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From 2D to 3D: Building memorable AR experiences

From 2D to 3D: Building memorable AR experiences

An overview of a few interactions you can work with using ARKit & SceneKit for iOS

- Tracking the camera position
- Blendshapes
- Rigged animations
- Moving objects

Presented at IOSoho NYC Meetup on 5/21/2018

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Sonam

May 21, 2018
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Transcript

  1. From 2D to 3D: Building memorable AR experiences Sonam Dhingra

    iOS Engineer @s23nyc - Nike’s Digital Innovation Lab Sdhingra89gmail.com | @sdhingra89 May 21st, 2018
  2. THE PLAN AR Experience Overview Tip #1: Use the Camera

    position Tip #2: Blendshapes & Skinned Animations Tip #3: Movement
  3. WHAT WE WILL INVESTIGATE

  4. MENTAL AR EXPERIENCE BREAKDOWN ACTIVE PASSIVE Blendshapes Controls Hotspots Visual

    Triggers METADATA 2D Overlay
  5. CAMERA POSITION : ARSCNViewDelegate

  6. CAMERA POSITION : ARSCNViewDelegate

  7. CAMERA POSITION : ARSCNViewDelegate

  8. BLENDSHAPES

  9. BLENDSHAPES Tool: Collada morph adjuster: github

  10. SKINNED OR RIGGED ANIMATIONS

  11. MOVEMENT

  12. MOVEMENT

  13. MOVEMENT

  14. THANK YOU Future talk: Active AR experiences Sonam Dhingra iOS

    Engineer @s23nyc - Nike’s Digital Innovation Lab Sdhingra89gmail.com | @sdhingra89 May 21st, 2018