Taking the long view on mobile development from a product strategy perspective, Jasper shares his viewpoint on successful app development from his experience at Facebook.
3. design before engineering 4. build a working “prototype” 5. go-no-go; how close do good? 6. build towards scoped release 7. dog-food 8. go-no-go; is it good enough? 9. observe and fix 10. go-no-go; high enough return? Make Decisions Regularly A B C D