Virginia • Youngest of three (older brother and sister) • Graduated college in 2001 / Art and Graphic Design • First job out of college / Graphic Designer (at the place I interned)
Lego Robotics Program, flight simulation, etc.) while pursuing my M.A. in Art taught me to: • Collaborate with developers and subject matter experts • Refine and focus my work • Perform research to inform and strengthen my work
could transfer to different departments, schools, and units and focus/learn: • Accessibility • Analytics • Content Strategy • Interactivity • Pattern Libraries • Style Guides
dev team which made a LMS and CMS. This is where I became familiar with: • Product Development • Product Life Cycles • Dev Practices • Project Management • Sprint Cycles • User Acceptance Testing (UAT)
is product design in a bubble. • Development = Implementation (many devs don’t consider the user) • Prototyping in code is the best way to show interaction design to a developer.
for something, I didn't know that it was UX at the time • I begged product and web development to talk to our users, test our software against users, and to ask users what they thought (so we could improve) • I included UX into my practices – development, design, and research – and I would walk others through the same process
a UX-less software team, I accepted a hybrid position at WVU Libraries as a Front-End Developer/UX Designer. I immediately started: • Building out a usability testing platform and process • Writing and conducting usability tests • Combining both qualitative and quantitative user data
TechSmith Morae • Using Qualtrics to gather user feedback • Analyzing data from University Relations. • Making recommendations based on user data and insights
quantifiable metrics • Started going back to school for Graphic Design and UX / SCAD • Pursued UX certification from the NNg Eventually I got a promotion to UX Architect – informing web decisions and web development based on usability test results – advancing WVU Libraries’ digital repositories and special collections. I was the only person at WVU with UX in their job title.
and play testing for games. By examining the intersection of Design, UX, and Gamification I developed a educational game that taught the differences between sex, gender, and attraction.
environment – digital repositories, collections, and services – I found myself wanting to do different work in the field of UX. I accepted a position at Dick's Sporting Goods as a Senior UX Designer.
was able to do the following: • Function in a UX Team instead of being the sole UXer • Collaborate with BAs, PMs, PdMs, UI, CX, and Dev • Work on larger projects with a greater audience of users • Focus on aligning business goals with user goals • Utilize new KPIs (from Clicks to Conversion)
my focus on just UX design and research, I was able to: • Calibrate my LOE to different projects, timelines, and deliverables • Deliver the user insights that made the most impact • Execute multiple UX design and UX research projects • Plug into different teams while filling different roles
season, Senior eCommerce Merchandising Strategy requested user research on naming conventions, content, and L0 / L1 / L2 structure for the “featured” mega-menu item.
DSG Users 50 Qualtrics All Tasks Ranking 50 Qualtrics All Tasks Ranking 25 Qualtrics New Features Ranking 25 Optimal Open Card Sort All Tasks 25 Optimal Tree Test Current Nav 25 Qualtrics New Features Ranking 50 Qualtrics Sentiments Test 50 Qualtrics Current Experience Test
articles for LibUX, talking at UXcamps, and advising other UXers through Slack and social media. Some examples are the following: • UX Quackery • User Interviews to JIRA tickets • Usability of the Switch I also started use my skills for a couple nonprofits on the side, helping them redesign or fix their taxonomy, while completing my UXMC through the NNg.
of silos and gray areas in regards to roles, responsibilities, and ownership. This lead to confusion about UX’s role in the company, and the following perceptions and struggles: • UX performs SIT / UAT • UX does bug-finding • UX and UI do the same thing • UX is an unlimited resource
within SAFe sprint cycles, giving the developers what they need through design thinking facilitation, usability testing, interactive wireframes, mockups, or even style guides. Projects on which I currently work are: • AFATDS • Quantum • DMHS DVA • Skyline
justify ux in the institution, even though there is perceived value, they're still has to be some justification. I'm looking for employment where instead of fighting the uphill battle to teach the value of UX… the value is understood. I want to focus on: • Delivering quality UX • Being part of a great team • Consultation to help others learn how to do UX • Finding user data to answer problems and questions