Since early days of computer games and mobile entertainment in particular, game development industry has always been in need of convenient and efficient solutions for the work on various 2D tasks. Everything became even more complicated due to fragmentation in resolutions or performance of mobile devices. No matter of games complexity, prevalence of 3D or overall level of technology, there will be constant demand on quality 2D content and the tools to create such content. This lecture will overview industry requirements and give a hint on available solutions as well as their advantages and disadvantages.
By Ivan Beliy (https://www.facebook.com/profile.php?id=100000598398762)