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Francigenr
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Tiago Martinho
May 01, 2018
Technology
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Francigenr
Tiago Martinho
May 01, 2018
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Transcript
FrancigenR Personalizza il tuo viaggio Conosci esploratori come te 15-16.11.2016
HackathonBiz
Aspettative
None
Realtà
None
None
None
None
None
Problemi
Problemi Difficile pianificare il viaggio
Problemi Difficile pianificare il viaggio Interessi? Preferenze?
Problemi Difficile pianificare il viaggio Interessi? Preferenze? Soli → come
trovare altri
Chi sono i loro clienti? PMIs
Soluzione
Soluzione
Value Proposition Bici / piedi + Accessibilità
Value Proposition Bici / piedi + Accessibilità Ricalcolo tratte con
POIs
Value Proposition Bici / piedi + Accessibilità Ricalcolo tratte con
POIs Suggerimenti via interessi e gusti
Match viaggiatori “like-minded”
Match viaggiatori “like-minded” (comfort - budget - fitness)
Match viaggiatori “like-minded” (comfort - budget - fitness) API Open
Data “FrancigenRs” in viaggio
Market Analysis
Market Analysis 2015 ricavi turismo globale: 1.25 trilioni $ https://www.statista.com/topics/962/global-tourism/
Market Analysis 2015 ricavi turismo globale: 1.25 trilioni $ Arrivi
internazionali: 1,2 miliardi (+4.6 %) https://www.statista.com/topics/962/global-tourism/
Market Analysis 2015 ricavi turismo globale: 1.25 trilioni $ Arrivi
internazionali: 1,2 miliardi (+4.6 %) → 2020: 1.36 miliardi → 2030: 1.8+ miliardi https://www.statista.com/topics/962/global-tourism/
None
50% arrivi in Europa https://www.statista.com/statistics/209349/forecast-number-of-international-tourist-arrivals-worldwide-by-region/
Il “Turismo Culturale” guida questa crescita https://ec.europa.eu/growth/sectors/tourism/offer/cultural_en
Il “Turismo Culturale” guida questa crescita Rappresenta 40% del turismo
Europeo https://ec.europa.eu/growth/sectors/tourism/offer/cultural_en
83.5% “millennials” pianifica viaggi via mobile https://www.statista.com/statistics/185454/technology-used-to-plan-leisure-travel-in-the-us-2011/
83.5% “millennials” pianifica viaggi via mobile (vs 61.2% Generazione X)
https://www.statista.com/statistics/185454/technology-used-to-plan-leisure-travel-in-the-us-2011/
1. Progressive Profiling 2. Gamification 3. Recommendations http://60secondmarketer.com/blog/2014/03/24/simpler-recommendation-engine-might-better-conversions/
1. Progressive Profiling 2. Gamification 3. Recommendations 60% pianificazione =
user-generated content http://60secondmarketer.com/blog/2014/03/24/simpler-recommendation-engine-might-better-conversions/
1. Progressive Profiling 2. Gamification 3. Recommendations 60% pianificazione =
user-generated content http://60secondmarketer.com/blog/2014/03/24/simpler-recommendation-engine-might-better-conversions/ https://www.tastehit.com/blog/personalized-recommendations-at-netflix/ Netflix: 75% Youtube: 30% Amazon: 35%
1. Progressive Profiling 2. Gamification 3. Recommendations 60% pianificazione =
user-generated content http://60secondmarketer.com/blog/2014/03/24/simpler-recommendation-engine-might-better-conversions/ https://www.tastehit.com/blog/personalized-recommendations-at-netflix/ Netflix: 75% Youtube: 30% Amazon: 35% (+29% vendite!)
Competitor Analysis Matching travelers Travel planning
Competitor Analysis Matching travelers Travel planning
Revenue Model % su transazioni e prenotazioni
Revenue Model % su transazioni e prenotazioni Data analytics a
stakeholders
Revenue Model % su transazioni e prenotazioni Data analytics a
stakeholders Annunci / POIs sponsorizzati
Revenue Model % su transazioni e prenotazioni Data analytics a
stakeholders Annunci / POIs sponsorizzati Sconti / promozioni sui gruppi
Team Franz Business Developer Designer @EIT Digital Luca Max Frontend
Developer Informatica @UniTN UX & Graphic Designer Interfacce @UniTN Silvio Backend Developer Informatica @UniTN Tiago Agile SW Developer Developer @XPeppers
GRAZIE! We ❤ Open source https://github.com/tiagomartinho/HackBiz 1st commit: 2016-11-15 15:26
~765 Lines of Code, ~43 Commits All commit history on Github