impact on perception in VR. Compensation by non-linear mapping between head and virtual camera (Prey) Amplified head rotation Horizontal direction – 21% increase in performance [Jay and Hubbold 2003] Pitch and Roll – 25% reduction of user efforts during visual search [Bolte et al. 2010] Caveats Nulling and Directional compliance; Inability to operate own virtual hand. View Sliding – 50 % increase in performance for certain tasks [Sherstyuk et al. 2011] Dynamic camera convergence for near-range viewing (Predator) [State et al. 2001, Sherstyuk and State 2010] 6 / 11