Upgrade to Pro — share decks privately, control downloads, hide ads and more …

How music works, using Ruby

How music works, using Ruby

That strange phenomenon where air molecules bounce against each other in a way that somehow comforts you, makes you cry, or makes you dance all night: music. Since the advent of recorded audio, a musician doesn't even need to be present anymore for this to happen (which makes putting "I will always love you" on repeat a little less awkward).

Sound engineers have found many ways of making music sound good when played from a record. Some of their methods have become industry staples used on every recording released today.

Let's look at what they do and reproduce some of their methods in Ruby!

See https://github.com/thijsc/how_music_works for all code examples.

Avatar for Thijs Cadier

Thijs Cadier

May 18, 2022
Tweet

More Decks by Thijs Cadier

Other Decks in Programming

Transcript

  1. How Music Works Thijs Cadier / / How music works

    RailsConf 2022 RailsConf 2022
  2. •Get interested, don’t understand it •Write Code •Understand it a

    whole lot better •Show the outcome of this to you all! My process 00 Thijs Cadier / / How music works RailsConf 2022
  3. Thijs Cadier / / How music works RailsConf 2022 What

    we are covering today: 01 What is music made of? 02 A very brief history of recorded music 03 Digital audio 04 Ampli fi cation 05 Making sounds 06 Mixing 07 Compression 01 What is music made of? 02 A very brief history of recorded music 03 Digital audio 04 Ampli fi cation 05 Making sounds 06 Mixing 07 Compression Thijs Cadier / / How music works
  4. A waveform that we perceive as having pitch, timbre and

    a tempo. What is music made of? 01 Thijs Cadier / / How music works RailsConf 2022
  5. From a sound source to your ear Thijs Cadier /

    / How music works RailsConf 2022
  6. How does the brain map a waveform? Thijs Cadier /

    / How music works RailsConf 2022
  7. Back in the day music was always live. Thijs Cadier

    / / How music works RailsConf 2022
  8. 02 A very brief history of recorded music Thijs Cadier

    / / How music works RailsConf 2022
  9. Digital audio A lot of numbers in a sequence Thijs

    Cadier / / How music works RailsConf 2022
  10. 3 def read_wave(path) 4 # Open the input wave 5

    reader = WaveFile::Reader.new(path) 6 # Prepare a buffer for all samples 7 samples = [] 8 # Loop through all buffers in the file 9 loop do 10 begin 11 # Read part of the file 12 buffer = reader.read(8198) 13 # Add it to the samples buffer 14 samples.concat(buffer.samples) 15 rescue EOFError 16 # We're at the end, return the samples buffer 17 return samples 18 end 19 end 20 end
  11. 22 def write_wave(path, samples) 23 WaveFile::Writer.new(path, wave_format) do |writer| 24

    writer.write(WaveFile::Buffer.new(samples, wave_format)) 25 end 26 end
  12. 14 def write_points_image(path, samples) 15 image = ChunkyPNG::Image.new(WIDTH, HEIGHT, BLACK)

    16 17 samples.each_with_index do |sample, i| 20 position = if sample > 0 21 HALFWAY - offset_from_halfway(sample) 22 else 23 HALFWAY + offset_from_halfway(sample) 24 end 25 26 image.rect(i, position, i + 8, position + 8, YELLOW, YELLOW) 27 end 28 29 separator_line(image) 30 31 image.save(path) 32 end
  13. 41 slices = samples.each_slice(samples_per_pixel).map do |samples| 42 positive_average = samples.select

    do |sample| 43 sample.positive? 44 end.sum / samples_per_pixel 45 46 negative_average = samples.select do |sample| 47 sample.negative? 48 end.map do |sample| 49 sample.abs 50 end.sum / samples_per_pixel 51 52 # Return both 53 [positive_average, negative_average] 54 end
  14. 1 drum = read_wave("input/drum.wav") 2 3 def amplify(track, ratio) 4

    track.map do |sample| 5 sample * ratio 6 end 7 end 8 9 louder = amplify(drum, 2.0) 10 write_wave("output/louder.wav", louder)
  15. 1 drum = read_wave("input/drum.wav") 2 3 def amplify(track, ratio) 4

    track.map do |sample| 5 sample * ratio 6 end 7 end 8 9 clipping = amplify(drum, 4.0) 10 write_wave("output/clipping.wav", clipping)
  16. 3 # Create output array 4 output = [] 5

