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Customer journeys: Designing for disagreement

Customer journeys: Designing for disagreement

by Boon Sheridan, at UX New Zealand 2013

Customer Journeys, maps, stories, flows. Whatever you call them they’re a powerful tool for understanding interactions, touchpoints, and moments of engagement between a company and an individual. Given the level of detail possible they often require long cycles, multiple lanes of research and multiple rounds of review to complete. What about a slightly different approach: creating journeys with less information, more inspiration and geared to foster conversations. I’ll take you through the ideas and methods I’ve used to spark discussions, identifying unspoken biases, uncover insights and collaborate with as many people as you can get hold of

uxaustralia
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November 08, 2013
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  1. Designing for Disagreement
    ux New Zealand, 2013
    R
    T
    BZ
    + + =

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  2. @boonerang

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  3. THANKS!

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  4. Spoiler alert

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  5. Designing for Disagreement @boonerang#disagree

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  6. Disclaimers

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  7. Designing for
    Disagreement
    S

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  8. THE PROBLEM

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  9. “what am I
    looking at?”
    Q

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  10. y “I don’t see it.”

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  11. I
    “THis is wrong.”

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  12. “This isn't what
    I was expecting.”
    8

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  13. U
    “this isn’t what
    we agreed on!!”
    P

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  14. why?

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  15. illusions of
    agreement

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  16. the approach

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  17. Fuzzy Tough
    © Caro Sheridan / @splityarn

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  18. focus

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  19. uncover

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  20. spark

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  21. customer journeys
    R

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  22. Designing for Disagreement @boonerang#disagree

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  23. Q:“what the heck is a
    customer journey?”

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  24. A:“whatever you
    need it to be.”

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  25. the snowflake
    phenomena

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  27. Designing for Disagreement @boonerang#disagree

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  28. low-fidelity design

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  29. high-fidelity idea

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  30. collaborative
    exercise

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  31. Designing for Disagreement @boonerang#disagree

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  32. goals
    audiences
    actions
    l

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  33. Goal: Why we're doing
    this in the first place

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  34. We're here today to explore
    how customers might use our site
    tools to schedule an appointment

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  35. Audiences: An understanding
    of the people involved

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  36. We’re concerned with
    tech savvy users who have
    no brand loyalty and limited time

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  37. Actions: Clear understanding of
    what’s happening within

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  38. we want to explore how
    they’ll go from “i need a policy”
    to the act of setting an appointment

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  39. NOW WHAT?
    T

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  43. PUPPY BREAK
    n

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  44. Lucy & her pups juniper moon Farm, va
    © Caro Sheridan / @splityarn

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  45. putting them into use
    J

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  47. Designing for Disagreement @boonerang#disagree

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  48. Designing for Disagreement @boonerang#disagree

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  51. THANKS!
    (again)

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