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The Internet of Things in Space: Building Compelling User Experiences

uxaustralia
August 25, 2016

The Internet of Things in Space: Building Compelling User Experiences

Space is a complex endeavor. In order to effectively control a spacecraft, astronauts have to undergo large amounts of training prior to a mission. And while running a mission, they work off of complex checklists and procedures for spacecraft operations. Today, the interfaces used to view and interact with these procedures still resemble paper checklists and documents. At NASA, we have been exploring using the Internet of Things (IoT) as a potential way to reduce errors, decrease crew training time, and move beyond the traditional procedure interfaces of the past.

The Internet of Things is a new field that could drastically change technology, user interactions, and product design as we know it. But in order to maximize this technology, we have to design compelling product experiences that use IoT’s full potential.

Presented by Steve Hillenius at UX Australia 2016

uxaustralia

August 25, 2016
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  1. THE STATE OF IOT IoT IoT IoT IoT IoT IoT

    We’re stuck in a mashup additive design mentality
  2. THE STATE OF IOT IoT IoT IoT IoT IoT IoT

    Object A + IoT + Mobile App = Smart Object A Object B + IoT + Mobile App = Smart Object B But these devices rarely result in great user experiences.
  3. We as designers need to become more involved with the

    hardware and technical design for these new technologies in order to design next generation experiences.
  4. You don’t need to be able to build it, but

    you need to understand what can be built.
  5. You don’t need to be able to build it, but

    you need to understand what can be built. Photo: Adafruit
  6. Where IoT really shines and what we can do with

    it. Additive smart devices = Current IoT Indoor Location Detection Interconnected sensors and objects Objects making decisions independently Objects aware of the world “Smart dust”
  7. These long term uses of IoT are bringing about major

    design and UX challenges How do I effectively convey my intent to my 100s/1000s/10000s of devices? How do I usably control these devices? How do I ensure interoperability? How do I keep my devices secure?
  8. Our goal: To make a working prototype of an IoT

    system that could guide an Astronaut to perform a procedure, without training.
  9. Initial Idea: Let’s track all of the procedure objects and

    be able to tell where they were placed. As the astronaut picks up the objects it will then guide them to the location and alert the user if it was installed correctly or incorrectly.
  10. Integrating Augmented Reality into IoT Looking at it as visualization

    into the state of the IoT system. Key point, not necessarily a requirement to interact with the IoT objects.
  11. Integrating Augmented Reality into IoT Paths and visualization of the

    system in 3d space. Being able to lean in and see where an object could be located from any angle in 3d space.
  12. What’s next? Making the technology more robust. Investigating more indoor

    positioning techniques. Iterating on the potential interactions with the AR/IoT Prototype Opening up the potential for new devices and hardware prototypes.
  13. Conclusion IoT is an incredibly powerful, but we’ve only scratched

    the surface of what’s possible. Designers, start playing around with the hardware and see what these chipsets are capable of. Move beyond the traditional interface and into different control mechanisms and feedback. Be wary of the complexity you’re adding onto the device, make sure this is solving a user need.
  14. Conclusion IoT has the potential to create a UX nightmare

    or utopia of the future. Let’s make sure we’re creating the utopia!
  15. IoT in Space: Building Compelling User Experiences Steve Hillenius, NASA

    Ames Research Center @hillenius Thanks! Questions?