough? 9. observe and fix 10. go-no-go; high enough return? Make Decisions Regularly A B C D