    6 0..SAMPLE_RATE.times do 7 output << Random.rand(-30_000..30_000) 8 end 9 10 write_wave("output/noise.wav", output)
  17. 1 class Square 2 include Enumerable 3 4 def next_sample

    5 sample = if @position < @length / 2 6 20_000 7 else 8 -20_000 9 end 10 @position += 1 11 if @position > @length 12 @position = 0 13 end 14 sample 15 end 16 17 def each 18 loop { yield next_sample } 19 end 20 end
  18. 3 # Create a new oscillator 4 oscillator = Square.new(440,

    SAMPLE_RATE) 5 6 # Create output array 7 output = [] 8 9 oscillator.each_with_index do |sample, i| 10 break if i > SAMPLE_RATE 11 output << sample 12 end 13 14 write_wave("output/square.wav", output)
  19. 1 def next_sample 2 sample = Math.sin(@position * Math::PI /

    2) * 25_000 3 4 # Increment position 5 @position += @increment_by 6 7 # Reset position if over max 8 if @position >= frequency 9 @position = 0.0 10 end 11 12 # Return the sample 13 sample 14 end
  20. 3 SAMPLE_RATE = 44_100 4 5 # Create multiple oscillators

    6 a_note = Sine.new(440, SAMPLE_RATE) 7 c_sharp_note = Sine.new(554.37, SAMPLE_RATE) 8 e_note = Sine.new(659.25, SAMPLE_RATE)
  21. 10 # Create output array 11 output = [] 12

    13 0..SAMPLE_RATE.times do |i| 14 # Get the samples for all three notes 15 sample_one = a_note.next_sample / 3 16 sample_two = c_sharp_note.next_sample / 3 17 sample_three = e_note.next_sample / 3 18 19 output << sample_one + sample_two + sample_three 20 end 21 22 write_wave("output/chord.wav", output)
  22. 4 one = Sine.new(220, SAMPLE_RATE) 5 two = Square.new(220, SAMPLE_RATE)

    6 7 # Create output array 8 output = [] 9 10 0..SAMPLE_RATE.times do |i| 11 # Get the samples for all three notes 12 sample_one = one.next_sample / 3 13 sample_two = two.next_sample / 3 14 15 output << sample_one + sample_two 16 end
  23. 1 require_relative "../helpers" 2 3 bass = read_wave("input/bass.wav") 4 drum

    = read_wave("input/drum.wav") 5 piano = read_wave("input/piano.wav")
  24. 9 def sum_tracks(*tracks) 10 [].tap do |out| 11 for i

    in 0..tracks.first.length do 12 # Start with zero 13 summed = 0 14 15 # Loop through all the tracks and increment 16 # the summed sample with its value 17 tracks.each do |track| 18 next unless track[i] 19 # Increment the summed sample, but first 20 # make it a bit less loud so we don't clip 21 summed += track[i] / 1.5 22 end 23 24 # Append the summed sample to the output 25 out << summed 26 end 27 end 28 end
  25. Thijs Cadier / / How music works RailsConf 2022 0

    1 2 3 4 5 6 7 8 9 10 4 8 12 16
  26. Apply compression with a ratio Thijs Cadier / / How

    music works RailsConf 2022 0 1 2 3 4 5 6 7 8 9 10 4 8 12 16
  27. Apply compression with a ratio Thijs Cadier / / How

    music works RailsConf 2022 0 1 2 3 4 5 6 7 8 9 10 4 8 12 16
  28. Apply make up gain Thijs Cadier / / How music

    works RailsConf 2022 0 1 2 3 4 5 6 7 8 9 10 4 8 12 16
  29. 5 def reduce_peaks(track, treshold, ratio) 6 [].tap do |out| 7

    track.each do |sample| 8 if sample > treshold or sample < -treshold 9 out << sample / ratio 10 else 11 out << sample 12 end 13 end 14 end 15 end
  30. 23 peaks_reduced = reduce_peaks(input, 1000, 8) 24 makeup_gain_applied = apply_makeup_gain(peaks_reduced,

    12.0) 25 26 # Write it to disk 27 write_wave("output/final.wav", makeup_gain_applied)