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Jeannette Durick - Nuance, Language and the Subtle Power of Empathy

Jeannette Durick - Nuance, Language and the Subtle Power of Empathy

Nuance, Language and the Subtle Power of Empathy

uxaustralia
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April 28, 2022
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  1. Nuance, Language and the
    Subtle Power of Empathy
    26 April 2022
    Keynote Speaker: Jeannette Durick | Women in UX 2022

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  2. The
    early years
    Early career Last 10 years

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  5. Curiosity
    Interest
    (in Technology)
    Enjoyment
    of learning

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  6. The early years Early career Last 10 years

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  7. A bit about me...
    • Web Designer / Business Analyst / Management
    Consultant / Product Manager / Digital
    Producer / Group Account Director / Practice
    Manager / Lecturer / Researcher & Practitioner
    (HCD, UX, CX, Service Design)
    • Online advertising / Digital marketing /
    e-Commerce / Travel / Software / Tertiary
    • APAC roles across Australia / US / Japan / China
    / Singapore / India / New Zealand markets

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  8. User Experience (UX)
    Customer Experience (CX)
    Usability
    Interaction Design (IxD)
    Design Thinking
    Participatory Design (PD)
    Co-Design
    Human Computer Interaction (HCI)
    Inclusive Design
    Accessibility
    Employee Experience (EX)
    Service Design
    Human Centred Design (HCD)

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  9. Some “war stories”
    As my career continued, I started to realise that all was not well in the world when it
    came to User Experience and Interaction Design.
    - Black and White Thinking
    (“Matt”)
    - High Level Solution Designs, Solution Architects and the user… who?
    (“John”)
    - There was also Sally, Fiona, Peter, Karen, Raj, Andrew…

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  10. Sad but true…
    Source: http://yalantis.com/blog/role-of-a-product-designer-in-app-development-process/

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  11. The
    early years
    Early career Last 10 years

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  12. Human-Centred Design and Design
    Thinking is
    not new…

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  13. Mental models and Xerox photocopier (Suchman, 1983)
    https://www.youtube.com/watch?v=DUwXN01ARYg
    Example of technology that
    “works” but doesn’t work for
    its users…

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  14. HCD history and international standardisation
    Participatory Design
    Scandinavian CSCW
    (Computer Supported
    Cooperative Work)
    Human Computer
    Interaction (HCI)
    Lucy Suchman “Plans
    and Situated Actions”
    (1987) work with Xerox
    & mental models
    design thinking
    Herbert Simon “The
    Sciences of the Artificial”
    (1969) -
    user research and rapid
    ideation
    ISO 13407 (1999)
    Human-centred design
    processes for interactive
    systems
    ISO 9241-210 (2010)
    Ergonomics of human-system
    interaction
    ISO 9241-210 (2019)
    Ergonomics of human-
    system interaction

    Design Thinking
    Stanford University (McKim
    & Faste)
    “creative problem solving” Design Thinking
    is commercialised by IDEO’s
    Tim Brown & David Kelley
    (1991)
    1980s
    1970s
    1960s 2010s 2020s
    1990s
    Stanford’s d.school
    founded by IDEO’s David
    Kelley (2005)

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  16. Design Thinking: what it is and is not
    1. Design Thinking is not a fad. It has been around since the 1970s (under different
    names).
    2. Design Thinking is a common set of methods and tools, growing in use by
    business over the last 10-15 years.
    3. Design Thinking is considered essential for companies who want to understand
    and support the ‘customer’ journey.
    4. Design Thinking can make a huge difference to the success of a business,
    because it provides insight into needs, motivations and desires of users.
    16

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  17. Design Thinking
    Bringing together what is desirable from a human
    point of view with what is technologically feasible
    and economically viable.
    • Desirability: What makes sense to people and
    for people?
    • Viability: What is likely to become part of a
    sustainable business model?
    • Feasibility: What is technically possible within
    the foreseeable future?
    Source: IDEO, Design Thinking. https://www.ideou.com/pages/design-thinking (accessed August 2021)

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  18. “You can use an eraser on the drafting table or a
    sledgehammer on the construction site.”
    Frank Lloyd Wright
    … errors cost about 10x more effort and money to fix later, in the delivery phase, rather than
    during design

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  19. Human-Centred Design (HCD) – what is it?
    People
    Process (Business)
    Technology
    Focus on…
    Technology
    Process (Business)
    People
    Instead of…
    Creative problem solving, starting with the people you are designing for and ending with new
    solutions that balance human needs with business and technology considerations.
    HCD involves people at every step of the problem-solving process.

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  20. - Business requirements
    - Technical requirements
    - Flow charts
    - Use cases / Scenarios**
    - Journey maps**
    - Service blueprints**
    - Personas**
    - Recommendations**
    - Wireframes** & Mock-ups**
    “Double Diamond” design process
    Ref: British Design Council, 2005
    HCD outputs** used to
    communicate the user
    experience
    Design the “right
    thing”
    Design the thing,
    right
    HCD methods* used to
    explore the user
    experience - Contextual interviews*
    - Interviews*
    - Concept workshops*
    - User testing*
    - Card sorting / Tree testing*
    - Click tests*
    - Accessibility checklists
    VALIDATE
    - Co-Design workshops* & **
    - Wireframes**
    - Card sorting / Tree testing*
    - Usability testing*
    - Expert review*
    - Heuristic review*

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  21. Google Design Sprint
    Source: https://medium.com/productmanagement101/design-sprints-at-google-85ff62fed5f8

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  22. IDEO Design Process
    Source: https://www.usertesting.com/blog/how-ideo-uses-customer-insights-to-design-innovative-products-users-love/

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  23. Service Design Thinking Process
    Prototyping Collaboration
    Visualisation Ideation
    Research
    Source: Stickdorn, Marc, and Jakob Schneider. 2011. This Is Service Design Thinking. New York, NY: John Wiley & Sons.

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  24. What all these processes have in common: iteration
    A B C D
    E F G H

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  25. Different methods and tools for different jobs
    • Different phases of projects will
    require different methods and tools.
    • Different projects will benefit from
    different methodologies.
    • Not all are necessary for every phase
    or for every project.

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  26. Integrating HCD into a traditional IT project

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  28. Dispelling Ageing Myths in Technology Design
    Durick, Jeannette, et al. "Dispelling ageing myths in technology design." Proceedings of the 25th Australian Computer-Human Interaction Conference:
    Augmentation, Application, Innovation, Collaboration. 2013.
    Myth Reality
    the same older adults are diverse
    socially isolated and lonely older adults can and do have meaningful
    relationships
    a burden on society older adults can and do contribute to society
    chronically ill can and do manage age-related illness while
    maintaining wellbeing
    incapable of learning new, mainstream, technologies older adults have the capacity—but not necessarily
    the need—to learn new, mainstream technologies
    unable to use technology older adults can use technology, but ‘how’ and ‘how
    often’ is determined by design processes and
    societal attitudes

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  29. What Success Looks Like?
    Not assuming others know what you know.
    Being open to learn what others know (even when you think you’ve heard it all).
    EMPATHY
    There is no place for arrogance…
    And let’s try to avoid buzz words and “fluffy” terms, such as:
    “Extraordinary”
    “Delightful”
    “Seamless”

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  30. In terms of communicating the
    benefits of UX, how do you think we
    can reach success?

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  31. Jeannette Durick
    Senior Manager, Customer Experience Company
    THANK YOU

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