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Copacetic Collaboration

Sparkbox
March 25, 2021

Copacetic Collaboration

Designers and developers working in harmony.

Sparkbox

March 25, 2021
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  1. #SparkboxUnConf

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  2. #SparkboxUnConf
    Your Building Problem

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  3. Copacetic Collaboration
    Designers and developers


    working in harmony
    Philip Zastrow | Frontend Designer

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  4. Critical Question:


    What are the criterion and
    how can designers and
    developers come together to
    enact their collective goal?

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  5. Criteria 1


    Encourage Constant


    Communication
    The best tool is the most e
    ff
    ective tool.

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  6. YOUR BUILDING PROBLEM
    E
    ff
    ective communication is rooted in
    relationships between people, not in
    tools or methods, and it requires a
    regular dialogue between parties.

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  7. YOUR GETTING STARTED PROBLEM
    Ways to communicate in dialogue
    Written explanations of expected
    behavior and interaction


    ‣ Leave room for feedback


    Demos and decomps


    Pair design and development


    ‣ Video calls and screen sharing


    ‣ Use the browser dev tools to
    tweak and adjust styles
    Keys and guides


    ‣ Added layers and artboards to
    guide and explain the comps


    Prototypes


    ‣ Visual: Figma, Keynote, After
    E
    ff
    ects, et al


    ‣ Code: CodePen, Web
    fl
    ow, et al

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  8. Written Explanations

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  9. Keys and Guides

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  10. Decomps

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  11. Criteria 2


    Ensure Con
    fi
    dent
    Conclusions
    Leave no room for assumptions.

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  12. YOUR BUILDING PROBLEM
    One of the biggest barriers to e
    ff
    ective
    communication and collaboration is
    misunderstanding due to unmet,
    unstated, and unknown expectations.

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  13. YOUR GETTING STARTED PROBLEM
    Opportunities and ways
    to encourage a culture of
    understanding between
    your designers and
    developers.
    Action Items and Goals


    ‣ Make a list that is attainable and
    visible to the whole team.


    Repeat Back Expectations


    ‣ Designers repeat back to
    developers what they understand
    the devs need and vice versa.


    Retrospectives


    ‣ Regular checks for how things are
    going and what can be improved.


    Third-Party Helpers


    ‣ Get help when there are clear
    communication breakdowns.

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  14. Retro Prime Directive
    Regardless of what we
    discover, we understand and
    truly believe that everyone
    did the best job they could,
    given what they knew at the
    time, their skills and abilities,
    the resources available, and
    the situation at hand.

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  15. Criteria 3


    Embrace Creative
    Curiosity
    Experiment and iterate together.

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  16. YOUR BUILDING PROBLEM
    The designer and developer
    relationship and process should
    look more like a dance than a
    shopping list.

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  17. YOUR GETTING STARTED PROBLEM
    Ways to spark creativity


    amongst your team and
    between designers and
    developers.
    Experimentation


    ‣ Work through di
    ff
    erent ideas
    both in design tools and code
    editors and iterate on the ideas.


    Group Improvisation


    ‣ Work with freedom to try new
    things and to push limits.


    ‣ See Ben’s article on The Foundry.


    Share What You Learn


    ‣ Team and project demos.


    ‣ Get feedback and answer
    questions.

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  18. Thank You!
    …and happy collaborating!

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