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Segue16: Making sense: Designing with haptics – Guido Bouman

Segue16
November 11, 2016

Segue16: Making sense: Designing with haptics – Guido Bouman

On recent mobile hardware you can custom-design how your app feels, in a literal way. We'll go through why and how.

Video: https://medium.com/segue16/making-sense-designing-with-haptics-40b8e77a1b9f

Segue16

November 11, 2016
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  1. SEGUE16 MAKING SENSE: DESIGNING WITH HAPTICS Q42 GUIDO BOUMAN Focusing

    on touch as an addition to sight & hearing. Making sense: Designing with haptics
  2. SEGUE16 MAKING SENSE: DESIGNING WITH HAPTICS Q42 GUIDO BOUMAN [The

    Taptic Engine provides] a way to physically engage users with tactile feedback that gets attention and reinforces actions. – Apple “ ”
  3. SEGUE16 MAKING SENSE: DESIGNING WITH HAPTICS Q42 GUIDO BOUMAN Free

    in Apple UI elements like buttons, date-pickers or modals.
  4. SEGUE16 MAKING SENSE: DESIGNING WITH HAPTICS Q42 GUIDO BOUMAN Three

    kinds of feedback • Notification • Impact • Selection
  5. SEGUE16 MAKING SENSE: DESIGNING WITH HAPTICS Q42 GUIDO BOUMAN Remember,

    design for haptics. Your users will love you for it.