2007] Often low levels of participation = less useful system Other systems which engage people? Both use Game Mechanics (varying quantities) [Kim 2007] - VLE? Games (Video) Web 2.0
p = < 0.01 and 0.015 Contributions Low, with no diff. in Forum Posts, Votes or Quizzes. But slightly higher overall. Chi Squared, p = 0.07 Levels of Participation improved? Student Experience more positive? Questionnaire No obvious difference, very positive for both versions Interviews Again, both groups very positive, however ...
participants voted for everything. Some participants were gaming the system (Votes) Interviews Mentioned by several interviewees, both instigators and voyeurs. Voting = low effort for high reward (points) More difficult to motivate meaningful contributions e.g. (good) Forum Posts 1% Heavy Contributors 9% Intermittent 90% Lurkers [Nielsen 2006]
• Hramiak, A. (2007). “Evaluation and Analysis of Post Graduate Trainees’ Use of a Virtual Learning Environment”. • Kim, A. J. (2007). “Putting the Fun in Functional” (Presentation) (Various sources: see YouTube, Slideshare) • Koster, R. (2004). “A theory of fun for game design”. • McGinnis et al. (2008). “Enhancing E-Learning Engagement Using Design Patterns from Computer Games”. • Nielsen, J. (2006). “Participation Inequality: Encouraging More Users to Contribute”. http://www.useit.com/alertbox/participation_inequality.html • Sicart, M. (2008). “Defining Game Mechanics”. http://gamestudies.org/0802/articles/sicart