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HyperIsland & Skype 2011

HyperIsland & Skype 2011

A brain dump for the students at HyperIsland Stockholm. What I believe a designer is, what influences him, how does he solve problems, preserve beauty and craft, and how is all this done at Skype.

Steve 'Buzz' Pearce

November 07, 2011
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  1. properties actions events first name last name title middle name

    nickname gender birth date language(s) nationality occupation, marital status description interests website(s) networks/memberships services/apps tags/categories notes country city state street + number, post code picture video avatar more/previous pictures availability status message current location local time skype ID (skypename) phone numbers email addresses third party send invitation to connect call (on available channels) videocall send video message send audio message send text (on available channels) send letter/mail share media (consume together) share activity (do together) share screen (show/present) send (file, contacts,…) (give) share activity (do together) nudge poke schedule conversation open last conversation show history of conversations search history of conversations delete all history of conversations delete part of history of conversations save/delete block/unblock rename tag/categorise annotate edit/add contact details add to group merge with view/edit schedule contact request call alert nudge first new message (no distinction of kind) subsequent messages missed call poke new invitation birthday reminder mood update properties actions events Element: contacts properties actions events Element
  2. Activity sharing Media sharing Video call Call States Idle Active

    communication IM Browsing Watching Organising Preparing Media sharing Video call Call IM Video call Call IM Call IM IM
  3. Activity sharing Media sharing Video call Call States Idle Active

    communication IM Browsing Watching Organising Preparing Media sharing Video call Call IM Video call Call IM Call IM IM
  4. Activity sharing Media sharing Video call Call States Idle Active

    communication IM Browsing Watching Organising Preparing
  5. Immersive The application supports an immersive experience. People can give

    total attention to the task and forget the rest. Postures
  6. Immersive The application supports an immersive experience. People can give

    total attention to the task and forget the rest. Multitasking The application supports alternating the focus of attention. People can do something else and keep an eye on Skype. This is great also for supporting collaboration. Postures
  7. Immersive The application supports an immersive experience. People can give

    total attention to the task and forget the rest. Multitasking The application supports alternating the focus of attention. People can do something else and keep an eye on Skype. This is great also for supporting collaboration. Background The application supports running in the background. People can immerse in other tasks or be away and receive notifications or quickly access Skype. Postures
  8. Uniformity... When there’s a need for a curve, we use

    the same one It’s 225px in diameter and sits on the co-ordinate x: -64px The uniform curve is 225px in width, which although being in contradiction to the rule of keeping circles as 2px divisions, means it can sit on x: -64px (dead center). To ensure a consistent curve, icons must be re-drawn when resized. Uniformity
  9. symbols carry specific and universal meaning Error Failure Problem Attention

    Warning Critical or fatal Rejected Blocked Inactive No-Entry Non-critical Missed Timed-out Away Non-critical Taxonomy